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  1. #61
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    I could go out on a limb and say that the drop rate could be affected by the speed upon which your group defeats Ifrit, but that's just based off personal experience and luck with my linkshell. Back when we just started to kill Ifrit semi-reliably we were were lucky to ever scrape by with over 5 minutes left, but the drop rates were abysmal and someone in the group would maybe get one or two weapons/totems every 5-10 runs. Nowadays, however we often kill him in less than 10 minutes and each time we have at least one totem usually dropped. I don't really have any evidence to support this and it's just speculation, getting 7/7 Weapons could entirely be due to killing him quicker now, but I only completed all 7 recently and have obtained at least 2-3 copies of most of the weapons since then.
    (0)

  2. #62
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    haha, OP is complaining about moogle weapons. I still keep getting the same useless ifrit weapon, which makes me still 1/7 on those.
    (2)

  3. #63
    Player

    Join Date
    Mar 2011
    Posts
    61
    To all those claiming that it's SE's way of drawing out content, and actually to IDIOT RETARDED Squeenix devs themselves, the ones that ever allowed this absurdity to pass through development and go live:

    FAIL/DERP/BURP!

    No this loot system by NO MEANS draws out the content. The only thing this system achieved for me (and I'm pretty sure others as well) is making me DISGUSTED with it and flat out REFUSING TO EVER DO IFRIT AGAIN anymore. After 120ish wins and 3 weapons acquired (one of them gotten by totems which I got 11 of IN TOTAL! IN 120+ WINS! And 3 of those were PASSED to me!) even the MENTIONING of Ifrit makes me wanna jump outta my window screaming.

    And, seeing this retardedness multiplied in the Moogle fight (20 kupo nuts?! ARE YOU NUTS?! (pun intended!)), I did the fight exactly 4 times. Lost the first 2, Won the 2 last, got a DERP Nut, passed to a 19/20 random guy and FUCK OFF WITH THIS SHIT REALLY. I'm not touching Moogle fight ever again.

    How's that for "longlasting, drawn-out content"? Your half-assed attempt has made me hate all that is Primal, and made me EXTREMELY biased to any future Primal content you plan to release to the point of not even knowing if I will bother to try it out ONCE. Your retarded developing in this matter along with that idiotic "trick" has exactly the opposite effect of what you were probably planning it to have.

    So pat each other on the back and congratulate each other on a "Job DERP done!".

    Cheers!
    (2)

  4. #64
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    If they are not going to adjust the drop rate on the weapons themselves, id like them to do 3 things:
    1. Guaranteed totem/nut drops for each participant that has met requirements and killed Ifrit per run, even if that means adjusting the "price" of the weapons to what ever SE decides is a fair exchange rate. (at least you would have progress you could build towards reliably).

    2. No dropping of duplicate weapons you already have. (either just dont drop one or force override another weapon to drop in its place, unless you have them all)

    3. Allow us to either make a 1 time exchange through the NPC of one weapon for another, or let us trade in a weapon for half the amount of totems/nuts it would take to purchase the weapon. (something to ensure those of us wanting a weapon, arent stuck with other weapons that stay in storage because we will never use them)
    (0)

  5. #65
    Player
    Wevlum's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Hope we get a dev response on this sometime soon, kinda starting to loose interest in this and don't exactly look forward to moogle if it's similar kind of thing. Yes it should be hard to get the best DD weapon but doing the same thing over and over isn't hard, it's just tedious.
    (1)
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

  6. #66
    Player
    Riaayo's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Twin Adder
    Posts
    144
    Character
    Ria Ayo
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    While I finally got 7/7 on ifrit, I have to agree with the OP. I also understand Antipika's arguement which is, in all likelyhood, completely true. The drop rate still sucks because SE is desperate to keep us using the small amount of content in the game. Darklight gear is also extremely rare to the point it will probably be months before you see complete sets.

    My main issue with drops in this game overall is how enslaved they are to the luck of random number generation. Ifrit weapons aren't "hard to get" because of their drop rate nor is Darlight gear, because someone could luck out and get it run 1 while an extremely good player could go 0/100. If you want it to take 100 wins to get a piece of gear, at least make some type of noticeable progress rather than pure bullshit luck. I thought the Ifrit totems and Moogle nut charms were the answer, except they seem almost as rare as the weapons themselves. Honestly every win should = a totem or charm, as I think 70 ifrit wins is enough damn work in for your 7 weapons.
    (2)

  7. #67
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Amsai View Post
    If they are not going to adjust the drop rate on the weapons themselves, id like them to do 3 things:
    Or make it possible to trade in duplicate/extra/unwanted weapons/totems/nuts for company seals, least that would reward people who keep getting duplicate items with something practical for future content.
    (0)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  8. #68
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Quote Originally Posted by Themule View Post
    I didn't read the whole thread, but I gotta assume that people who did ifrit and got all there weapons long ago probably roll there eyes at threads like this. Do I have all the weapons? Yes. Did it take me 150 + runs? Probably. Did I do way more than half those runs with LS mates who regularly passed totems to each other and, if they had all 7 weapons, ran ifrit to exp crafts and such? Yes. My point is that people who complain about not getting certain drops from ifrit and moogle are, in my opinion, the same people that will never touch those battles again after they get the drop they want. These fights are fun and offer a lot more than just 7 drops. If you have a solid group of friends or a LS that is constantly growing with new people that need to learn how to do the fight and get the weapons too, you should have no problem getting the drops you want eventually. Try beating ifrit in 7 minutes. Try out damaging everyone no matter how long the fight lasts. Try leveling up some DoH and DoL to use the 4-5k exp you get from every battle. Honestly, once you have all the weapons, they loose there luster VERY quickly. If gettng them is the only thing you care about in this game or in these fights, then yes, you probably arent playing the right game....
    Fun is a thing with diminishing returns...do the same thing over and over and the fun in it will decrease, without question, it does happen and there is nothing you can do about it.

    I personally got the "luck" that I got no problem with doing the same shit ten thousand times before they really start annoying me, but I can understand other people who don't want to do that.
    Plus I took a break from the game between 1.18 and 1.20 so I completely missed the implementation of Ifrit and Moogle. In fact I only killed Ifrit 6 times and Moogle 7 times since I'm back and at least Ifrit wise I lucked out so far(6 Kills, 4 Totems, 1 Claw), Moogle is another story, 7 kills, 1 nut charm...

    But yeah, just add weapons to loot list so they can be passed , cause in those 6 runs 2 Bows dropped for members who had it already so they were lost...
    (0)

  9. #69
    Player
    Guevara's Avatar
    Join Date
    Oct 2011
    Posts
    454
    Character
    Guevara San
    World
    Ragnarok
    Main Class
    Monk Lv 50
    I think the best option would be to guarantee a Totem/Nut to everyone in the party every win and have 1 or 2 weapons drop 100% go random in the pockets of two lucky guys.

    This way it could take 40 to 70 wins to get all weapons. And 40/70 wins is enough for anyone to be fluent with the battle.

    Yes, this is the key point for me: only people who know the fight so well they rarely make mistakes should be 7/7. On the other hand, once someone knows the fight very well, he will feel stupid doing it again and again and get frustrated.

    So it should balanced.
    (0)

  10. #70
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    so call me crazy. i've just spent ~9 hours kicking ifrits ass. 16 wins out of 17 fights with a few spots of taper grinding / looking for reps in between. and all i've gotten is 37 pieces of dark matter and 2 vampire plants. oh and ~78k exp on my weaver lol.

    i do hope they fix the drop rates. it'd be nice to think that in that 10 hours i could have at least gotten enough totems to get 1 weapon.
    (0)

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