I think that the reactions would not have been so heated if we knew there was going to be something done to allow people to pass the drops to other players, as right now i don't think anyone will disagree the current system is not working out wellGreetings,
I understand the frustration about the recent change to our first announcement, and I understand the posts saying "don't post anything until it's 100% true, finalized and confirmed." That is what we strive to do as much as possible when we post and make announcements, but sometimes under further review and testing, we need to make alterations and changes. This is one of the reasons why each of our patch announcements contain the line that says "* The following adjustments, scheduled for patch x.xx, are in development and subject to change." Again, we apologize for the change and ask for your understanding.
I'm happy to hear about any news and adjustments even before they are finalized, this allows us to give our input on it.Greetings,
I understand the frustration about the recent change to our first announcement, and I understand the posts saying "don't post anything until it's 100% true, finalized and confirmed." That is what we strive to do as much as possible when we post and make announcements, but sometimes under further review and testing, we need to make alterations and changes. This is one of the reasons why each of our patch announcements contain the line that says "* The following adjustments, scheduled for patch x.xx, are in development and subject to change." Again, we apologize for the change and ask for your understanding.
I say, keep doing it. I like to hear from you guys!
And, 90% of the news are good news: progression not regression!
(I just hope 2.0 brings a better drop system [pass any loot to any party member, minimum drop of 1 totem/nut per member per win, etc.] since there will be more content to tackle! ;d)
Last edited by Nakiamiie; 04-13-2012 at 03:23 PM.
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
I sympathise with you Bayohne, you can't win. If you don't say anything till it's 100% accurate you get accused of not communicating and having a discussion with the players by one section of the playerbase, if you DO say something that later has to be changed you get blasted by a different section.Greetings,
I understand the frustration about the recent change to our first announcement, and I understand the posts saying "don't post anything until it's 100% true, finalized and confirmed." That is what we strive to do as much as possible when we post and make announcements, but sometimes under further review and testing, we need to make alterations and changes. This is one of the reasons why each of our patch announcements contain the line that says "* The following adjustments, scheduled for patch x.xx, are in development and subject to change." Again, we apologize for the change and ask for your understanding.
You're damned if you do and damned if you don't. It's that sort of dilemma that on many other game boards, after initial significant posting by developers and others it tails off to almost nothing except for bland content-free monologues due to the /emo responses they get from one section or other.
Last edited by Kraggy; 04-13-2012 at 04:13 PM.
Please don't let this jade the dev team to not revealing work in progress I'd rather hear about it and it get changed than never hear about it at all.Greetings,
I understand the frustration about the recent change to our first announcement, and I understand the posts saying "don't post anything until it's 100% true, finalized and confirmed." That is what we strive to do as much as possible when we post and make announcements, but sometimes under further review and testing, we need to make alterations and changes.
Basically, we would like them to "understand our frustration" with the drop system on the Primals not on their failed attempts at making us believe that they cannot do anything to change it and that it is the way it should be (well, it actually works on some people...).Greetings,
I understand the frustration about the recent change to our first announcement, and I understand the posts saying "don't post anything until it's 100% true, finalized and confirmed." That is what we strive to do as much as possible when we post and make announcements, but sometimes under further review and testing, we need to make alterations and changes. This is one of the reasons why each of our patch announcements contain the line that says "* The following adjustments, scheduled for patch x.xx, are in development and subject to change." Again, we apologize for the change and ask for your understanding.
We are a lot of people who are tired with this system, and I'm in a hardcore gamers LS, I don't even wanna feel how it can be for players who have less time to play. When I see that I'm at 6/7 Ifrit weapons and 5 totems (which I passed to other LS members who had less weapons than I do) after almost 1k runs with my LS since Ifrit release, then there is something wrong. My LS leader got 7/7 in approximately 150 runs. Some are 7/7 just like him, others are still waiting to be lucky enough to get a totem. Although hopefully we pass the totems to one LS member at a time to make sure everybody gets something.
A lot of people just give up, then come back after next patch, and give up again. And I understand that they do. Drop rates were sometimes terrible on XI but I don't remember being ever so tired of XI, nor my LS members who were around too.
Most of the players who stayed when XIV turned Pay-to-play are going to stay until 2.0 no matter what, you don't need to slap us in the face by giving us some terrible system like that one to keep us around AND by justifying it with obvious lies.
Your system is in no way fair and the content is already far from fun, spamming the same thing everyday on end is not fun, giving players heavily luck-based reward is terrible. Trying to reassure LS members and telling them that they will eventually drop something is not fun either, it gets actually pretty sad when we see that even the positive members are striving to stay positive all the while being completely pessimistic about this game.
And no, I'm not going anywhere else, I've been here since day one and I will criticize what's needed to be criticized, we are all hoping for a great 2.0. Let's not overkill the few of us who stayed to support this game.
Or maybe this is the kind of system we'll be eating at 2.0 too with some weird justifications.
Fascinating SE...
I could have not said it better my self.Basically, we would like them to "understand our frustration" with the drop system on the Primals not on their failed attempts at making us believe that they cannot do anything to change it and that it is the way it should be (well, it actually works on some people...).
The problem is not the token band aid that they put on top of the horrible malformed primal drop system. The problem is the horrible malformed primal drop system.
Stop me if you have hear this one.
Guy walks into ifrit gets the weapon he wants, gets the same weapon 5 times afterwards. Guy feels like a giant ass as he watches as his group gets nothing in the same runs.
Punchline? the jokes on us. were putting up with this crap. some are even defending it.
Something about 2.0, and we apologize for the inconvenience, thank you for your understanding and were out.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
This isn't even helpful at all. Why is so hard to just explain why drop rates are the way they are and why passing is not allowed? Like its some big mystery! I just don't get it.Greetings,
I understand the frustration about the recent change to our first announcement, and I understand the posts saying "don't post anything until it's 100% true, finalized and confirmed." That is what we strive to do as much as possible when we post and make announcements, but sometimes under further review and testing, we need to make alterations and changes. This is one of the reasons why each of our patch announcements contain the line that says "* The following adjustments, scheduled for patch x.xx, are in development and subject to change." Again, we apologize for the change and ask for your understanding.
Passing means it goes into the loot list, which means it opens up all kinds of problems that ppl will be complaining about later.
"I got the weapon I wanted but my inventory was full! Then I had to go eat dinner so I couldn't make space!11! Stupid SE give us more spaces !!11!11"
Or even
"Weapon went in loot list but I dced!" (I actually dont know if this is a problem or not lol, just guessing it could be? What happens if you dc with something in your loot list?)
Or even
"Omfg I passed/dropped the weapon by mistake!!! WTf SE y u no recover my item!"
Making them passable would just create more problems that stupid ppl will complain about.
But all those examples are due to PLAYER error/stupidity. They are not built into the system.Passing means it goes into the loot list, which means it opens up all kinds of problems that ppl will be complaining about later.
"I got the weapon I wanted but my inventory was full! Then I had to go eat dinner so I couldn't make space!11! Stupid SE give us more spaces !!11!11"
Or even
"Weapon went in loot list but I dced!" (I actually dont know if this is a problem or not lol, just guessing it could be? What happens if you dc with something in your loot list?)
Or even
"Omfg I passed/dropped the weapon by mistake!!! WTf SE y u no recover my item!"
Making them passable would just create more problems that stupid ppl will complain about.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.