Page 27 of 60 FirstFirst ... 17 25 26 27 28 29 37 ... LastLast
Results 261 to 270 of 593
  1. #261
    Player
    Wevlum's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by elreed View Post
    So you want the WoW way? now we have totems or nuts to get a weapon, so you say that just to do it you deserve having all in 1 time? im not saying that i agree that we cant have our drops sooner with a simple and already easy to do fight, hell i would love to have the greed/need system, we would have the drops already if at least we had the loot list give option, but i wont agree with dumbing down drop rates, in games like WoW (i played it for 2 to 3 years) right after a patch is released you only needed to wait 2 weeks to have everything, theres no achievement there, right now if i see a guy/gal with darklight gear i know what theyve done, it feels great having a piece not easily obtained.

    When you talk about MMOs you have to talk about time sinks, no dumb ones but some that require time and skill, Sky was even an achievement by itself (i really hope they change the areas of primals more like an unlockable area) you had to do lots of stuff before getting there, then you had to farm items in order to get the NM pop, and then after all that you had to kill it and then if you were lucky you could get a bad ass item, if not you had to do it all over again, and those NMs had several items to get your gear, so there was lot of luck on that, yeah it sucks for some but the content itself was interesting and took time and skill to achieve what you wanted.

    If i wanted a game that i can finish in one week or weekend i wouldnt be playing an MMORPG i would be playing an offline RPG, im the type of guy that prefers difficulty over drop rate but in this case i dont think 250 fights is too much im not saying that in those 250 wins there wasnt any drop, there were a lot of drops weapons and totems but not for me, ive played with a lot of people sometimes we wiped sometimes ppl that joined and were doing that fight for second time they had luck and got a weapon that i was looking for. At the end is luck 2 weeks ago we won for the first time Cutters Cry and i got Darklight Caligae some people havent seen any of those drops and done it more times than me....

    What is this...I don't even. 1) I've never played WoW 2) I never said get weapons first time every time. I'd sooner see 100% token drop rate and it takes 50 tokens to get a weapon than the current system (although like I've said earlier I prefer a staggered system with an exchange system in place to encourage people to do the fight once they're 7/7.

    Random-ish numbers to demonstrate the stagger thing I'm mentioning; First weapon costs 20, second costs 25, 30, 35, 40, 45, 50. People can get the weapon they need sooner without infuriating pure luck based systems and people who want 7/7 have to "work for it" as people put it. Totems would be 100% every fight, 1 totem each and unpassable. We could then have an exchange system where people can exchange their tokens for seals or something if they're already 7/7. The weapons aren't handed out like free candy, we don't have to deal with stupid pure luck, and you get to have a time sink for people who want 7/7. What is the problem here?

    Also you're suggesting beating Ifrit hundreds of times takes skill. It takes a degree of skill to learn the fight, after that it's purely just a time sink in place to artificially extend the shelf-life of content. As stated that's fair enough for a MMO to a degree, just don't pretend it's skill please that's just insulting.

    Finally not everyone has 5 hours a day to grind this...why the animosity to those people? The types of people who don't have the time to do that prolly only have 1 or 2 jobs they care about, why shouldn't they be able to work towards that in a feasible amount of time? Staggered costs like I said (using 20 as an example for first weapon cost) means these people can get the weapon for their preferred job in 10 days if they run twice a day. Is that really an unreasonable time scale? 7/7 would still be an achievement, it would mean you ran Ifrit 20+25+30+35+40+45+50 times.

    Basically at what point does working for something become a complete and utter chore that no one can honestly enjoy?
    (3)
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

  2. #262
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Just throwing this out there.

    Got my first moogle kill today, killed him 3 time total (Once without a loot item) and got Mogfists...for my rank 20 pugalist.

    but hey I was 1/2 for loot.
    (0)

  3. #263
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Wevlum View Post
    What is this...I don't even. 1) I've never played WoW 2) I never said get weapons first time every time. I'd sooner see 100% token drop rate and it takes 50 tokens to get a weapon than the current system (although like I've said earlier I prefer a staggered system with an exchange system in place to encourage people to do the fight once they're 7/7.

    Random-ish numbers to demonstrate the stagger thing I'm mentioning; First weapon costs 20, second costs 25, 30, 35, 40, 45, 50. People can get the weapon they need sooner without infuriating pure luck based systems and people who want 7/7 have to "work for it" as people put it. Totems would be 100% every fight, 1 totem each and unpassable. We could then have an exchange system where people can exchange their tokens for seals or something if they're already 7/7. The weapons aren't handed out like free candy, we don't have to deal with stupid pure luck, and you get to have a time sink for people who want 7/7. What is the problem here?

    Also you're suggesting beating Ifrit hundreds of times takes skill. It takes a degree of skill to learn the fight, after that it's purely just a time sink in place to artificially extend the shelf-life of content. As stated that's fair enough for a MMO to a degree, just don't pretend it's skill please that's just insulting.

    Finally not everyone has 5 hours a day to grind this...why the animosity to those people? The types of people who don't have the time to do that prolly only have 1 or 2 jobs they care about, why shouldn't they be able to work towards that in a feasible amount of time? Staggered costs like I said (using 20 as an example for first weapon cost) means these people can get the weapon for their preferred job in 10 days if they run twice a day. Is that really an unreasonable time scale? 7/7 would still be an achievement, it would mean you ran Ifrit 20+25+30+35+40+45+50 times.

