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  1. #321
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Wevlum View Post
    ...are you...ARE YOU FREAKING KIDDING ME?!



    Sorry Camate but there's no understanding to be appreciated here.
    this is easily one of the bests posts ive ever seen on here. ty sir
    (8)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  2. #322
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by ThePatriarch View Post
    this is easily one of the bests posts ive ever seen on here. ty sir
    Still Laughing here.
    (5)

  3. #323
    Player
    Davorok's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    Have they stated definitively yet if they will increase the drop rates or not?

    I am guessing that they will increase the drops with 1.22-1.23 since there will be new content with horrible drop rates to keep you busy.
    (0)

    Papa was a rolling stone...wherever he laid his barbut was home.





  4. #324
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Aion View Post
    is it possible to reward player in mmo based on performance? genuine question
    i like this question.

    i'm sure there's a way somewhere that you could measure performance. i personally am not sure on how though. in a discussion about it with friends we once thought that for example you walk into the ifrit fight. you have a 50% chance of a totem.

    now as the fight goes on and you deal damage or cure people pop your abilities etc that chance could slowly build up. but if you get caught in eruptions or cracks or die then it goes down. this though would only suceed in a whole lot of crying at all the whms cos i let you die and affected your chances. or something to that effect.

    a much simpler solution though which some may gripe at but make stuff much harder and indrease its rewards. i'd quite happily do an ifrit fight thats 50% more difficult if in turn i got 50% more rewards or something to that effect. have maybe a bowl of embers extreme or something.

    just a thought. but again i do think that is a great question
    (1)

  5. #325
    Player
    Ava's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    397
    Character
    Ava Faye
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Jinko View Post
    This is a but amateur, in future you should make 100% sure before making announcements.

    I stand by what I previously said in the thread, 100% totem and nut drops keep it at 10 tokens per weapon, 20 for new content (Garuda etc)
    This is why most companies simply don't make announcements. Stuff changes, deal with it. Don't get all over SE because it changed, be thankful they've been increasingly transparent since their past.
    (3)

  6. #326
    Player
    Hayden's Avatar
    Join Date
    Jul 2011
    Posts
    360
    Character
    Emily Kamba
    World
    Mateus
    Main Class
    Monk Lv 90
    This is just bad news. Honestly those of us who don't have this fight down to a science, moogle or Ifrit, this just lowers the likely hood we will ever get an item. It's bad enough you can't pass along the item, so if you get the exact one you are currently using three times in a row eff you right? ah well what can we do, bitch moan and complain that is about it?
    (2)

  7. #327
    Player
    StateAlchemist's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    359
    Character
    State Alchemist
    World
    Excalibur
    Main Class
    Goldsmith Lv 55
    I have 5 nut charms guess if i wait then ill be half-way to my first moogly weapon, kupo! And it only took me 90 wins to get those 5 charms... yay!
    (6)

  8. #328
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Drop rates are fine it's just the massive waste that Dupe and useless items are. I understand they want the content to be relevant for a long time but this is just dragging it out for longer than it needs to be.

    Hell I'd be for a lower drop rate if we could just PASS THE items we don't want or need!
    (7)

  9. #329
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    Quote Originally Posted by Noir View Post
    Besides the fact that AF weapons look awesome and probably will have better status than ifrit / moogle weapons, so those both can suck it, with these current luck bullshit system.
    Until SE goes "oh by the way you have to do an Primal equivalent Fight with the same horrible shit drop system as Ifrit and Moogle."
    (4)

  10. #330
    Player

    Join Date
    May 2011
    Posts
    59
    While i do understand( to a degree) people's frustration with the Primal Loot system, theres never an excuse to be vulgar and rude to the Mods and or the Devs, thats just childish. ive seen way too much of that in these forums. nothing wrong with feeling strongly about an issue but we are adults here, right? calm down, stop hyper ventilating, then post

    what is a fair # of kills before you get 1 weapon?
    what is a fair # of kills before you get the weapon you want most?
    what is a fair # of kills before you have all weapons?

    as players should we even consider these questions from a DEV perspective? i wondr how far we really are in terms of % not perception and random equations (ie some have bad luck, some just cant be pleased)

    To the DEVS- i do support a minor tweak to totem drops. Ifrit has been out long enough, its older content
    (4)

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