This isn't even helpful at all. Why is so hard to just explain why drop rates are the way they are and why passing is not allowed? Like its some big mystery! I just don't get it.Greetings,
I understand the frustration about the recent change to our first announcement, and I understand the posts saying "don't post anything until it's 100% true, finalized and confirmed." That is what we strive to do as much as possible when we post and make announcements, but sometimes under further review and testing, we need to make alterations and changes. This is one of the reasons why each of our patch announcements contain the line that says "* The following adjustments, scheduled for patch x.xx, are in development and subject to change." Again, we apologize for the change and ask for your understanding.
To the complainer about this issue, it only took me 500 + win iffy to obtain all weapons, and in addition to that I am still working on moogles with a record of 300 + win 4 weapons and 18 nut charms, yet you don't see me complaining about the drop rate, the whole idea of the game is to test your skills and play with different group of people, therefore keep at and persistence is key to obtaining what u want, and I think the development team has done enough towards this issue, by introducing charms and totems.
This game would have been no fun, if all of us had the weapons and items we want easy, it would look like we have a uniform and lack any unique attributes, and that's what I think about the AF gear.
It's not about working for something...it's about working for something and seeing someone to the fight 7 times, win 7 times and get all 7 weapons while you take 500 wins to get yours.To the complainer about this issue, it only took me 500 + win iffy to obtain all weapons, and in addition to that I am still working on moogles with a record of 300 + win 4 weapons and 18 nut charms, yet you don't see me complaining about the drop rate, the whole idea of the game is to test your skills and play with different group of people, therefore keep at and persistence is key to obtaining what u want, and I think the development team has done enough towards this issue, by introducing charms and totems.
This game would have been no fun, if all of us had the weapons and items we want easy, it would look like we have a uniform and lack any unique attributes, and that's what I think about the AF gear.
will the drop rate be 100% sure in every run?
Believe in something called luck? Well from my personal experience that's something that I don't have ^.^ and I made emends with it long time ago.
Primal drop rates need to be changed. I don't think it's a good idea to make people grind fights more than necessary.
Some people consider it to be no fun as it is.To the complainer about this issue, it only took me 500 + win iffy to obtain all weapons, and in addition to that I am still working on moogles with a record of 300 + win 4 weapons and 18 nut charms, yet you don't see me complaining about the drop rate, the whole idea of the game is to test your skills and play with different group of people, therefore keep at and persistence is key to obtaining what u want, and I think the development team has done enough towards this issue, by introducing charms and totems.
This game would have been no fun, if all of us had the weapons and items we want easy, it would look like we have a uniform and lack any unique attributes, and that's what I think about the AF gear.
It's pretty clear there are two sides to this argument.
Because people can not get their weapon cause of the SHITTY DROP RATES ppl are not doing this cause ifrit is a fun and challenging fight or w/e. also to your other post when that person gets another 50 class they can go farm ifrit again if they wanna deal with the bullshit.Yup but that's effectively not the case here.
How long it has been since the release of this encounter? I still see people shouting for that daily, not to mention Linkshell going straight up there. Add people on this thread with comments like "I did it over 500 times", and well it shows that even if people complain they keep doing it.
It's not about opinions. It's about facts. So you can agree or disagree it won't change anything.
Passing means it goes into the loot list, which means it opens up all kinds of problems that ppl will be complaining about later.
"I got the weapon I wanted but my inventory was full! Then I had to go eat dinner so I couldn't make space!11! Stupid SE give us more spaces !!11!11"
Or even
"Weapon went in loot list but I dced!" (I actually dont know if this is a problem or not lol, just guessing it could be? What happens if you dc with something in your loot list?)
Or even
"Omfg I passed/dropped the weapon by mistake!!! WTf SE y u no recover my item!"
Making them passable would just create more problems that stupid ppl will complain about.
But all those examples are due to PLAYER error/stupidity. They are not built into the system.Passing means it goes into the loot list, which means it opens up all kinds of problems that ppl will be complaining about later.
"I got the weapon I wanted but my inventory was full! Then I had to go eat dinner so I couldn't make space!11! Stupid SE give us more spaces !!11!11"
Or even
"Weapon went in loot list but I dced!" (I actually dont know if this is a problem or not lol, just guessing it could be? What happens if you dc with something in your loot list?)
Or even
"Omfg I passed/dropped the weapon by mistake!!! WTf SE y u no recover my item!"
Making them passable would just create more problems that stupid ppl will complain about.
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