Quote Originally Posted by Rukkirii View Post
Hello everyone!

We looked into increasing the drop rate and allowing each party member to receive a inferno totem or kupo nut charm with each winning encounter, but instead of touching up on the drop rate, we decided to make adjustments to the number of required totems and nut charms.

In patch 1.22, the below changes are what we have planned:
  • Inferno Totems: 10 → 5
  • Kupo Nut Charms: 20 → 10

The reason we decided on this change is because if we changed the drop rate, there would still be unlucky players who would complain that they can't get an item, so we decided to not play with the drop rate and instead just change the amount of items required for exchange for a weapon.
What about both lowering the required items -and- increase the drop rate? I get the impression there are a lot of players, like myself, who rarely get to even do the fights. My LS doesn't have enough active people who are even interested, and I am a busy person, so I've yet to run either. Knowing that a weapon is that far out of my reach, I don't see the point of even trying at all. If I thought it was doable within this lifetime, I might actively try to talk them into it. Heck, more people might want to do it if they felt it wasn't such an interminable grind.