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  1. #1
    Player
    AlaulaTheGreat's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    347
    Character
    Alaula Aurelia
    World
    Hyperion
    Main Class
    Armorer Lv 60
    You know, I wouldn't QQ over Ifrit fight if I at least got a (appropriate) consolation prize. Like maybe 250 company seals (350 is full company party) instead of dark matter. But Yes, I really would hope that SE would just answer us over why the primal loot drops straight to inventory instead of the horrible personal loot pools.
    (2)

  2. #2
    Player
    Wevlum's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by AlaulaTheGreat View Post
    You know, I wouldn't QQ over Ifrit fight if I at least got a (appropriate) consolation prize. Like maybe 250 company seals (350 is full company party) instead of dark matter. But Yes, I really would hope that SE would just answer us over why the primal loot drops straight to inventory instead of the horrible personal loot pools.
    Because servers...or something. They literally cannot change parsimony so that the mp reduction is taken off before casting it rather than after apparently so nothing surprises me by this point. They could show us a room full of linked SNESs and tell us it's the servers and I'd believe them.
    (3)
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

  3. #3
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Wevlum View Post
    They could show us a room full of linked SNESs and tell us it's the servers and I'd believe them.
    hello new signature
    (2)

  4. #4
    Quote Originally Posted by Majidah View Post
    hello new signature
    Shame that BS add-on for SFC was more stable.
    (0)

  5. #5
    Player
    stanleyyoung's Avatar
    Join Date
    Apr 2012
    Location
    ul dah
    Posts
    217
    Character
    Stanley Young
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    fair idea for primal drops. allow all players to get either a kup nut or totem 100% drop for a win, and make it so its untradeable & cant be transfered between peoples loot. then have it were u need say 15 kupo nuts or totems for each weapon for the npc.(personally 20 is too many and 10 is to little, 15 allows SE to keep ppl playing but allowing ppl to obtain thier goal over a fair amount of time without them gettin dragged along like we are now with these crappy drop rates.) if you have all weapons 7/7 from the primals and still have kupo nuts or totem u should be able to trade them to a npc for seals, say for example 1 nut/totem=250 seals, also if u get a weapon drop and want a different weapon you should be able to trade for one you want to the npc. then keep the current drop rate for the weapons but allow ppl to pass them to someone else who needs instead of having ppl get a weapon they already got go to waste or allow ppl to trade mutliple weapons in for seals.
    (3)

  6. #6
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by stanleyyoung View Post
    stuff
    This is something people have been pitching around on BG for awhile and I agree with it. To me the problem isn't how long it takes for the stuff, but rather how it's pure luck based and you have no control over it. I'd kill to see Primals/Raides/whatever run on a token system that rewards you based on your performance in a fight, not you luck.
    (1)

  7. #7
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by stanleyyoung View Post
    fair idea for primal drops. allow all players to get either a kup nut or totem 100% drop for a win, and make it so its untradeable & cant be transfered between peoples loot. then have it were u need say 15 kupo nuts or totems for each weapon for the npc.(personally 20 is too many and 10 is to little, 15 allows SE to keep ppl playing but allowing ppl to obtain thier goal over a fair amount of time without them gettin dragged along like we are now with these crappy drop rates.) if you have all weapons 7/7 from the primals and still have kupo nuts or totem u should be able to trade them to a npc for seals, say for example 1 nut/totem=250 seals, also if u get a weapon drop and want a different weapon you should be able to trade for one you want to the npc.
    Well yea we have been saying this for months now.

    I won't be surprised if in 1.22 Garuda's weapon will cost 20 tokens, and is probably why they are lowering Moogle to 10.

    then keep the current drop rate for the weapons but allow ppl to pass them to someone else who needs instead of having ppl get a weapon they already got go to waste or allow ppl to trade mutliple weapons in for seals.
    I don't agree with being able to pass the items as well as the 100% tokens, if they make the tokens drop 100% they need to remove the weapons completely from the loot list and only have them obtainable from the NPC.

    Can't have it both ways.
    (1)
    Last edited by Jinko; 04-16-2012 at 08:07 AM.

  8. #8
    Player
    SuicideJoker's Avatar
    Join Date
    Mar 2012
    Posts
    28
    Character
    Elfen Lied
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    it's bad if u see ppl ur doing it with gets multiple drops and u get a plant and dm.
    (0)

  9. #9
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    Quote Originally Posted by AlaulaTheGreat View Post
    I really would hope that SE would just answer us over why the primal loot drops straight to inventory instead of the horrible personal loot pools.
    Because they are afraid player's will be pressured to give something they got dropped to another player in the party.
    I don't remember WHERE it was said, but that's basically SE's explanation.
    I've never seen people coming out of Darkhold sobbing because they got cybermobbed into giving up a weapon which dropped into their lootpool, but Primae seem to bring out the dark sides of people, at least in the dev team's mind

    I really hope they reconsider this and allow players to give drops to other players in the group.
    I lost track on how many times I did Ifrit already just so a friend of mine could finally get a bow.
    During all this time, quite a few bows got dropped, many of them to people who already HAD IT.
    They couldn't pass it to her, the run ended with BOTH getting nothing.
    This is so incredibly stupid, I don't even know what to say about it.

    Also, nuts and totems.
    They should be a reward for people who do this fight often but still have no luck, because pecentages are a bitch.
    How come the droprate for these is JUST AS BAD as the one for weapons?
    I'd be fine with having to turn in 30 or 40 of these for one weapon, if I got one for each fight I won.
    But just by being unlucky, I get 2 nuts in 30+ fights; that's just not fair.
    (2)