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  1. #1
    Player
    Squiggles's Avatar
    Join Date
    Feb 2012
    Location
    uldah
    Posts
    124
    Character
    Reiko Kaito
    World
    Excalibur
    Main Class
    Marauder Lv 50
    would be nice if they made totems and nut charms 100%, 1 per person, raise the number to like 15. sounds more than fair to get the weapon you want
    (1)

  2. #2
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Squiggles View Post
    would be nice if they made totems and nut charms 100%, 1 per person, raise the number to like 15. sounds more than fair to get the weapon you want
    This sounds reasonable, I would be happy with 20 even.

    I can only hope that Garuda is a test to see if people prefer this way of doing things.
    (0)

  3. #3
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Jinko View Post
    This sounds reasonable, I would be happy with 20 even.

    I can only hope that Garuda is a test to see if people prefer this way of doing things.
    Or a test to see how many players can go crazy and quit after dying 50+ times, doing with static group should work but if you're casual player going with other random people hope to god they know what they are doing or you're never going to win Garuda the way it is now lol.
    (1)

  4. #4
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Reinheart View Post
    Or a test to see how many players can go crazy and quit after dying 50+ times, doing with static group should work but if you're casual player going with other random people hope to god they know what they are doing or you're never going to win Garuda the way it is now lol.
    I think a lot of players became accustomed to Ifrit and Moogle's current difficulty level and were unfamiliar with what they were like when they were new. They didn't realize that Garuda was aiming to match or exceed the difficulty of Ifrit/Moogle when they first came out, rather than the difficulty they are now. Garuda was not designed for pickup groups and casual play. In time, they will probably bring the difficulty level down or raise player strength, but to release it at a pickup group level of difficulty right off the bat would have been a major disappointment.
    (0)