Quote Originally Posted by Kinseykinz View Post
So simple solution, everyone needs tapers/keystones to get into fight. Then they can code so the loot is passable without worrying about who 'qualifies' for items. They were able to add nuts/totems as drops, they could add this if they wanted to. (And I'd accept 'We can only do this in 2.0') The bigger gripe I have is if SE keeps the system we have now for EVERY primal, it's gonna get super annoying pretty quick. Right now, we're talking about 2 different primals (soon to be 3)...one day it could be up to 12 primals with this horrible drop system...
Dear lord I hope they do something different. Was already unimpressed about the chest spawn mechanices of Darkhold being used for Cutters/Vale.