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  1. #491
    Player
    Wevlum's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by AlaulaTheGreat View Post
    You know, I wouldn't QQ over Ifrit fight if I at least got a (appropriate) consolation prize. Like maybe 250 company seals (350 is full company party) instead of dark matter. But Yes, I really would hope that SE would just answer us over why the primal loot drops straight to inventory instead of the horrible personal loot pools.
    Because servers...or something. They literally cannot change parsimony so that the mp reduction is taken off before casting it rather than after apparently so nothing surprises me by this point. They could show us a room full of linked SNESs and tell us it's the servers and I'd believe them.
    (3)
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

  2. #492
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    Quote Originally Posted by AlaulaTheGreat View Post
    I really would hope that SE would just answer us over why the primal loot drops straight to inventory instead of the horrible personal loot pools.
    Because they are afraid player's will be pressured to give something they got dropped to another player in the party.
    I don't remember WHERE it was said, but that's basically SE's explanation.
    I've never seen people coming out of Darkhold sobbing because they got cybermobbed into giving up a weapon which dropped into their lootpool, but Primae seem to bring out the dark sides of people, at least in the dev team's mind

    I really hope they reconsider this and allow players to give drops to other players in the group.
    I lost track on how many times I did Ifrit already just so a friend of mine could finally get a bow.
    During all this time, quite a few bows got dropped, many of them to people who already HAD IT.
    They couldn't pass it to her, the run ended with BOTH getting nothing.
    This is so incredibly stupid, I don't even know what to say about it.

    Also, nuts and totems.
    They should be a reward for people who do this fight often but still have no luck, because pecentages are a bitch.
    How come the droprate for these is JUST AS BAD as the one for weapons?
    I'd be fine with having to turn in 30 or 40 of these for one weapon, if I got one for each fight I won.
    But just by being unlucky, I get 2 nuts in 30+ fights; that's just not fair.
    (2)

  3. #493
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Wevlum View Post
    They could show us a room full of linked SNESs and tell us it's the servers and I'd believe them.
    hello new signature
    (2)

  4. #494
    Player
    VitoScaletta's Avatar
    Join Date
    Mar 2011
    Posts
    251
    Character
    Zilo Zilla
    World
    Cactuar
    Main Class
    Armorer Lv 50
    Game is working as intended, i got 7/7 is about 200 runs, *sings cry me a river*
    (0)

  5. #495
    Quote Originally Posted by Majidah View Post
    hello new signature
    Shame that BS add-on for SFC was more stable.
    (0)

  6. #496
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    497
    Quote Originally Posted by Enma View Post
    P.S.
    People prefer to complain about Anima...
    LOOOOL!!!
    Indeed dude.

    I remember:

    <Yuri San> I just want the Ifrit axe and sword.
    2.3459 stacks of tappers later
    <Yuri San> OMFG ANOTHER CANE!!!!!!! I JUST WANT THE AXE AND THE SWORD!!!

    <Yuri San> I just want the Moogle axe and sword.

    Hmm...
    (0)

  7. #497
    Player
    Quesse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by ArkNova View Post
    After reading this thread and looking at some of the wins to weapons ratio I asked my friend the other day how was she doing on Ifrit. She said 151 wins, 2 totems, 0 weapons.
    Quote Originally Posted by VitoScaletta View Post
    Game is working as intended, i got 7/7 is about 200 runs, *sings cry me a river*
    These two example typify SE crap game design -- also a great typical player response: "I fell into the middle of the bell curve, so sucks to be you".

    Just because I went 1/1 on the Emperor in FFXI but then went 1/31 on Roc (31 wins is like months of camping while the window rotates in and out of JPN time) doesn't mean that everyone should be happy about it or even that it should be the SE MMORPG standard of gameplay. SE needs to grow up.
    (4)

  8. #498
    By "growing up" you mean hand everyone everything the first time they did it? As I recall going 1/1 for every single avatar reward in FFXI excluding waking the beast version.
    (0)

  9. #499
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,272
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Elexia View Post
    By "growing up" you mean hand everyone everything the first time they did it? As I recall going 1/1 for every single avatar reward in FFXI excluding waking the beast version.
    No one is asking for a 1 to 1 ratio. They are asking for either 1. Passable loot so they can pass weapons they don't need/want OR for 1 totem for each clear so they can see progress.


    Also just to be clear, if it was 1 totem per fight for each person for a win. And if it took 10 totems to get one weapon. It'd still take one player 70 wins to get 7/7 on ONE primal...that is just a little over 29 hours of CONSTANT playtime if you did every win in 10mins or under (you still have to account for the 15 minute waiting period). So if the average static group did this fight every day for 2 hours, it'd still take them 2-3 weeks to clear depending on how fast they could kill the Primal/how many wipes they had.

    And I'd rather do away with the totems/nuts etc. I prefer passable loot, which takes LONGER to get 7/7 even in a static. I figured that out in an earlier post. Basically the passible loot system would take about a month to get 7/7 for each member of a static if they ran the Primal for 2.5 hours every day.

    In either case, there's a feeling of 'progress' happening.

    Players aren't asking for easy, they are asking for measurable progress.

    Also, I was in a ls that took 4 years of Dynamis to get ONE, yes ONE BLM Hat....and it wasn't due to lack of trying/running dynamis. Just stupid luck.
    (3)

  10. #500
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Kinseykinz View Post
    No one is asking for a 1 to 1 ratio. They are asking for either 1. Passable loot so they can pass weapons they don't need/want OR for 1 totem for each clear so they can see progress.


    Also just to be clear, if it was 1 totem per fight for each person for a win. And if it took 10 totems to get one weapon. It'd still take one player 70 wins to get 7/7 on ONE primal...that is just a little over 29 hours of CONSTANT playtime if you did every win in 10mins or under (you still have to account for the 15 minute waiting period). So if the average static group did this fight every day for 2 hours, it'd still take them 2-3 weeks to clear depending on how fast they could kill the Primal/how many wipes they had.

    And I'd rather do away with the totems/nuts etc. I prefer passable loot, which takes LONGER to get 7/7 even in a static. I figured that out in an earlier post. Basically the passible loot system would take about a month to get 7/7 for each member of a static if they ran the Primal for 2.5 hours every day.

    In either case, there's a feeling of 'progress' happening.

    Players aren't asking for easy, they are asking for measurable progress.

    Also, I was in a ls that took 4 years of Dynamis to get ONE, yes ONE BLM Hat....and it wasn't due to lack of trying/running dynamis. Just stupid luck.
    They said they couldn't do passable weapons which is why most want 1 totem per win.
    (0)

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