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  1. #11
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Nox View Post
    For the love of god, this is all great and dandy- I get that the dev team has the right to change anything they please and I understand balancing needs to be done (even last minute balancing). However, the fact remains that the main problem for the primal loot issues are not the drop rate, and neither is it about the amount of totems needed. What SE needs to fix is the way that these drops are distributed randomly even to those that ALREADY HAVE IT. Tell the dev team to seriously consider allowing these drops to be passable to other players in the run via the loot list. Honestly this is something that needs to be in by 2.0 even if it means lowering the drop rate of both totems and Ifrit weapons. If this is not done the new people who try the game at 2.0 will rage about it as well and it will just lead this game down the drain. A proper looting system is required in ANY MMO otherwise people will get annoyed at it and possibly quit the game.
    No no no you are doing it all wrong.

    We want to work towards something, killing one primal = 1 token, 10 fights you get a weapon.

    Allowing to pass the loot will end up with us having Darklight style drop rates and I'm willing to bet nobody wants that.

    The reason why WoW is so popular is because you can go into a dungeon or raid and get a token for ever boss you kill, these tokens can be saved up and handed in to get better gear (not the best) but its good enough for most.

    I would compare it to going to work for a week, strolling into the bosses office for my paycheck and him saying "wait you have to throw this dice first, you can only have your wages if you roll a 3"

    Quote Originally Posted by Nox View Post
    I would rather see the drop once in a blue moon than see a drop wasted. It is not fair to any person running the fight (specially those looking for a specific weapon and those helping people get said weapons) if the weapon FINALLY drops and goes to someone in the party that ALREADY HAS IT. I can't even begin to say how redundant that is. Honestly its even disrespectful and in a way mocking the players- it's like saying "oh here's the drop, but wait, its not going to you but someone who already has it and can't even give it to you! trollololollololol". They need to change this, they seriously need to add a proper working loot system not a randomized loot system. My concern right now is more for 2.0 because I know for a fact that people who try this game at 2.0 will expect quite a lot from it, and this being one of the main content the game has to offer (as an MMO and as a FF title) it really does need to be fixed. Otherwise people will continue to criticize how backwards the design of this game is.

    Yoshida so far you have done a great job, don't overlook something as important as this.
    He already said we are getting a revised version of need before greed in 2.0, I assume this will be part of all group content.

    Of course if he would just go on record and say that in 2.0 Primal fights will have need before greed and the loot pool will be distributable through that feature then I think it would quell some of the raging.

    Quote Originally Posted by Peptaru View Post
    And what if you had killed him 200 times and had one weapon? or 300 for three weapons? I'm happy you have had such stupendous results, but i doubt you'd be so chipper if the shoe was on the other foot, so to speak. The people who say "deal with it" are the lucky SOBs who actually get good rates.
    My god this !

    "It's didn't happen to me, so it couldn't possible be true !!" Derp
    (2)
    Last edited by Jinko; 04-13-2012 at 07:09 PM.