Quote Originally Posted by Rukkirii View Post
Hello everyone!

We looked into increasing the drop rate and allowing each party member to receive a inferno totem or kupo nut charm with each winning encounter, but instead of touching up on the drop rate, we decided to make adjustments to the number of required totems and nut charms.

In patch 1.22, the below changes are what we have planned:
  • Inferno Totems: 10 → 5
  • Kupo Nut Charms: 20 → 10


The reason we decided on this change is because if we changed the drop rate, there would still be unlucky players who would complain that they can't get an item, so we decided to not play with the drop rate and instead just change the amount of items required for exchange for a weapon.
This is terribly counter productive compared to just giving a turn in item drop on defeat of the primal. I'd rather kill it 20 times and get what I want than kill it 20 times and be lucky to get anything at all, or a weapon that I'm not going to use. SE: "Hmm, instead of a 100% drop rate on the item you can trade in that pretty much has the same drop rate as the weapons, let's just lower the amount that you need to get. That way people only need to do it 50 times instead of 100 if they're lucky".
^ in retrospect this is how they're thinking, when in reality you're gonna do it way more to get 5 - 10 of the item you need.

I don't really think they need to be 100% drop rate, but they should be much much higher than what they are. I mean you're basically trying to reward the player for participating in the fights, so why should the drop rate be so similar to the drop rate of the weapons? Just push it up by 35~40% so that way you're going to get one every few fights. That way you're still earning it, and that is definitely a way to keep players who haven't done it a ton or are new, to keep doing it until they get what they want. 10% chance of gear drop is great for new content, then up 10% for new content release and another 10% when level cap raises. That way by the time people aren't doing it any more, there's a 30% drop rate for gear if anyone does want to go back and maybe get a few they didnt have, even though they won't be good or worth anything really (or so that a new player can get it faster and keep on moving up, keeping them less frustrated and moving further into the game).

I hate to troll, but seriously, it's just a bad and counter productive idea.