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  1. #531
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    they already made the totems/nuts passable once you open the chest, don't know how hard it is for the system to check if item is dupe, if dupe like any other ex/rare items to go into loot box to pass...

    You can do this with any other drops but primal weapons
    (1)

  2. #532
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Skies View Post
    Hrm... Actually, this is interesting. If that IS the case, and in that case it's something deeply ingrained in the current game structure, do you think they'd be willing to change that (each one gets their own chest but it's possible to throw it into the loot list) in 2.0 or do they believe that is a good design choice?
    that cannot be the case. if the totems can go to your loot list out of the same chest there is no way that they could not put the weapon in there as well. it's there for no other reason than the fact they coded it to do that. it will not be the fact that it cannot be, and it has to be that's how they WANT it to be.
    (1)


    http://crystalknights.guildwork.com/

  3. #533
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Kinseykinz View Post
    So simple solution, everyone needs tapers/keystones to get into fight. Then they can code so the loot is passable without worrying about who 'qualifies' for items. They were able to add nuts/totems as drops, they could add this if they wanted to. (And I'd accept 'We can only do this in 2.0') The bigger gripe I have is if SE keeps the system we have now for EVERY primal, it's gonna get super annoying pretty quick. Right now, we're talking about 2 different primals (soon to be 3)...one day it could be up to 12 primals with this horrible drop system...
    Dear lord I hope they do something different. Was already unimpressed about the chest spawn mechanices of Darkhold being used for Cutters/Vale.
    (0)

  4. #534
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by darkstarpoet1 View Post
    that cannot be the case. if the totems can go to your loot list out of the same chest there is no way that they could not put the weapon in there as well. it's there for no other reason than the fact they coded it to do that. it will not be the fact that it cannot be, and it has to be that's how they WANT it to be.
    The weapons are U/U however, there could very well be some bizarre mechanic related to that. Have you ever seen any Untradeable go in your loot list? I know I haven't but I don't play that much, I was almost going to mention the easter eggs but I know they're just Unique, not Untradeable.
    (0)

  5. #535
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    NM drops like Kokoroon Scale Male are untradeable and go directely to the loot list. Everything in the Darkhold is U/U as well IIRC.
    (3)

  6. #536
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Skies View Post
    The weapons are U/U however, there could very well be some bizarre mechanic related to that. Have you ever seen any Untradeable go in your loot list? I know I haven't but I don't play that much, I was almost going to mention the easter eggs but I know they're just Unique, not Untradeable.
    the totems themselves are untradeable. yes, they are not unique, but are untradeable. now if you want to use the fact they are unique that stops them from going to your list then you must also realize that most of the new dungeon drops are unique. if you want to go by the darklight gear that is unique/untradeable it does go into your loot list. another example is all the drops from the other dungeons(like darkhold) are u/u, but they do go to your loot.

    edit: as someone else pointed out the mini nm's are also all u/u, but go to your loot list.

    that leads me to believe that it was intentionally coded in that way since there are other drops that are each type and those are examples of them going into a loot list.
    (0)
    Last edited by darkstarpoet1; 04-17-2012 at 06:55 AM.


    http://crystalknights.guildwork.com/

  7. #537
    Player
    Vire's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    86
    Character
    Vire Darksteel
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Skies View Post
    The weapons are U/U however, there could very well be some bizarre mechanic related to that. Have you ever seen any Untradeable go in your loot list? I know I haven't but I don't play that much, I was almost going to mention the easter eggs but I know they're just Unique, not Untradeable.
    It doesn't even matter if this was the case because you could get around this by giving you a token that say this is good for 1 ifrits harpoon ect. You could pass this around and then some one would trade it for the weapon later instead of getting it right then and there.
    (0)

  8. #538
    Player
    Mug's Avatar
    Join Date
    Mar 2011
    Posts
    878
    Character
    Muga Orunitia
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Skies View Post
    The weapons are U/U however, there could very well be some bizarre mechanic related to that. Have you ever seen any Untradeable go in your loot list? I know I haven't but I don't play that much, I was almost going to mention the easter eggs but I know they're just Unique, not Untradeable.
    Nope! You can pass Darkhold U/U weapons to others, for instance.
    (1)

  9. #539
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Vire View Post
    The most important stat on your weapon if you are a psychical damage dealer is the weapon damage. No amount of str or attack power can make up for this because those stats soft cap depending on the weapon damage go read the str/pie testing thread in the dragoon forms if you want the math behind it so no what you just said isn't a fact.

