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  1. #211
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by darkstarpoet1 View Post
    the problem with the primal drop system is the fact that some people may get what they are after on the first day, but others may run that for months and still not get it and them see it thrown away countless times.
    I started to post earlier but I didn't, but while I wait for my party to fill I'll see how much I can manage. :P Just as an example, there was this guy on Ridill that was really sweet/helpful and was very good at teaching people the Ifrit fight--i've seen him turn ~20+ people completely around, from dead weight that just eats raises to #2-3 DPSers in the fight. He did over 150 fights with a few duplicate weapons and barely any totems, and though he did have 10 totems he was trying to save them for the last weapon (since his luck was so awful anyway, I don't blame him). However, of those people he basically taught how to play, probably 5-10 are 7/7 now. I haven't seen him since just before 1.21, though, so no clue if he ever made it.

    Too much luck, and not enough reward for dedication/experience/repetition...
    (5)

  2. #212
    Player
    Vire's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    86
    Character
    Vire Darksteel
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    well this is part of the problem. some people may get very lucky and get the item they want, but others luck could be completely the opposite. the static i run with the bard in our group has yet to get the bow and the tank has yet to get the sword. there's been multiple times that we have dropped both of those. we've beaten ifrit over 450 times and still those 2 do not have those weapons for their main class.

    the problem with the primal drop system is the fact that some people may get what they are after on the first day, but others may run that for months and still not get it and them see it thrown away countless times.
    Just save your breath logic and common sense has left this thread 10 pages ago.


    Quote Originally Posted by Mychael View Post
    I started to post earlier but I didn't, but while I wait for my party to fill I'll see how much I can manage. :P Just as an example, there was this guy on Ridill that was really sweet/helpful and was very good at teaching people the Ifrit fight--i've seen him turn ~20+ people completely around, from dead weight that just eats raises to #2-3 DPSers in the fight. He did over 150 fights with a few duplicate weapons and barely any totems, and though he did have 10 totems he was trying to save them for the last weapon (since his luck was so awful anyway, I don't blame him). However, of those people he basically taught how to play, probably 5-10 are 7/7 now. I haven't seen him since just before 1.21, though, so no clue if he ever made it.

    Too much luck, and not enough reward for dedication/experience/repetition...
    But don't you get it? ITS SO EASY TO GET 7/7 just run it 250 times duh. Easy mode. Make sure you stack black mages so no one has to move for the whole fight except for eruptions and the whm don't have to heal anyone but the war your gonna bring. And get ready to spend 3 and a half days doing ifrit real game time played!
    (1)
    Last edited by Vire; 03-30-2012 at 02:02 PM.

  3. #213
    Player
    Nox's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    141
    Character
    Nox Ruo
    World
    Sargatanas
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Mireille View Post
    I don't like the drop rate, but this I do not agree with. This very system worked in dynamis for years even with a crappy drop rate, but we need a lot pass system in XIV that allows people to pass what they don't need to those who do. Its the lack of such a system that makes the drop rate so problematic. They should be able to fix it so items from chests go into the loot list, and not directly into inventory.
    this is also extremely true, This alone will almost instantly fix this entire issue imo. It's what they should have done in the first place. Nothing makes people more angry than seeing someone who already has the lance get it again, and again, and again... while the players that don't have it don't get it. ~_~
    (3)

  4. #214
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    the server should recognize what items we have in these situations, so we wont have to worry about getting the same RARE/EX things multiple times.
    (3)

  5. #215
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Wevlum View Post
    You can't dumb down what's already retarded. How can you claim repeating the same fight 500 times is challenging. I can do Ifrit on god damn autopilot by now. Again, a challenging fight is challenging, the same fight 500 times isn't challenging it's tedious.

    As for working for drops sure that's fine but can we have visible progress with each run please, not just hoping pigs suddenly grow wings and fly when we check the chest?
    So you want the WoW way? now we have totems or nuts to get a weapon, so you say that just to do it you deserve having all in 1 time? im not saying that i agree that we cant have our drops sooner with a simple and already easy to do fight, hell i would love to have the greed/need system, we would have the drops already if at least we had the loot list give option, but i wont agree with dumbing down drop rates, in games like WoW (i played it for 2 to 3 years) right after a patch is released you only needed to wait 2 weeks to have everything, theres no achievement there, right now if i see a guy/gal with darklight gear i know what theyve done, it feels great having a piece not easily obtained.

