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  1. #461
    Player
    Maleko's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    21
    Character
    Maleko Kekoa
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Antipika View Post
    Reposting what I posted a while ago since it seems that some players have a hard time understanding that "being able to pass items to party members" is more or less the same as increasing drop rate in the end and shortening the lifetime of the event.
    Why repost? It's not that people fail to understand that point of view. We disagree.

    Do you know what else shortens the lifetime of an event? When people get sick of it and stop running it.
    (6)

  2. #462
    Player
    Kraggy's Avatar
    Join Date
    Apr 2011
    Posts
    445
    Character
    Kerin Kor
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Hiruke View Post
    Trying to "force" players to play your content because it takes forever to get "lucky" on the drop is a bad strategy, and one of the things a lot of people really hated in Final Fantasy XI.
    Trouble is, in spite of their 'hatred', SE managed to get a good number of people on XI's treadmill and they're still there today, thus SE seem intent on using the same asinine 'Asian gridfest' mechanics in XIV; in spite of the previous dev. team's apparent intention not to.
    (1)

  3. #463
    Player
    illriginalized's Avatar
    Join Date
    Dec 2011
    Posts
    289
    Character
    Illmortal Tyr
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Lux_Rayna View Post
    Actually thats life...
    No... that's not life. People build a reputation, a track record. That's how you're able to take something @ face value or not. If it has merit, you know?

    Eh never mind.
    (0)

  4. #464
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,987
    Quote Originally Posted by Maleko View Post
    Why repost? It's not that people fail to understand that point of view. We disagree.

    Do you know what else shortens the lifetime of an event? When people get sick of it and stop running it.
    Yup but that's effectively not the case here.

    How long it has been since the release of this encounter? I still see people shouting for that daily, not to mention Linkshell going straight up there. Add people on this thread with comments like "I did it over 500 times", and well it shows that even if people complain they keep doing it.

    It's not about opinions. It's about facts. So you can agree or disagree it won't change anything.
    (1)
    Last edited by Antipika; 04-13-2012 at 11:16 PM.
    Antipika.
    Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
    Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
    Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
    Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
    Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B

  5. #465
    Player
    Swisha's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    9
    Character
    Swisha San
    World
    Sargatanas
    Main Class
    Fisher Lv 66
    Team up with friends or LS mates and pool your totems. It will only take a few runs to get a weapon. Then the only challenge is to find people who will stick around after they've got what they want. But that's a different issue all together.
    (0)
    The gamer formerly known as Mith from Diabolos.

    <a href="http://www.enjin.com/" alt="ffxivarr guild hosting"><img src="http://sigs.enjin.com/sig-ffxivarr/8e5b29de965e7466.png"></a>

  6. #466
    Player
    illriginalized's Avatar
    Join Date
    Dec 2011
    Posts
    289
    Character
    Illmortal Tyr
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Swisha View Post
    Team up with friends or LS mates and pool your totems. It will only take a few runs to get a weapon. Then the only challenge is to find people who will stick around after they've got what they want. But that's a different issue all together.
    I like how you make totems/weapons seem as if they drop at a fair rate.. I've done Ifrit far too many times, especially compared to moogles, if I'd have to take a guess on how many times I've done moogle fights.. I'd say easily 20-25 runs by now and I already have 3 weapons + 4 Nut charms vs Ifrit which the count on that is just lulz with only 3 totems and 1 Ifrit weapon.


    For the difficulty of Ifrit (more like lag issues not difficult really) and the drop rate of totems and weapons.. it's just not a viable option vs mog fight.

    SE should at least give us the capabilities to pass weapons if they don't want to change the drop rate nor halve the amount of totems required for an Ifrit weapon.
    (2)

  7. #467
    Player
    Maleko's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    21
    Character
    Maleko Kekoa
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Swisha View Post
    Team up with friends or LS mates and pool your totems. It will only take a few runs to get a weapon. Then the only challenge is to find people who will stick around after they've got what they want. But that's a different issue all together.
    That's simply not the case. Last 2 sets of runs I was a part of, we got 1 totem (total for the group) in 5 runs, then 2 totems in a seperate 7 runs. Oh and even though we're all friends, no one feels it's a good idea to give totems away (because of the drop rate) unless someone is already close to 10 or unless that person already has what they want from ifrit, but that's beside the point...I'm just going to use the numbers.

