Quote Originally Posted by Enma View Post
You're right, but they could think about a more intelligent drop system.

Again with this word "easy". Ifrit's fight is EASY, Moogle fight is EASY and evend Aurum Vale or Cutter's Cry are EASY. Why do you have problems about "EASY" when we talk about a rational drop system. (And with this I mean again that 100% drop rate for Totems/Nuts is not the only solution)
All those fights are EASY (yes that is within its own problem too being easy). Im saying a EASY drop rate to a already EASY fight is meh