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  1. #11
    Player
    Nox's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    141
    Character
    Nox Ruo
    World
    Sargatanas
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Bayohne View Post
    Greetings,

    I understand the frustration about the recent change to our first announcement, and I understand the posts saying "don't post anything until it's 100% true, finalized and confirmed." That is what we strive to do as much as possible when we post and make announcements, but sometimes under further review and testing, we need to make alterations and changes. This is one of the reasons why each of our patch announcements contain the line that says "* The following adjustments, scheduled for patch x.xx, are in development and subject to change." Again, we apologize for the change and ask for your understanding.
    For the love of god, this is all great and dandy- I get that the dev team has the right to change anything they please and I understand balancing needs to be done (even last minute balancing). However, the fact remains that the main problem for the primal loot issues are not the drop rate, and neither is it about the amount of totems needed. What SE needs to fix is the way that these drops are distributed randomly even to those that ALREADY HAVE IT. Tell the dev team to seriously consider allowing these drops to be passable to other players in the run via the loot list. Honestly this is something that needs to be in by 2.0 even if it means lowering the drop rate of both totems and Ifrit weapons. If this is not done the new people who try the game at 2.0 will rage about it as well and it will just lead this game down the drain. A proper looting system is required in ANY MMO otherwise people will get annoyed at it and possibly quit the game.
    (7)
    Last edited by Nox; 04-13-2012 at 10:31 AM.