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  1. #451
    Player

    Join Date
    Mar 2011
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    92
    Quote Originally Posted by Bayohne View Post
    Greetings,

    I understand the frustration about the recent change to our first announcement, and I understand the posts saying "don't post anything until it's 100% true, finalized and confirmed." That is what we strive to do as much as possible when we post and make announcements, but sometimes under further review and testing, we need to make alterations and changes. This is one of the reasons why each of our patch announcements contain the line that says "* The following adjustments, scheduled for patch x.xx, are in development and subject to change." Again, we apologize for the change and ask for your understanding.
    Basically, we would like them to "understand our frustration" with the drop system on the Primals not on their failed attempts at making us believe that they cannot do anything to change it and that it is the way it should be (well, it actually works on some people...).

    We are a lot of people who are tired with this system, and I'm in a hardcore gamers LS, I don't even wanna feel how it can be for players who have less time to play. When I see that I'm at 6/7 Ifrit weapons and 5 totems (which I passed to other LS members who had less weapons than I do) after almost 1k runs with my LS since Ifrit release, then there is something wrong. My LS leader got 7/7 in approximately 150 runs. Some are 7/7 just like him, others are still waiting to be lucky enough to get a totem. Although hopefully we pass the totems to one LS member at a time to make sure everybody gets something.

    A lot of people just give up, then come back after next patch, and give up again. And I understand that they do. Drop rates were sometimes terrible on XI but I don't remember being ever so tired of XI, nor my LS members who were around too.

    Most of the players who stayed when XIV turned Pay-to-play are going to stay until 2.0 no matter what, you don't need to slap us in the face by giving us some terrible system like that one to keep us around AND by justifying it with obvious lies.

    Your system is in no way fair and the content is already far from fun, spamming the same thing everyday on end is not fun, giving players heavily luck-based reward is terrible. Trying to reassure LS members and telling them that they will eventually drop something is not fun either, it gets actually pretty sad when we see that even the positive members are striving to stay positive all the while being completely pessimistic about this game.

    And no, I'm not going anywhere else, I've been here since day one and I will criticize what's needed to be criticized, we are all hoping for a great 2.0. Let's not overkill the few of us who stayed to support this game.

    Or maybe this is the kind of system we'll be eating at 2.0 too with some weird justifications.

    Fascinating SE...
    (6)

  2. #452
    Player
    Visgal's Avatar
    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    27
    Character
    Visgal Goldmane
    World
    Omega
    Main Class
    Goldsmith Lv 70
    You don't need to change anything SE, i like you the way you are /dance
    (0)

  3. #453
    Player
    Ryodi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    22
    Character
    Ryodi Valhalla
    World
    Excalibur
    Main Class
    Archer Lv 60
    I think a reasonable way to help alleviate the frustrations of duplicates would be to implement a way to exchange a duplicate weapon into a totem/nut within the instance. I imagine this would be complicated to do and would likely involve introducing an npc into the instance you could trade existing weapons to and let the new weapons drop to you. I'd say one to two items in exchange for a duplicate would help people out alot getting what they want without making it really easy to obtain them.
    (0)

  4. #454
    Player

    Join Date
    Mar 2011
    Location
    someplace
    Posts
    810
    It doesn't make any sense that ifrit would drop a premade weapon anyway. I mean, what? Was he carrying it around in his pockets or something? Ifrit fight should have dropped some kind of material from the start, and you should have traded it to an NPC for the weapon of your choice. Or something.
    (0)


  5. #455
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Vanfrano View Post
    Basically, we would like them to "understand our frustration" with the drop system on the Primals not on their failed attempts at making us believe that they cannot do anything to change it and that it is the way it should be (well, it actually works on some people...).
    I could have not said it better my self.

    The problem is not the token band aid that they put on top of the horrible malformed primal drop system. The problem is the horrible malformed primal drop system.

    Stop me if you have hear this one.

    Guy walks into ifrit gets the weapon he wants, gets the same weapon 5 times afterwards. Guy feels like a giant ass as he watches as his group gets nothing in the same runs.

    Punchline? the jokes on us. were putting up with this crap. some are even defending it.

    Something about 2.0, and we apologize for the inconvenience, thank you for your understanding and were out.
    (6)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  6. #456
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Bobbygunz since when do video game need to make sense ?
    (1)

  7. #457
    Player
    Enyyx's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Enyyx Catte
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Don't listen to the people yelling at you for releasing info and then changing the specs. The majority of us would rather know what's going on rather than be held in the dark until it's too late.

    Back to the subject at hand, I went 4/5 on weapon drops yesterday in Moogle. 3 of them were dupes. My party hates me ; ;
    (1)

  8. #458
    Player

    Join Date
    Mar 2011
    Location
    someplace
    Posts
    810
    Quote Originally Posted by Jinko View Post
    Bobbygunz since when do video game need to make sense ?
    Since always...
    (0)


  9. #459
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Enyyx View Post
    Don't listen to the people yelling at you for releasing info and then changing the specs. The majority of us would rather know what's going on rather than be held in the dark until it's too late.
    I don't think anyone is directing angry at the community devs.

    I think most are just disappointed that we have been fobbed off with another lame excuse, its understandable why they would take it out on the messenger to some degree. (and to be fair I doubt they have lost sleep over it)
    (1)

  10. #460
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,987
    Quote Originally Posted by Firon View Post
    Drop system is still bad it sucks to get a weapon to you don't need when you don't have that class lvled. This why ppl propose the 1 token for every win, hell it doesn't even have to be every win it could be something like an 505 drop rate i could live with that. I know quite a few ppl who only have 1 job 50 and then they get an ifrits sword they can't use.
    Thanks captain obvious. Even the DEV know it is broken. Again stop thinking that game designers are stupid.

    You already killed your proposal with your own post. "I know few ppl who only have 1 job 50". If you make totem drop rate as high as 50%, it still mean 20 runs in average = 1 weapon of your choice. Then what these players will do? Spam Ifrit just for fun? Hardly doubt it, because it's not fun anymore after a while and it just becomes pure grind.

    As for players saying "I did X run and I got nothing" while "Someone else did less runs and got more", that's just basic randomness, as we have with... everything? Some players may succeed at triple meld tier IV materia in one go, while you may fail 50 times before succeeding.

    I'm not trying to defend the DEV, nor I enjoy the current system (done around 70 runs, 1 totem, 1 PUG weapon while my PUG is not 50). But unlike most here I somewhat try to understand the position they're in and why they force players to go through the same content over and over until they can deliver more.
    (1)
    Antipika.
    Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
    Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
    Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
    Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
    Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B

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