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  1. #1
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    70 fights on Ifrit sounds reasonable, yeah. Let's say each time is a speedrun, so <10min, that alone makes 700minutes which equal 11h40min...this sounds fair for Ifrit. If you count the downtime of 15min between each fight and the taper farming, that easily keeps you busy for a while.

    If Nut charms are 100% as well, I'd tone that down from 20 to 15 Nuts for a weapon, since the fight takes longer than Ifrit and the weaps are not really "better".

    If Garuda is around the corner, I'd be ok with taking 20 tokens for one weapon for the beginning, just reduce it over time with upcoming patches to make it more accessible.
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    422
    Yeah, probably this would be the only reasonable solution. Totem/Nut drop 100% to all members of the party and keep same drop rate for weapons.
    (0)

  3. #3
    Community Rep
    Join Date
    Apr 2011
    Posts
    509
    Hello everyone!

    We looked into increasing the drop rate and allowing each party member to receive a inferno totem or kupo nut charm with each winning encounter, but instead of touching up on the drop rate, we decided to make adjustments to the number of required totems and nut charms.

    In patch 1.22, the below changes are what we have planned:
    • Inferno Totems: 10 → 5
    • Kupo Nut Charms: 20 → 10

    The reason we decided on this change is because if we changed the drop rate, there would still be unlucky players who would complain that they can't get an item, so we decided to not play with the drop rate and instead just change the amount of items required for exchange for a weapon.
    (59)
    Bethany "Rukkirii" Stout - Community Team

  4. #4
    Player
    ssppiikkeeyy's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Spikey Sato
    World
    Ragnarok
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Rukkirii View Post
    Hello everyone!

    We looked into increasing the drop rate and allowing each party member to receive a inferno totem or kupo nut charm with each winning encounter, but instead of touching up on the drop rate, we decided to make adjustments to the number of required totems and nut charms.

    In patch 1.22, the below changes are what we have planned:
    • Inferno Totems: 10 → 5
    • Kupo Nut Charms: 20 → 10

    The reason we decided on this change is because if we changed the drop rate, there would still be unlucky players who would complain that they can't get an item, so we decided to not play with the drop rate and instead just change the amount of items required for exchange for a weapon.
    drop rate would still be better i think. i done ifrit 73 runs and got 1 totem no weapon drop the rate is beyond to low, this is nice if the totem would acully drop.
    (8)
    Spikey Sato
    CEO ~ Project Evolutionz
    Gamer of the Year 2010/2011, Walked Away First Place

    Yes I'm Irish, Yes I Drink Alot & Yes I Do Play A Lalafell On FFXIV! What's Your Point?

    Spikey's Gaming Work -> http://www.imdb.com/name/nm4359860/

  5. #5
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Quote Originally Posted by ssppiikkeeyy View Post
    drop rate would still be better i think. i done ifrit 73 runs and got 1 totem no weapon drop the rate is beyond to low, this is nice if the totem would acully drop.
    Can I have some of your DM? I'm starting to run low
    (7)

  6. #6
    Player
    ssppiikkeeyy's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Spikey Sato
    World
    Ragnarok
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Sigmakan View Post
    Can I have some of your DM? I'm starting to run low
    lol yes u may i have 23 stacks of it atm lol
    (1)
    Spikey Sato
    CEO ~ Project Evolutionz
    Gamer of the Year 2010/2011, Walked Away First Place

    Yes I'm Irish, Yes I Drink Alot & Yes I Do Play A Lalafell On FFXIV! What's Your Point?

    Spikey's Gaming Work -> http://www.imdb.com/name/nm4359860/

  7. #7
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by ssppiikkeeyy View Post
    drop rate would still be better i think. i done ifrit 73 runs and got 1 totem no weapon drop the rate is beyond to low, this is nice if the totem would acully drop.
    Look i know you all like to have all the weapons as possible in the less time as possible, but do you really want to dumb down content? Im actually happy that the dev team said that Darklight gear wont be easily drop, if you put effort in something you should have a reward for that, thats why i feel that this dumbs down a lot the rewards, yeah i dont have all he ifrit weapons yet but its been a long time that those weapons were released and are still the best.

    If you make runs daily even if you're so unlucky you can get at least one totem, nut charm so if u need 10 well maybe in 10 days you can have enough items to trade a weapon and maybe another weapon droped in those 10 days, i think that people that are even saying that its unfair is the people who does 2-3 runs and then leaves it for a few days, i've done over 250 runs and i have 4/7 weapons even one i had to buy it because it had low drop rate, but im glad that i got it, i keep going there to get my axe i dont mind not having mage weapons.

