Quote Originally Posted by Firon View Post
Drop system is still bad it sucks to get a weapon to you don't need when you don't have that class lvled. This why ppl propose the 1 token for every win, hell it doesn't even have to be every win it could be something like an 505 drop rate i could live with that. I know quite a few ppl who only have 1 job 50 and then they get an ifrits sword they can't use.
Thanks captain obvious. Even the DEV know it is broken. Again stop thinking that game designers are stupid.

You already killed your proposal with your own post. "I know few ppl who only have 1 job 50". If you make totem drop rate as high as 50%, it still mean 20 runs in average = 1 weapon of your choice. Then what these players will do? Spam Ifrit just for fun? Hardly doubt it, because it's not fun anymore after a while and it just becomes pure grind.

As for players saying "I did X run and I got nothing" while "Someone else did less runs and got more", that's just basic randomness, as we have with... everything? Some players may succeed at triple meld tier IV materia in one go, while you may fail 50 times before succeeding.

I'm not trying to defend the DEV, nor I enjoy the current system (done around 70 runs, 1 totem, 1 PUG weapon while my PUG is not 50). But unlike most here I somewhat try to understand the position they're in and why they force players to go through the same content over and over until they can deliver more.