    So in a game where the most important metric right now is the speed you kill things getting the most damage out of your job is just a epeen contest got it.
    This is just not a debatable point. Double melded weapons, even non-meldable weapons from chests, can rival Ifrit weapons. Not even joking, I dont know why you are trying to argue this right now. If that wasn't the case, everyone without an ifrit weapon would be *broken* and that is not even true. I've topped parsers on ppl with a single melded lance who were using Ifrits Harpoon. Please stop blowing smoke, seriously. Let's get back to truth here.

    The reality is, Ifrit weapons have the best base dps in the game. Its damage is only slightly superior to any given double melded hq weapon. Just try it. Im serious. Go get a double melded STR, or a double melded TIV attack, hq and all..and tell me that its nowhere close to Ifrit damage. If you're a min/maxer I get the frustration, but at the end of the day those few points do not make or break your dps. You can outdo an Ifrit weapon in terms of DPS on skill level alone. Been there done that, its not even much of an accomplishment. You are deluded if you think it changes that much. Trust me, when I got my Ifrits harpoon i was disappointed over the improvement in damage. Its not very much.

    Btw, that thread's initial testing was fairly old. As of now stats have been improved, and the soft caps are supposedly higher. You can go over 300 STR and still see improvement. Go look it up. Oh and even when STR caps, you can load up on attack all day. So all in all, no, dmg is not *the* end all be all of dps. Base dmg is important tho, get as much as you can, but this is far from making Ifrit weapons necessary.

    Quote Originally Posted by Kinseykinz View Post
    When you have the achievement for beating him...and have killed him for 100+ times to either never get a drop and/or not get the item you need yet watch your party members get duplicates of it every 3 fights, come back and tell us how it's fair or people are crazy. For now, just know, *if* our complaining can get changes for the better, you will also benefit from them.
    Its not supposed to be fair, I fail to see what gave you the impression that a luck-based drop is supposed to be fair. Its bad enough the fight is easy as cake, but on top of that it has the chance to give you the best weapons available. On top of that, ppl feel entitled to them, as if an easy fight should give them the best weapon for their class just because they can spam it without difficulty. That's just not the case. Yeah I spent millions of gil trying to get a double meld and didn't get one. Boohoo for me, I don't think that just because Joe Shmoe got one in a couple tries that I should be entitled to have one myself. The game gives you *lots* of options for powerful weapons. Pick one where your luck doesn't suck.

    In my case, my luck sucked on melds and it didn't suck on Ifrit. Your luck might be better in strongholds, on hq melds, or even in dungeons. Point is the game shouldnt bow down and give ppl exactly what they want just because they put out the effort. Luck based drops are supposed to be luck based drops. If you can't get Ifrit, get Moogle, buy one of the new weapons on the MW, or try your hand at melding. Soooo many options yet ppl whine and complain that they can't get the best weapons in the game from a fight thats as easy as Ifrit was.

    I'll reiterate, again, there's no valid reason for anyone being so hung up on Ifrit weapons. Some of you are so fixated its borderline unhealthy. Do your Ifrit from time to time, work on other ways to improve your weapons, and stop worrying about Sally down the street. Who cares what Sally got? Just worry about you. I get it, you have envy. I get it, you're frustrated because you have a goal and you can't get to it when you want to get to it. I get it, you want to have the best stuff possible. These are all natural feelings. But anyone with a modicum of reality also knows that you are not entitled to any of that, and getting any of that is really a bonus. So with that said, go do your thing and leave Ifrit alone for a bit.
    (0)
    Last edited by Lux_Rayna; 04-17-2012 at 06:50 AM.

  10. #540
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    I had a double melded gaxe and lance that came nowhere near the ifrits parse.... sooooooooooooooo ya. stopped reading your post right there.
    (5)

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