Bring Quality Notorious Monsters to FFXIV!
http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz
Have they stated definitively yet if they will increase the drop rates or not?
I am guessing that they will increase the drops with 1.22-1.23 since there will be new content with horrible drop rates to keep you busy.
Papa was a rolling stone...wherever he laid his barbut was home.
i like this question.
i'm sure there's a way somewhere that you could measure performance. i personally am not sure on how though. in a discussion about it with friends we once thought that for example you walk into the ifrit fight. you have a 50% chance of a totem.
now as the fight goes on and you deal damage or cure people pop your abilities etc that chance could slowly build up. but if you get caught in eruptions or cracks or die then it goes down. this though would only suceed in a whole lot of crying at all the whms cos i let you die and affected your chances. or something to that effect.
a much simpler solution though which some may gripe at but make stuff much harder and indrease its rewards. i'd quite happily do an ifrit fight thats 50% more difficult if in turn i got 50% more rewards or something to that effect. have maybe a bowl of embers extreme or something.
just a thought. but again i do think that is a great question
This is why most companies simply don't make announcements. Stuff changes, deal with it. Don't get all over SE because it changed, be thankful they've been increasingly transparent since their past.
This is just bad news. Honestly those of us who don't have this fight down to a science, moogle or Ifrit, this just lowers the likely hood we will ever get an item. It's bad enough you can't pass along the item, so if you get the exact one you are currently using three times in a row eff you right? ah well what can we do, bitch moan and complain that is about it?
I have 5 nut charms guess if i wait then ill be half-way to my first moogly weapon, kupo! And it only took me 90 wins to get those 5 charms... yay!
Drop rates are fine it's just the massive waste that Dupe and useless items are. I understand they want the content to be relevant for a long time but this is just dragging it out for longer than it needs to be.
Hell I'd be for a lower drop rate if we could just PASS THE items we don't want or need!
Until SE goes "oh by the way you have to do an Primal equivalent Fight with the same horrible shit drop system as Ifrit and Moogle."
While i do understand( to a degree) people's frustration with the Primal Loot system, theres never an excuse to be vulgar and rude to the Mods and or the Devs, thats just childish. ive seen way too much of that in these forums. nothing wrong with feeling strongly about an issue but we are adults here, right? calm down, stop hyper ventilating, then post
what is a fair # of kills before you get 1 weapon?
what is a fair # of kills before you get the weapon you want most?
what is a fair # of kills before you have all weapons?
as players should we even consider these questions from a DEV perspective? i wondr how far we really are in terms of % not perception and random equations (ie some have bad luck, some just cant be pleased)
To the DEVS- i do support a minor tweak to totem drops. Ifrit has been out long enough, its older content
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