But thats just it! Life happens no matter where you are, there is no escape!!!1!111!!1
Obviously since my punctuation contains numbers, its extra emphatic. !!11!1!! > caps.
I'm so glad I decided to waste 10 totems on Ifrit Claws right few days ago, regardless of the changes planned for 1.22.
I think that the reactions would not have been so heated if we knew there was going to be something done to allow people to pass the drops to other players, as right now i don't think anyone will disagree the current system is not working out wellGreetings,
I understand the frustration about the recent change to our first announcement, and I understand the posts saying "don't post anything until it's 100% true, finalized and confirmed." That is what we strive to do as much as possible when we post and make announcements, but sometimes under further review and testing, we need to make alterations and changes. This is one of the reasons why each of our patch announcements contain the line that says "* The following adjustments, scheduled for patch x.xx, are in development and subject to change." Again, we apologize for the change and ask for your understanding.
Quote for Truth!For all of you apologists out there, bad drop rate is not a legitimate tactic for making someone play your game. People will only be interested in varied and interesting content.
To be clear, players should be given a clear sense of progression, and content should be both fun and challenging. There is nothing "difficult" about getting a rare drop. It is simply a grind, meant to bait you into repeating the same content ad nauseam. Do you folks think beating Ifrit 200 times in a row is "fun" because you didn't get the drop? If it was so fun that you still wanted to fight Ifrit another 190 times even after you get all your drops in the first 10 fights, that would be a different story. But that's not even remotely the case.
Trying to "force" players to play your content because it takes forever to get "lucky" on the drop is a bad strategy, and one of the things a lot of people really hated in Final Fantasy XI.
If you 100% got a totem every time, spending 10 to get a weapon wouldn't be so bad. That's a clear progression. Fighting it 100, 200, or 300+ times to maybe get the items you want is so ridiculous I don't know how any of you can defend it with a straight face. The drops don't even take into account the items you already have? Even more ridiculous. I'd sure love to be the guy who got 10 canes after 500 fights, trying to get the sword. Anyone seriously think that's "fun"?
I think it's funny that the alternate drop is dark matter. Seriously? Yes, please, dark matter! So happy!
...
Did any of you guys fight Ifrit 300 times in Final Fantasy XI? (You know, back when you only had to defeat the damn thing once to get the exact weapon you wanted?) I sure didn't, and I helped a ton of people with all the summons for their SMN. If I fought any of the summons more than like 50 times (and I don't think it was even nearly that high), I'd be super surprised. Just because content exists doesn't mean it should be played to death. That just makes you hate it, makes you feel like you're working a job instead of playing a game, and that's what makes people quit. If you want more people to play this game, you need to stop having stupid nonsense like this and actually give people a variety of fun things to do, without rubbing their noses in the same old content over and over again like they are bad dog who just pooped on the floor.
Fancy that. Customers? Don't wanted to be whipped like mangy curs. Who knew?
(If anyone doubts that "grind" tactics is a bad idea, feel free to question why it has become radically easier to level up over the last few patches - I went from CRP 20 to 36 over a weekend... that was previously a monumental undertaking that would have had me crying after a week. Guess what? People like it when things don't take FOREVER to accomplish.)
Fun Fact: Fighting the summons in XI was fun precisely because you rarely had to do them, so it was a blast to go in there and blow them up every once in a while.
I play a game to have fun. If a game starts to feel more work than fun, such as when it turns into a grind, I stop playing said game. It's a big reason why I stopped playing XIV for a long time back in 2010.
I'm happy to hear about any news and adjustments even before they are finalized, this allows us to give our input on it.Greetings,
I understand the frustration about the recent change to our first announcement, and I understand the posts saying "don't post anything until it's 100% true, finalized and confirmed." That is what we strive to do as much as possible when we post and make announcements, but sometimes under further review and testing, we need to make alterations and changes. This is one of the reasons why each of our patch announcements contain the line that says "* The following adjustments, scheduled for patch x.xx, are in development and subject to change." Again, we apologize for the change and ask for your understanding.
I say, keep doing it. I like to hear from you guys!
And, 90% of the news are good news: progression not regression!
(I just hope 2.0 brings a better drop system [pass any loot to any party member, minimum drop of 1 totem/nut per member per win, etc.] since there will be more content to tackle! ;d)
Last edited by Nakiamiie; 04-13-2012 at 03:23 PM.
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
I sympathise with you Bayohne, you can't win. If you don't say anything till it's 100% accurate you get accused of not communicating and having a discussion with the players by one section of the playerbase, if you DO say something that later has to be changed you get blasted by a different section.Greetings,
I understand the frustration about the recent change to our first announcement, and I understand the posts saying "don't post anything until it's 100% true, finalized and confirmed." That is what we strive to do as much as possible when we post and make announcements, but sometimes under further review and testing, we need to make alterations and changes. This is one of the reasons why each of our patch announcements contain the line that says "* The following adjustments, scheduled for patch x.xx, are in development and subject to change." Again, we apologize for the change and ask for your understanding.
You're damned if you do and damned if you don't. It's that sort of dilemma that on many other game boards, after initial significant posting by developers and others it tails off to almost nothing except for bland content-free monologues due to the /emo responses they get from one section or other.
Last edited by Kraggy; 04-13-2012 at 04:13 PM.
Please don't let this jade the dev team to not revealing work in progress I'd rather hear about it and it get changed than never hear about it at all.Greetings,
I understand the frustration about the recent change to our first announcement, and I understand the posts saying "don't post anything until it's 100% true, finalized and confirmed." That is what we strive to do as much as possible when we post and make announcements, but sometimes under further review and testing, we need to make alterations and changes.
Come on guys & ladies... stay on topic please.
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