    Whatever...lets go crazy and say we kept a pace of 2 totems every 5 runs, which is better than we experienced. That's 25 runs for 10. So, if you are blazing through ifrit and being as efficient as possible, you might spend 20 mins per run (5 to kill, 15 cooldown) = 8 players devote 8hrs 20mins to get 1 weapon for 1 person via totems. That's if everyone can stay focussed on this singular goal the entire time!

    I'm not saying that's the average for everyone...obviously it's random. But that's not an uncommon situation. Now in 25 runs, someone is bound to get a weapon drop or more, but it's still a crap shoot on whether those people can use the drops in the first place (may be a dupe, may be for a unleveled class).

    I'd better stop rambling, because this has all been said before, but you guys who have had luck (for yourselves and for others) just need to realize....it doesn't work out for everyone who beats the primals a ton. IT JUST DOES NOT.
    (4)

  8. #468
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Antipika View Post
    Yup but that's effectively not the case here.

    How long it has been since the release of this encounter? I still see people shouting for that daily, not to mention Linkshell going straight up there. Add people on this thread with comments like "I did it over 500 times", and well it shows that even if people complain they keep doing it.

    It's not about opinions. It's about facts. So you can agree or disagree it won't change anything.
    Yea I played FF11 for 5 years before I finally though "well F this for a laugh", at some point people will get fed up.

    Every time you do content and walk away empty handed you feel slightly less motivated to do that content, this is what people are getting at.

    You either get everything fast and leave because you got it all.
    You either get bored of doing the same thing over and over and get nothing for it.
    or you find a middle ground which prolongs content but doesn't make it a crap shoot every time.

    Quote Originally Posted by Swisha View Post
    Team up with friends or LS mates and pool your totems. It will only take a few runs to get a weapon. Then the only challenge is to find people who will stick around after they've got what they want. But that's a different issue all together.
    And what if everyone wants a weapon, who takes priority to go first etc ?

    Why not just take it out of the players hands and make it so everyone gets a token (non tradeable)
    (2)
    Last edited by Jinko; 04-14-2012 at 12:29 AM.

  9. #469
    Player
    Konsentrate's Avatar
    Join Date
    Mar 2011
    Posts
    36
    Character
    Kon Sentrate
    World
    Adamantoise
    Main Class
    Astrologian Lv 80
    If Ifrit was much harder, I'd agree.

    Actually I miss farming Ifrit, I'm running low on G5 dark matter.

    The totems are fine enough to balance the random rate, IMO.
    (0)
    O . O

  10. #470
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,272
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Tadacho View Post
    Clearly SE is happy with the current ratio of players with Ifrit weapons to players without Ifrit weapons. It's called balance, and maintaining balance, and ensuring that the whole of Eorzea doesn't have 7 Ifrit weapons sitting in their inventories and a further 7 in their retainer(s).

    I personally think a lot of people exaggerate a LOT about how times they've fought Ifrit (sure you've fought Ifrit over 9000 times but how many have you actually beaten him?) and only ever received 1 totem. I've probably done about 50 runs - I have 5 weapons and have collected over 10 totems (through drops and also a passing /random system). The loot system is fine - it is balanced and when you stand in Uldah don't tell me you don't see Ifrit/Moogle weapons everywhere you turn. So you personally have been unlucky? Deal with it. The solution is not to break balance.
    1. Most people either count their fights or they count their tapers
    2. Some of the people asking for a change are in Elite, endgame, 'my gear is sexier than your gear' ls's. You can bet they spent days, probably weeks farming these primals, with no luck.
    3. If you'd like me to count the losses+ the wins I'd be closer to 400+ fights. As I lead a mid-core shell, I end up teaching ALOT of people how to do this fight.
    4. Let me be super frank, I am a mage...neither primal drops anything I really would use on my main jobs at this moment in time. However, I think this is an absurd way to reward players for a battle. So when I say 'we can't fight it solo, therefore the reward shouldn't be solo. Let us pass weapons, get rid of tokens.' I am saying this from the standpoint of: I would like to be able to HELP my friends get the stuff they want and need.

    Also, when did you get your 50 wins...those of us unlucky enough to Kill Iffy when the content was new didn't have the luxury of getting a totem to drop occasionally. It was DM or a weapon....and all I ever saw was DM. Basically, some of our souls were crushed 3 patches ago...
    (2)

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