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  1. #421
    Player

    Join Date
    Dec 2011
    Posts
    512
    Quote Originally Posted by Elexia View Post
    Getting done faster = less chance of newer people getting a chance at it because everyone has their shit, so why would they help someone?
    Im sorry but after what I went thru to get all 7 of Ifrit and Moogle, I will not help anyone but people in my linkshell. I want to have fun and enjoy the game not be tortured because SE screwed up royally. thats there problem and the players should not be punished for the stupidity in the 1st place! So in the end it is still the new players that will get the shaft because very few who went thru both Ifrit and Moogle most likely wont do it again.
    (3)

  2. #422
    Player
    Phrozen's Avatar
    Join Date
    Mar 2011
    Location
    Space
    Posts
    176
    Character
    Mister Phro
    World
    Excalibur
    Main Class
    Culinarian Lv 50
    what's wrong with the drop system? are you in a hurry to quit or something
    (2)
    Your seed makes you strong.

  3. #423
    Player
    Wevlum's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Bayohne View Post
    Greetings,

    I understand the frustration about the recent change to our first announcement, and I understand the posts saying "don't post anything until it's 100% true, finalized and confirmed." That is what we strive to do as much as possible when we post and make announcements, but sometimes under further review and testing, we need to make alterations and changes. This is one of the reasons why each of our patch announcements contain the line that says "* The following adjustments, scheduled for patch x.xx, are in development and subject to change." Again, we apologize for the change and ask for your understanding.
    Aw, saw dev response and thought it was going to be about the primal drop system not just mentioning how the shattering of hearts is all above board x.x

    EDIT; Read thread Phrozen it has 400+ replies. We aren't redoing it just because you can't be bothered to read. x.x
    (2)
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

  4. #424
    Player
    Nox's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    141
    Character
    Nox Ruo
    World
    Sargatanas
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Bayohne View Post
    Greetings,

    I understand the frustration about the recent change to our first announcement, and I understand the posts saying "don't post anything until it's 100% true, finalized and confirmed." That is what we strive to do as much as possible when we post and make announcements, but sometimes under further review and testing, we need to make alterations and changes. This is one of the reasons why each of our patch announcements contain the line that says "* The following adjustments, scheduled for patch x.xx, are in development and subject to change." Again, we apologize for the change and ask for your understanding.
    For the love of god, this is all great and dandy- I get that the dev team has the right to change anything they please and I understand balancing needs to be done (even last minute balancing). However, the fact remains that the main problem for the primal loot issues are not the drop rate, and neither is it about the amount of totems needed. What SE needs to fix is the way that these drops are distributed randomly even to those that ALREADY HAVE IT. Tell the dev team to seriously consider allowing these drops to be passable to other players in the run via the loot list. Honestly this is something that needs to be in by 2.0 even if it means lowering the drop rate of both totems and Ifrit weapons. If this is not done the new people who try the game at 2.0 will rage about it as well and it will just lead this game down the drain. A proper looting system is required in ANY MMO otherwise people will get annoyed at it and possibly quit the game.
    (7)
    Last edited by Nox; 04-13-2012 at 10:31 AM.

  5. #425
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    This whole loot issue seems to go in a constant circle where people ask for the ability to pass the weapons but others respond with but that's why they added totems, then another person ask why can't we pass weapons and another person says taht's why they added totems, then another person ask why can't we pass weapons and another person says that's why they added totems.. can you see how this starts to become redundant.

    They have already already already said they have no plans to change it, they have already said that's why they added totems and by changing the ability to pass weapons they would also have to change the drop rate. It just isn't worth it, just be persistent if you really want it your time will come and if you want the system to work then make sure you have friends who are willing to pass totems to you if they have already gotten the weapon they wanted and are willing to help cause in the end that's what they're there for, to help your fellow comrade. The ability to pass both would just eliminate the purpose as to why they added totems lol.
    (1)

  6. #426
    Player
    Nox's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    141
    Character
    Nox Ruo
    World
    Sargatanas
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Airget View Post
    This whole loot issue seems to go in a constant circle where people ask for the ability to pass the weapons but others respond with but that's why they added totems, then another person ask why can't we pass weapons and another person says taht's why they added totems, then another person ask why can't we pass weapons and another person says that's why they added totems.. can you see how this starts to become redundant.

    They have already already already said they have no plans to change it, they have already said that's why they added totems and by changing the ability to pass weapons they would also have to change the drop rate. It just isn't worth it, just be persistent if you really want it your time will come and if you want the system to work then make sure you have friends who are willing to pass totems to you if they have already gotten the weapon they wanted and are willing to help cause in the end that's what they're there for, to help your fellow comrade. The ability to pass both would just eliminate the purpose as to why they added totems lol.
    I would rather see the drop once in a blue moon than see a drop wasted. It is not fair to any person running the fight (specially those looking for a specific weapon and those helping people get said weapons) if the weapon FINALLY drops and goes to someone in the party that ALREADY HAS IT. I can't even begin to say how redundant that is. Honestly its even disrespectful and in a way mocking the players- it's like saying "oh here's the drop, but wait, its not going to you but someone who already has it and can't even give it to you! trollololollololol". They need to change this, they seriously need to add a proper working loot system not a randomized loot system. My concern right now is more for 2.0 because I know for a fact that people who try this game at 2.0 will expect quite a lot from it, and this being one of the main content the game has to offer (as an MMO and as a FF title) it really does need to be fixed. Otherwise people will continue to criticize how backwards the design of this game is.

    Yoshida so far you have done a great job, don't overlook something as important as this.
    (9)
    Last edited by Nox; 04-13-2012 at 10:57 AM.

  7. #427
    Player
    Wevlum's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Airget View Post
    This whole loot issue seems to go in a constant circle where people ask for the ability to pass the weapons but others respond with but that's why they added totems, then another person ask why can't we pass weapons and another person says taht's why they added totems, then another person ask why can't we pass weapons and another person says that's why they added totems.. can you see how this starts to become redundant.

    They have already already already said they have no plans to change it, they have already said that's why they added totems and by changing the ability to pass weapons they would also have to change the drop rate. It just isn't worth it, just be persistent if you really want it your time will come and if you want the system to work then make sure you have friends who are willing to pass totems to you if they have already gotten the weapon they wanted and are willing to help cause in the end that's what they're there for, to help your fellow comrade. The ability to pass both would just eliminate the purpose as to why they added totems lol.
    I wouldn't want to eliminate something stupid D:

    After just under 200 runs (I count runs via taper stacks, I'm on my 200th run taper stack but don't know how many I have left without logging on) I've had 5 totems. Obviously totems aren't a solution to this when they're a crap ton rarer than the drops themselves and we need 10 of them.
    (2)
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

  8. #428
    Player
    illriginalized's Avatar
    Join Date
    Dec 2011
    Posts
    289
    Character
    Illmortal Tyr
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Paix View Post
    I'm sorry to first say there will be changes done to cost of a weapon through Inferno Totems from five to now back to ten is totally unprofessional. If your going to announce a concern or a product in the future next time put a disclaimer that will note to consumers so they can understand your answer to their problem is not 100% factual.
    It's SE. Nothing can really be taken @ face value. I hate to be the negative nelly... but it's true.
    (1)

  9. #429
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by illriginalized View Post
    It's SE. Nothing can really be taken @ face value. I hate to be the negative nelly... but it's true.
    Actually thats life...
    (0)

  10. #430
    Player

    Join Date
    Jan 2012
    Location
    Zee Puff Puff
    Posts
    246
    Quote Originally Posted by Lux_Rayna View Post
    Actually thats life...
    Actually that's QQ
    (2)

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