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  1. #11
    Player
    Leonesaurus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    369
    Character
    Jerbird Leone
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Rukkirii View Post
    Hello everyone!

    We looked into increasing the drop rate and allowing each party member to receive a inferno totem or kupo nut charm with each winning encounter, but instead of touching up on the drop rate, we decided to make adjustments to the number of required totems and nut charms.

    In patch 1.22, the below changes are what we have planned:
    • Inferno Totems: 10 → 5
    • Kupo Nut Charms: 20 → 10


    The reason we decided on this change is because if we changed the drop rate, there would still be unlucky players who would complain that they can't get an item, so we decided to not play with the drop rate and instead just change the amount of items required for exchange for a weapon.
    I have to respectfully disagree, at least partially disagree with this decision, in my opinion.

    And this is the first time I've disagreed with any of the moderator posts openly, and its not for anything bad or anything, I just feel inclined to give some of my thoughts on the matter... dark matter... (sorry) >.<

    I just feel that the 100% drop-rate on totem/kupo nuts for every party member (or at least one guaranteed party member per win) should have been thrown in as well.

    To be honest, lowering Ifrit's totems from 10 -> 5 I think is very generous and very cool! Now I can work on getting 2 more new Ifrit weapons with the 7/10 I have stored up now. Just need to obtain 3 more totems for that to happen.

    Lowering Moogle from 20 -> 10 I think is a great improvement since 20 sounds pretty ridiculous considering the requirements to do that whole quest.

    I love fighting Ifrit whether I get a totem or weapon, or not, he's just fun as hell to play and getting exp afterwards for my crafting is so sweet! So I just wanted to throw that out there. Haven't played King Mog yet, so I can't comment on that, but I really do plan to for the first time tonight!! He looks like a lot of fun!

    But to be quite blunt, I do think this should be in a 1.21b sort of patch. I don't think waiting until the end of next month is going to make a lot of people too happy, but that fact that it is coming fairly soon is nice news none the less, and I'm grateful for it and future players who participate in the primal battles.

    Word of advice though to help out in the future: be very careful when setting up this Garuda primal battle in advance. Don't repeat the same mistakes three times in a row. Just think of the players in mind from a gamer's perspective when creating the requirements for drops and make it fun like the other two.

    I'm content with just about anything put into this game, but I can't say the same for others out there. But when I do see something out of place and not rightly 100% set in stone, I have to voice my opinion on the matter... dark matter... (sorry, did it again!) >.<
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    Last edited by Leonesaurus; 03-30-2012 at 06:30 AM.