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  1. #501
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Firon View Post
    They said they couldn't do passable weapons which is why most want 1 totem per win.
    Actually they could, they said they against it for some reason or another.
    (1)

  2. #502
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Corrderio View Post
    Actually they could, they said they against it for some reason or another.
    They said they couldn't cause everyone gets their own chest and its not shared which why it goes directly to your items list.
    (0)

  3. #503
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    I could have sworn it was something about unfair trades going on, or if I'm thinking about something else.
    (0)
    Last edited by Corrderio; 04-16-2012 at 07:38 AM.

  4. #504
    Player
    stanleyyoung's Avatar
    Join Date
    Apr 2012
    Location
    ul dah
    Posts
    217
    Character
    Stanley Young
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    fair idea for primal drops. allow all players to get either a kup nut or totem 100% drop for a win, and make it so its untradeable & cant be transfered between peoples loot. then have it were u need say 15 kupo nuts or totems for each weapon for the npc.(personally 20 is too many and 10 is to little, 15 allows SE to keep ppl playing but allowing ppl to obtain thier goal over a fair amount of time without them gettin dragged along like we are now with these crappy drop rates.) if you have all weapons 7/7 from the primals and still have kupo nuts or totem u should be able to trade them to a npc for seals, say for example 1 nut/totem=250 seals, also if u get a weapon drop and want a different weapon you should be able to trade for one you want to the npc. then keep the current drop rate for the weapons but allow ppl to pass them to someone else who needs instead of having ppl get a weapon they already got go to waste or allow ppl to trade mutliple weapons in for seals.
    (3)

  5. #505
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by stanleyyoung View Post
    stuff
    This is something people have been pitching around on BG for awhile and I agree with it. To me the problem isn't how long it takes for the stuff, but rather how it's pure luck based and you have no control over it. I'd kill to see Primals/Raides/whatever run on a token system that rewards you based on your performance in a fight, not you luck.
    (1)

  6. #506
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by stanleyyoung View Post
    fair idea for primal drops. allow all players to get either a kup nut or totem 100% drop for a win, and make it so its untradeable & cant be transfered between peoples loot. then have it were u need say 15 kupo nuts or totems for each weapon for the npc.(personally 20 is too many and 10 is to little, 15 allows SE to keep ppl playing but allowing ppl to obtain thier goal over a fair amount of time without them gettin dragged along like we are now with these crappy drop rates.) if you have all weapons 7/7 from the primals and still have kupo nuts or totem u should be able to trade them to a npc for seals, say for example 1 nut/totem=250 seals, also if u get a weapon drop and want a different weapon you should be able to trade for one you want to the npc.
    Well yea we have been saying this for months now.

    I won't be surprised if in 1.22 Garuda's weapon will cost 20 tokens, and is probably why they are lowering Moogle to 10.

    then keep the current drop rate for the weapons but allow ppl to pass them to someone else who needs instead of having ppl get a weapon they already got go to waste or allow ppl to trade mutliple weapons in for seals.
    I don't agree with being able to pass the items as well as the 100% tokens, if they make the tokens drop 100% they need to remove the weapons completely from the loot list and only have them obtainable from the NPC.

    Can't have it both ways.
    (1)
    Last edited by Jinko; 04-16-2012 at 08:07 AM.

  7. #507
    Player
    SuicideJoker's Avatar
    Join Date
    Mar 2012
    Posts
    28
    Character
    Elfen Lied
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    this is bs, after 100 runs i still only have 3 weapons and 6 totems. this shit is pissing me off seeing ppl getting same weapons and those who need are sol. se can suck it.
    (0)

  8. #508
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by SuicideJoker View Post
    this is bs, after 100 runs i still only have 3 weapons and 6 totems. this shit is pissing me off seeing ppl getting same weapons and those who need are sol. se can suck it.
    Are you kidding me ? those aren't bad odds.
    (0)

  9. #509
    Player
    SuicideJoker's Avatar
    Join Date
    Mar 2012
    Posts
    28
    Character
    Elfen Lied
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    it's bad if u see ppl ur doing it with gets multiple drops and u get a plant and dm.
    (0)

  10. #510
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    There are people over 300 wins with 2 weapons... your numbers are in the good range.
    (0)

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