    When you talk about MMOs you have to talk about time sinks, no dumb ones but some that require time and skill, Sky was even an achievement by itself (i really hope they change the areas of primals more like an unlockable area) you had to do lots of stuff before getting there, then you had to farm items in order to get the NM pop, and then after all that you had to kill it and then if you were lucky you could get a bad ass item, if not you had to do it all over again, and those NMs had several items to get your gear, so there was lot of luck on that, yeah it sucks for some but the content itself was interesting and took time and skill to achieve what you wanted.

    If i wanted a game that i can finish in one week or weekend i wouldnt be playing an MMORPG i would be playing an offline RPG, im the type of guy that prefers difficulty over drop rate but in this case i dont think 250 fights is too much im not saying that in those 250 wins there wasnt any drop, there were a lot of drops weapons and totems but not for me, ive played with a lot of people sometimes we wiped sometimes ppl that joined and were doing that fight for second time they had luck and got a weapon that i was looking for. At the end is luck 2 weeks ago we won for the first time Cutters Cry and i got Darklight Caligae some people havent seen any of those drops and done it more times than me....
    (1)

  6. #216
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    (250 fights x 5-10 minutes per fight) + (250 fights x re-entry timer for ifrit).... you REALLY don't think that's too much Elreed?
    (2)

  7. #217
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,272
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Jinko View Post
    Because that would be too easy, everyone would be 7/7 in 2 weeks.

    If SE allowed this they would make the drop rates even lower anyway which kind of defeats the purpose.

    That's the beauty of a token system you can get 1 token every time and still walk away with something.
    So how many fights then should one have to do to get the ONE weapon they want? Not 7/7 just one.


    Just so you know in ALL the Primal fights I've done so far this is roughly my rewards:

    1 Ifrit's Bow (Archer was rank 26 at the time)
    3 Kupo Nut Charms (Technically I had 4 but i passed one to a friend who needed it to be 7/7 on moogle)
    6.5 Stacks of DM


    Now, the friends I helped do the fights 3 of them are 7/7 on both primals. I have One weapon...never got a duplicate.

    There are 2 sides to this crappy drop rate. (One person in my ls got the weapon he wanted on first win) But, since I can't solo Ifrit or Moogle, the reward shouldn't be a 'solo' reward. The group should decide who gets it, not the game. This is why I think the todem system needs to go. We're adults, we can handle sorting out who deserves what.

    I don't mind having to work at a battle or fight to learn it. I don't even mind having to do it over and over to get drops/get people what they need and want. But pushing over 100+ battles against one Primal and still having players on your team who have nothing to show for it is absurd.
    (5)
    Last edited by Kinseykinz; 03-30-2012 at 02:52 PM.

  8. #218
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by Kinseykinz View Post
    Also, since I can't solo Ifrit or Moogle, the reward shouldn't be a 'solo' reward. The group should decide who gets it, not the game.
    This is probably the most agreed-upon statement in forum history... I'm just wondering, as much as people have asked for it, has there ever been a dev response about it?

    *Edit:* Not trying to hate on the devs, I just really don't know. >.>
    (2)

  9. #219
    Player

    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    114
    IMO , drop rate of totem should be 100% drop for 1 run
    but not to all ppl in party but just for 1 person
    means 1 totem for 1 runs
    ( not to make it too easy if it drop to everyone)
    and if you're lucky enough it will drop more than 1 totem for 1 run
    ( to others or maybe same person )
    and if you're damn lucky you'll get weapon.

    About duplicate items make it no drops to someone who already got it and have in inventory
    or maybe make it not drop to self just put it in loot that way will be easier.

    I do Ifrit over 200 runs and get all weapons 7/7 before Moogle is coming ( never use totem )
    I do Moogle for about 100 runs and get all 7/7 weapons without using nutcharm
    ( while 1 guy in my party get 7/7 within 20 run )

    I wonder , while someone can get over with why the others still complaining.
    (0)

  10. #220
    Player
    Pandastirfry's Avatar
    Join Date
    Aug 2011
    Location
    Under a pile of rubble that was Ul'dah
    Posts
    586
    Character
    Meneyota Kunyaa
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    my personal opinion....the totem should be the reward for "Ifrit Bleeds, we can kill it" rather than a paltry amount of gil

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