The thing is, our current primal battles yield items that won't be available come 2.0. Primals will have a different purpose then, like the ability for Free Companies to summon them.I think the issue over totems/weapons is a short-sighted problem.
Really I think the dev's should be asking in what ways can they prolong this content and make it continually relevant even after people are content with weapons.
There should be substantial other reasons for doing primal battles to play down concern over drop rates.
Drawing a comparison with content from 11 (yet again),
a) players spammed primal battles for items and gil back in the day
b) you had to complete primal battles to obtain key items to access other primal fights (fenrir prime) (carbuncle prime)
(b) is similar in a way to how Einherjar operated, you cleared the lower battlefields to gain key items to access higher battlefields
I think this is something the devs should give consideration to. In that way, doing 50 runs on Ifrit would not be so bad (i guess) as you would need to clear it to access more indepth content
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