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  1. #571
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Weapon drops is same as usual but pretty damn sure Garuda's doing damn good on player drops... lol
    (1)

  2. #572
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Squiggles View Post
    would be nice if they made totems and nut charms 100%, 1 per person, raise the number to like 15. sounds more than fair to get the weapon you want
    This sounds reasonable, I would be happy with 20 even.

    I can only hope that Garuda is a test to see if people prefer this way of doing things.
    (0)

  3. #573
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Jinko View Post
    This sounds reasonable, I would be happy with 20 even.

    I can only hope that Garuda is a test to see if people prefer this way of doing things.
    Or a test to see how many players can go crazy and quit after dying 50+ times, doing with static group should work but if you're casual player going with other random people hope to god they know what they are doing or you're never going to win Garuda the way it is now lol.
    (1)

  4. #574
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Reinheart View Post
    Or a test to see how many players can go crazy and quit after dying 50+ times, doing with static group should work but if you're casual player going with other random people hope to god they know what they are doing or you're never going to win Garuda the way it is now lol.
    I think a lot of players became accustomed to Ifrit and Moogle's current difficulty level and were unfamiliar with what they were like when they were new. They didn't realize that Garuda was aiming to match or exceed the difficulty of Ifrit/Moogle when they first came out, rather than the difficulty they are now. Garuda was not designed for pickup groups and casual play. In time, they will probably bring the difficulty level down or raise player strength, but to release it at a pickup group level of difficulty right off the bat would have been a major disappointment.
    (0)

  5. #575
    Player
    Darkillumina's Avatar
    Join Date
    Feb 2012
    Posts
    234
    Character
    Konstantine Porphyrogenitos
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I've almost lost my mind doing Ifrit. When I first did the fight it was neat and exciting. After the 5th time the excitement faded away into competency. After the 25th time it started to get old. By the 50th I was a raving lunatic.

    I have gotten 4 bows in a row. 4 FREAKING BOWS. You don't know how irritating it is to open up that chest and see the 4th bow pop up. It just breaks the player. It really does. I would be happy if they added a guaranteed totem drop per fight or even guaranteed totem drop for Ifrit fight done in less than 10 minutes. Even if you had garbage luck you would still need to do 10 fights to get one weapon and at least the player base would have something to shoot for instead of going into the fight blindly hoping for the RNG gods to bail you out.
    (1)

  6. #576
    Player
    Dutch's Avatar
    Join Date
    Apr 2011
    Posts
    32
    Character
    Dutch Ranger
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Darkillumina View Post
    I've almost lost my mind doing Ifrit. When I first did the fight it was neat and exciting. After the 5th time the excitement faded away into competency. After the 25th time it started to get old. By the 50th I was a raving lunatic.

    I have gotten 4 bows in a row. 4 FREAKING BOWS. You don't know how irritating it is to open up that chest and see the 4th bow pop up. It just breaks the player. It really does. I would be happy if they added a guaranteed totem drop per fight or even guaranteed totem drop for Ifrit fight done in less than 10 minutes. Even if you had garbage luck you would still need to do 10 fights to get one weapon and at least the player base would have something to shoot for instead of going into the fight blindly hoping for the RNG gods to bail you out.
    My main job is Bard, i have more of 40 wins of ifrit, i have Axe, Harpoon, 3 Swords, 2 Canes, 2 H2H, 7 totems and nothing of my Bow.... is frustrating, I'am almost lost my mind too...
    Yoshi forget the players who can not play 15 hours a day.
    (0)
    Last edited by Dutch; 05-04-2012 at 07:45 PM.

  7. #577
    Player
    stanleyyoung's Avatar
    Join Date
    Apr 2012
    Location
    ul dah
    Posts
    217
    Character
    Stanley Young
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    reguardless of how many times u did the fight and all that, it is fair to say SE should allow ppl to trade unwanted primal weapons in for nuts/totems,etc for atleast half of the cost required to get weapon from rowena in the first place. its not too hard for them to do this, and 1.22a would be prefect to implement it.

    And if anyone says we dont need that, we can just convert the unwanted weapons to matreria it isn't good or fair for that matter. not everyone has all classes at 50 and some ppl just have no desire to play certain classes at all, so them being forced to level/play a class in which they have no desire is out right dumb/wrong just to convert a weapon to materia since we currently have no trade-in system to rowena. so if anyone would say its fine that we cant trade unwanted weapons for nuts/totems,etc and that we have the materia conversion instead... i really don't know what else to say to you! besides saying its better to have both.
    (1)

  8. #578
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    ^ I don't want that..

    I think they should just fix the random tokens and have each fight give 1 token (like the garuda fight but 1 token and not 2)

    Enough with the endless trade in talk.
    (0)

  9. #579
    Player
    stanleyyoung's Avatar
    Join Date
    Apr 2012
    Location
    ul dah
    Posts
    217
    Character
    Stanley Young
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Jinko View Post
    ^ I don't want that..

    I think they should just fix the random tokens and have each fight give 1 token (like the garuda fight but 1 token and not 2)

    Enough with the endless trade in talk.
    im just trying to point out their are many ppl who have gotten a weapon they dont need and get stuck with it, you cant pass the weapon to some1 who needs, so in the end your're SOL. only thing you can do after that is discard it, or keep it inventory for shits & giggles theres not even atleast an achivement for getting a weapon. like i said before no one should be forced to level a class(with or without and desire to do so) just to convert a weapon for materia. the trade in system is the way to go with being fair to players or change weapon to passable loot. simply said!
    (0)

  10. #580
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    How about not having any weapons drop from the boss and it require 10 kills to get enough tokens to buy one from a vendor.

    You then get to work towards an item and get the item you want.
    (2)

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