Page 39 of 60 FirstFirst ... 29 37 38 39 40 41 49 ... LastLast
Results 381 to 390 of 593
  1. #381
    Player
    Franklin4337's Avatar
    Join Date
    Mar 2012
    Posts
    7
    Character
    Franklin Disarray
    World
    Balmung
    Main Class
    Conjurer Lv 50
    I don't understand why people are moaning about the drop rate I have had enough ifrit wins to get my Leatherworker from 40 to 48 and still don't have all the weapons.
    They would be meaningless if they were easy to get but I do agree in lowering the kupo nuts to 10 as the fight is a million years longer than ifrit (beat ifrit in 6 mins) (beat moogle in 35mins lol)
    (0)

  2. #382
    Player
    inrainbows's Avatar
    Join Date
    Jan 2012
    Posts
    65
    Character
    Kida Amnesiac
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Stupid decision and amateur handling of the announcement. Come on SE you can do better than this. Just let us pass weapons :\
    (1)

  3. #383
    Player

    Join Date
    Jan 2012
    Location
    Ul'Dah
    Posts
    21
    I dunno, it seems to me that all this drop rate crap harkens back to the days of SNES Final Fantasys, where the way to add game play time was to make players grind exp.

    Look, I'm all for doing Ifrit. Many times. But over 100 times and still only 1 weapon and 8 totems to show for it sucks. I like playing this game, but why do I have to do the same memorized fight so much? It's tedious!

    Phantasy Star Online managed to thrive with only 4 levels (which were randomized) and be new and exciting each run. Can't we learn anything from that? Randomize dungeons so people can't memorize speed run them, or change Ifrit's dash pattern. Maybe if you mix up the battles you can make it exciting each time, and then justify decreasing the weapon exchange rates.

    (OH. And if you DO mix up the battles, fix the latency issue. Nothing sucks worse than being killed by an attack you evaded on your screen only to find out you weren't in a designated "safe spot")
    (1)

  4. #384
    Player
    Wevlum's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Nohmaan View Post
    I dunno, it seems to me that all this drop rate crap harkens back to the days of SNES Final Fantasys, where the way to add game play time was to make players grind exp.

    Look, I'm all for doing Ifrit. Many times. But over 100 times and still only 1 weapon and 8 totems to show for it sucks. I like playing this game, but why do I have to do the same memorized fight so much? It's tedious!

    Phantasy Star Online managed to thrive with only 4 levels (which were randomized) and be new and exciting each run. Can't we learn anything from that? Randomize dungeons so people can't memorize speed run them, or change Ifrit's dash pattern. Maybe if you mix up the battles you can make it exciting each time, and then justify decreasing the weapon exchange rates.

    (OH. And if you DO mix up the battles, fix the latency issue. Nothing sucks worse than being killed by an attack you evaded on your screen only to find out you weren't in a designated "safe spot")
    This. The only challenge left in your fight SE is the god damn latency. Stop pretending it's worth spamming anymore than we already have.
    (1)
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

  5. #385
    Quote Originally Posted by Zumi View Post
    This doesn't change the fact that people still stack certain classes for the Ifrit fight (THM) so a lot of people get left out can't do the fight anyway because people rather shout in town for 4 hours for 5 THM then get other classes.
    i've seen every type of job go into ifrit <.< and i've seen all kinds of combos of jobs win it. Yes thm/blm burn is the most easy way to do it. But others can do it np. If your having that much trouble geting party invite, how about you make the party instead not that hard.
    (0)

  6. #386
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Thaumaturge moogle weapon isn't even worth that effort.

    Ifrit's ok, but don't most black mages run around with a lightning brand?
    (1)

  7. #387
    Player
    Wevlum's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Pim-ptarutaruOdin View Post
    i've seen every type of job go into ifrit <.< and i've seen all kinds of combos of jobs win it. Yes thm/blm burn is the most easy way to do it. But others can do it np. If your having that much trouble geting party invite, how about you make the party instead not that hard.
    Unfortunately unless you have an LS of people willing to do that it won't go over well. Random groups/pickups are going to see the party setup and be all "haha no". I don't see it as entirely a community issue either, range is always rewarded by SE in that every mob and its dog spams aoe crap and people are just unwilling to heal front-line jobs other than tanks especially when thau is so easy to do OP damage on.

    EDIT; Just because it's bound to happen... I'm saying thau is easy to do big damage with I'm not asking for your various parses where your mnk or drg rocks house. Mnk is my favourite job and I know the damage is good but that's not what this is about x.x
    (2)
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

  8. #388
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jinrya-Geki View Post
    Thaumaturge moogle weapon isn't even worth that effort.

    Ifrit's ok, but don't most black mages run around with a lightning brand?
    Depends what you are doing the moogle wep is good for stuff that will resist you pretty hard, and it also lets you stack int more easily, instead of having to resort to dbl melds.
    (0)

  9. #389
    Player
    Resheph's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    325
    Character
    Resheph Rahovari
    World
    Hyperion
    Main Class
    Gunbreaker Lv 70
    Quote Originally Posted by ThePatriarch View Post
    i lol'd

    and indeed agree with this sentiment
    (0)

  10. #390
    Player

    Join Date
    Mar 2011
    Posts
    412
    Quote Originally Posted by Camate View Post
    Previously we made an announcement mentioning that in patch 1.22 we would adjust the exchange rate for items collected from primal battles. As the development team was making adjustments, after giving thorough consideration for balance and other aspects, they have decided to reduce the number of Kupo Nut Charms to 10; however, the number of Inferno Totems will not be reduced and will remain at the cost of 10 each weapon.

    We apologize for the change and appreciate your understanding.


    I had 5 totems.....
    (7)

Page 39 of 60 FirstFirst ... 29 37 38 39 40 41 49 ... LastLast