Heck, one of my good friends is sitting at over 160 wins (talking Ifrit only for this post), zero weapons, and 4 totems the last time we talked about it over a month ago. I'm somewhere in the 20s (do it so rarely that I lost track) with 4 totems so far. But really...160 and zero?

This woman is not a complainer. She usually logs on, solos a bit or joins random LS parties or helps people out to have fun, and no matter how things are going, she takes it in stride. She'll give you a one liner like "Yeah, X wins and still no weapons" if someone else brings it up, but you can tell it bothers her. Every action can have unintended consequences, and I don't imply that SE intends to crush anyone's spirit in their game supposed to be enjoyed by all, but that's what's happening in this one extreme case at least.

Why have a system that even allows that type of extreme case? That's what makes me mad. You want people it grind it out, fine...give us a lower drop rate and make these things lootable. This non-lootable drop system is easily the worst idea implemented since the game's launch. I commend SE on most of their updates, but I cannot believe this primal drop system persists. The totem drops are irrelevant...many of that player's friends have attempted to help at times, and that's obviously gotten nowhere.

Oy, now imagine yourself in her shoes after hearing the totem price will soon be 5 instead of 10, so you will only be 1totem away from a weapon FINALLY.

Oh...nevermind.