Team up with friends or LS mates and pool your totems. It will only take a few runs to get a weapon. Then the only challenge is to find people who will stick around after they've got what they want. But that's a different issue all together.

Team up with friends or LS mates and pool your totems. It will only take a few runs to get a weapon. Then the only challenge is to find people who will stick around after they've got what they want. But that's a different issue all together.
The gamer formerly known as Mith from Diabolos.
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I like how you make totems/weapons seem as if they drop at a fair rate.. I've done Ifrit far too many times, especially compared to moogles, if I'd have to take a guess on how many times I've done moogle fights.. I'd say easily 20-25 runs by now and I already have 3 weapons + 4 Nut charms vs Ifrit which the count on that is just lulz with only 3 totems and 1 Ifrit weapon.
For the difficulty of Ifrit (more like lag issues not difficult really) and the drop rate of totems and weapons.. it's just not a viable option vs mog fight.
SE should at least give us the capabilities to pass weapons if they don't want to change the drop rate nor halve the amount of totems required for an Ifrit weapon.
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