This. The only challenge left in your fight SE is the god damn latency. Stop pretending it's worth spamming anymore than we already have.I dunno, it seems to me that all this drop rate crap harkens back to the days of SNES Final Fantasys, where the way to add game play time was to make players grind exp.
Look, I'm all for doing Ifrit. Many times. But over 100 times and still only 1 weapon and 8 totems to show for it sucks. I like playing this game, but why do I have to do the same memorized fight so much? It's tedious!
Phantasy Star Online managed to thrive with only 4 levels (which were randomized) and be new and exciting each run. Can't we learn anything from that? Randomize dungeons so people can't memorize speed run them, or change Ifrit's dash pattern. Maybe if you mix up the battles you can make it exciting each time, and then justify decreasing the weapon exchange rates.
(OH. And if you DO mix up the battles, fix the latency issue. Nothing sucks worse than being killed by an attack you evaded on your screen only to find out you weren't in a designated "safe spot")
The Ul'duh Inn is like an antique shop...full of crap and always closed."You don't have to say anything, I just look at your life now and work backwards." - Black Books
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.