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  1. #11
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,987
    No no no you are doing it all wrong.

    We want to work towards something, killing one primal = 1 token, 10 fights you get a weapon.

    Allowing to pass the loot will end up with us having Darklight style drop rates and I'm willing to bet nobody wants that.

    The reason why WoW is so popular is because you can go into a dungeon or raid and get a token for ever boss you kill, these tokens can be saved up and handed in to get better gear (not the best) but its good enough for most.

    I would compare it to going to work for a week, strolling into the bosses office for my paycheck and him saying "wait you have to throw this dice first, you can only have your wages if you roll a 3"
    WoW can do that because they have content and a complete different itemization system than we have on XIV. As of today, Ifrit/Mog weapons are still among the bests implemented in game and it's been a while...

    You do not want to kill that in just "10 runs". Everyone would have stop doing Ifrit already if 10 runs was enough to get the weapon of your choice. Most of us did 50 runs at least, and not everyone have all classes to 50 (or want to bother equipping them), so Ifrit would simply be dead. New players would have a hard time finding a party of people still in need of these weapons.

    Passing the loot or whatever is again completely irrelevant. The only thing that matters in the end is the probability of having the weapon of your choice. No matter how you improve the system, you modify that value. Could it be :

    - Improved drop rate (weapons and/or tokens)
    - Make it impossible to obtain a weapon you already own (i.e. if you have weapon A, A cannot drop again, the game replaces it with another)
    - Being able to pass the weapon to anyone you want
    - Reduce weapon token cost

    Are DEVs eager to improve that value? No, just not yet.
    (0)
    Last edited by Antipika; 04-13-2012 at 07:43 PM.
    Antipika.
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