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  1. #1
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Tigercub View Post
    Doing the same fight over and over again is work. At work, I get paid by the hour. I know I'm going to make a certain amount by the end of the week and that's largely the reason why I do my job. I would not work for a randomly generated amount of money which is inclined to be low or nothing. I feel the same way about repeat boss encounters - I don't feel compelled to even try.

    I mean, I did at first. But after about 20 runs and only seeing two totems drop (to other people), my interest quickly waned. SE, this is not a good model if you're just trying to stretch out content. All you're doing is making us just as bored as if there were nothing to do, and the rewards which supposedly keep us interested simply feel unobtainable.

    I don't feel these rewards are something I can work towards, which is something people who are on a tight schedule need. If I spend a lot of time on something and make absolutely zero progress, square one, no better off whatsoever, I feel utterly ripped off because my time is neither free nor infinite. Not only that, but I'm actually paying to waste my time.
    Hi Aion, Dzian, Tigercub,

    Very good points. This is what I was alluding to and hope we could get some Dev Response on in this thread:

    http://forum.square-enix.com/ffxiv/t...Level-Content/

    This type of Forced Inventory / No Passing / Low Drop Rate / Random Number Generator "Repeat the Same Content for Hundreds of Times, so it buys us (Square Enix) time for the next patch" mentality is already wearing very thin, and we haven't even gotten any serious or meaningful or fulfilling Max Level Content yet.

    There has to be a change, or there's going to be severe burnout at the risk of turning away even your most loyal fans.
    (2)
    Last edited by Kiara; 04-13-2012 at 02:06 AM.