Quote Originally Posted by Rukkirii View Post
Hello everyone!

We looked into increasing the drop rate and allowing each party member to receive a inferno totem or kupo nut charm with each winning encounter, but instead of touching up on the drop rate, we decided to make adjustments to the number of required totems and nut charms.

In patch 1.22, the below changes are what we have planned:
  • Inferno Totems: 10 → 5
  • Kupo Nut Charms: 20 → 10

The reason we decided on this change is because if we changed the drop rate, there would still be unlucky players who would complain that they can't get an item, so we decided to not play with the drop rate and instead just change the amount of items required for exchange for a weapon.
This is the most ass backwards logic I have seen. What is so hard about Saying if you get a weapon you get no totem, if you don't get a weapon you get a totem. Basic programming is simple

If A player gets A Weapon
Then T item = X
Else
T Item = 1

Really look at that amazing drop coding there

If players do not get totems then then get a weapon, I players don't get a weapon then they get a totem, after 10 runs they get 10 totems if they received 0 weapons, seriously if your programmers cannot figure this out then they need to have there heads examined and you need to stop low balling programmers and actually pay for decent ones.