what corrderio said the current drop system is more luck base, then progression based. with my idea or if SE makes something similar to it you have both progression and luck based. currently it doesnt matter if you done the fight 1,2,3 or even 50 times the drop rate is the same. with my idea a player could get lucky and receive a weapon they want on their first win but they wont have the same progression like some1 who has done the fight 20times, which that person could probably have more weapons from luck drops but also have weapons through nut/totem build ups from their progression. its nice to see your effort being accounted for! my idea is a win win for players and SE alike, ppl get to physically see their progress for the multiple wins against the primals by building up nuts/totems for weapon of thier choosing while having a chance of also getting a luck drop too. this helps SE by allowing players to achieve their goals over time through their progression of the fights and yet still having a fair time sink for getting the gear they want. the last thing SE needs is players gettin all the gear they want then waiting for next patch, thats why i says 15 is about right(20 is pushing it were its too many and the same goes for 10, pushing its were its kinda to low) i would also like to see more drops like HQ materials for crafting and even matteria. an example of a fight at minimum would be 1 weapon drop atleast and 2 HQ mats, materias drops also.