    Basically at what point does working for something become a complete and utter chore that no one can honestly enjoy?
    You dont read much do you? you missed my point, but well ill bare with that, in short no i dont agree making higher drop rate,

    yes i do agree that changing loot system in those fights would solve everything, like just giving us the same option we have in dungeons that we can give our drops to others in the party before exiting,

    no i dont want a system that you can easily burn, the thing that you propose is not bad at all, but in WoW ill say it again they made a system where you could exchange emblems for gear, those emblems were obtained by killing one dungeon boss, so at the end getting the equipment was just a matter of time over skill, especially with the autoparty search system, you could burn dungeons and get those gear easily and at the end you didnt feel something special, like right now ask someone what does it feel getting a Darklight piece, and its a piece not many people will have for a time, like the guy who got the darklight heavy armor, maybe he'll be the only one for 3 weeks or for a month who knows, so many more will try to get what he has.
    (0)

  4. #264
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    why don't they adjust the exchange rates on 1.21a or whatever? seriously.
    (0)

  5. #265
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Cause Ifrit weapon is still mostly strongest, until Garuda/1.22 JSE.
    (0)

  6. #266
    Player
    UmJammerSully's Avatar
    Join Date
    May 2011
    Posts
    250
    Character
    Bam Sully
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    50% drop rate on totems/nuts.

    20 totems/nuts for a weapon.

    Weapons are passable via loot list.

    Fixed.
    (2)

  7. #267
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by elreed View Post
    You dont read much do you? you missed my point, but well ill bare with that, in short no i dont agree making higher drop rate,

    yes i do agree that changing loot system in those fights would solve everything, like just giving us the same option we have in dungeons that we can give our drops to others in the party before exiting,
    You do realise that by pasing weapons in a Primal fight it would mean people could get 7/7 long before they collected 70-140 tokens. (assuming they dropped 100% for every kill and were non-tradeable)

    As the person you responded to said, some people don't care for X weapon because they don't have X job/class levelled, so in this case they would just pass to the person who wanted it.

    no i dont want a system that you can easily burn, the thing that you propose is not bad at all, but in WoW ill say it again they made a system where you could exchange emblems for gear, those emblems were obtained by killing one dungeon boss, so at the end getting the equipment was just a matter of time over skill, especially with the autoparty search system, you could burn dungeons and get those gear easily and at the end you didnt feel something special, like right now ask someone what does it feel getting a Darklight piece, and its a piece not many people will have for a time, like the guy who got the darklight heavy armor, maybe he'll be the only one for 3 weeks or for a month who knows, so many more will try to get what he has.
    Again as the person you quoted said there is a big difference between skill and a time sink.

    If you are pretending this games boss encounters are harder than WoW's you need to go and play WoW again.. assuming you ever have of course.

    I played WoW for 4-5 years and it definitely felt good to get the item you wanted, obviously I'm not talking about dungeon content, I mean the raid content.

    Most people play wow, do a few dungeons and think they know it all, try some of the hard mode stuff and see how far you get.
    (2)
    Last edited by Jinko; 03-31-2012 at 10:47 PM.

  8. #268
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Jinko View Post
    You do realise that by pasing weapons in a Primal fight it would mean people could get 7/7 long before they collected 70-140 tokens. (assuming they dropped 100% for every kill and were non-tradeable)

    As the person you responded to said, some people don't care for X weapon because they don't have X job/class levelled, so in this case they would just pass to the person who wanted it.



    Again as the person you quoted said there is a big difference between skill and a time sink.

    If you are pretending this games boss encounters are harder than WoW's you need to go and play WoW again.. assuming you ever have of course.

    I played WoW for 4-5 years and it definitely felt good to get the item you wanted, obviously I'm not talking about dungeon content, I mean the raid content.

    Most people play wow, do a few dungeons and think they know it all, try some of the hard mode stuff and see how far you get.
    Lol, i played it and did endgame stuff ice crown raids, the colosseum thing, etc. Yeah there were a few things that you felt good aquiring, but as you may read what theyre proposing is making the best gear that even in WoW was hard to get to be like the gear obtainable with emblems, the next thing i expect them to say is that is not fair that Darklight gear is too hard to get so change the drop rate.

    Ifrit weapons are the best in game so moogle (in some classes) and so will be the garuda ones, im saying just fix the loot system, let us give the items we dont need to others, that will surely make things faster for everyone i got the weapon that i already had several times, so yeah fix that and everything solve, totems and charms should be left as they are, but thats my op.

    Well thats the last i say about this matter, i made my points...
    (0)

  9. #269
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by elreed View Post
    Ifrit weapons are the best in game so moogle (in some classes) and so will be the garuda ones, im saying just fix the loot system, let us give the items we dont need to others, that will surely make things faster for everyone i got the weapon that i already had several times, so yeah fix that and everything solve, totems and charms should be left as they are, but thats my op.

    Well thats the last i say about this matter, i made my points...
    I can appreciate that, but from a development point of view they have to make this content last, if they make weapons passable they would have to lower the drop rate on weapons so that the content lasted longer.

    or

    Alternatively they could make the tokens drop 100% non-tradeable and have a similar time sink (except with this you actually feel that each fight you are earning something and slowly working you way towards something)

    If you look at situation one its all based on luck, look at situation 2 and its all based on how much work you want to put in.
    (1)

  10. #270
    Player
    Holland's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa ^^
    Posts
    751
    Character
    Holland Stark
    World
    Faerie
    Main Class
    Marauder Lv 24
    Hello Director/producer Yoshida here

    Just writing to let you know that no further changes are planned for the drop rates of the primal weapons.

    Have fun getting those drops!
    (1)

    Signature provided by grausekopf ~ Thank you ^^
    Quote Originally Posted by Hikozaemon View Post
    Thanks for the 5 ifrits canes Yoshi i can build a life raft and use them to float to another mmo.

Page 27 of 60 FirstFirst ... 17 25 26 27 28 29 37 ... LastLast