    Maybe in 2.0 they will add the greed/need system and im glad they wont dumb down drop rate
    (1)

  8. #8
    Player
    Wevlum's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by elreed View Post
    Look i know you all like to have all the weapons as possible in the less time as possible, but do you really want to dumb down content? Im actually happy that the dev team said that Darklight gear wont be easily drop, if you put effort in something you should have a reward for that, thats why i feel that this dumbs down a lot the rewards, yeah i dont have all he ifrit weapons yet but its been a long time that those weapons were released and are still the best.

    If you make runs daily even if you're so unlucky you can get at least one totem, nut charm so if u need 10 well maybe in 10 days you can have enough items to trade a weapon and maybe another weapon droped in those 10 days, i think that people that are even saying that its unfair is the people who does 2-3 runs and then leaves it for a few days, i've done over 250 runs and i have 4/7 weapons even one i had to buy it because it had low drop rate, but im glad that i got it, i keep going there to get my axe i dont mind not having mage weapons.

    Maybe in 2.0 they will add the greed/need system and im glad they wont dumb down drop rate
    You can't dumb down what's already retarded. How can you claim repeating the same fight 500 times is challenging. I can do Ifrit on god damn autopilot by now. Again, a challenging fight is challenging, the same fight 500 times isn't challenging it's tedious.

    As for working for drops sure that's fine but can we have visible progress with each run please, not just hoping pigs suddenly grow wings and fly when we check the chest?
    (5)
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

  9. #9
    Player
    Teia's Avatar
    Join Date
    Nov 2011
    Posts
    80
    Character
    Teia Rabishu
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Wevlum View Post
    You can't dumb down what's already retarded. How can you claim repeating the same fight 500 times is challenging. I can do Ifrit on god damn autopilot by now. Again, a challenging fight is challenging, the same fight 500 times isn't challenging it's tedious.

    As for working for drops sure that's fine but can we have visible progress with each run please, not just hoping pigs suddenly grow wings and fly when we check the chest?
    Also all the knowledge in the world of statistics and probability does not change one's reaction to having done something 100+ times and then seeing someone get the drop on their first try. That's not "fun" by any stretch. It's demoralizing.

    Besides, we're also talking about things with no inherent difficulty. For Ifrit, you learn his pattern and then it becomes a simple case of go in, nuke him/heal people/tank him, dodge cracks, kill nails, Sentinel/Sanguine, dodge cracks, check chest, repeat ad nauseam. The only inherent difficulty is in memorizing his patterns. All told you're looking at about a ~10-15 minute fight you can do without even paying attention, all for a low chance of getting an item, and the effort:reward ratio is even worse for Moogle, DH, AV, and CC, despite none of those being all that hard (compare the dungeons to FFXI's Dynamis, Limbus, Salvage, etc to see what I mean). SE's just drawing out content pointlessly for the sake of drawing it out rather than making things interesting or challenging.

    Honestly, I think Toto-rak is the best thing they've added, from a design perspective. And when your best content is a forgettable level 25 dungeon, you're doing something wrong.
    (4)

  10. #10
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Wevlum View Post
    You can't dumb down what's already retarded. How can you claim repeating the same fight 500 times is challenging. I can do Ifrit on god damn autopilot by now. Again, a challenging fight is challenging, the same fight 500 times isn't challenging it's tedious.

    As for working for drops sure that's fine but can we have visible progress with each run please, not just hoping pigs suddenly grow wings and fly when we check the chest?
    So you want the WoW way? now we have totems or nuts to get a weapon, so you say that just to do it you deserve having all in 1 time? im not saying that i agree that we cant have our drops sooner with a simple and already easy to do fight, hell i would love to have the greed/need system, we would have the drops already if at least we had the loot list give option, but i wont agree with dumbing down drop rates, in games like WoW (i played it for 2 to 3 years) right after a patch is released you only needed to wait 2 weeks to have everything, theres no achievement there, right now if i see a guy/gal with darklight gear i know what theyve done, it feels great having a piece not easily obtained.

    When you talk about MMOs you have to talk about time sinks, no dumb ones but some that require time and skill, Sky was even an achievement by itself (i really hope they change the areas of primals more like an unlockable area) you had to do lots of stuff before getting there, then you had to farm items in order to get the NM pop, and then after all that you had to kill it and then if you were lucky you could get a bad ass item, if not you had to do it all over again, and those NMs had several items to get your gear, so there was lot of luck on that, yeah it sucks for some but the content itself was interesting and took time and skill to achieve what you wanted.

    If i wanted a game that i can finish in one week or weekend i wouldnt be playing an MMORPG i would be playing an offline RPG, im the type of guy that prefers difficulty over drop rate but in this case i dont think 250 fights is too much im not saying that in those 250 wins there wasnt any drop, there were a lot of drops weapons and totems but not for me, ive played with a lot of people sometimes we wiped sometimes ppl that joined and were doing that fight for second time they had luck and got a weapon that i was looking for. At the end is luck 2 weeks ago we won for the first time Cutters Cry and i got Darklight Caligae some people havent seen any of those drops and done it more times than me....
    (1)

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