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  1. #151
    Player
    Wevlum's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by elreed View Post
    Look i know you all like to have all the weapons as possible in the less time as possible, but do you really want to dumb down content? Im actually happy that the dev team said that Darklight gear wont be easily drop, if you put effort in something you should have a reward for that, thats why i feel that this dumbs down a lot the rewards, yeah i dont have all he ifrit weapons yet but its been a long time that those weapons were released and are still the best.

    If you make runs daily even if you're so unlucky you can get at least one totem, nut charm so if u need 10 well maybe in 10 days you can have enough items to trade a weapon and maybe another weapon droped in those 10 days, i think that people that are even saying that its unfair is the people who does 2-3 runs and then leaves it for a few days, i've done over 250 runs and i have 4/7 weapons even one i had to buy it because it had low drop rate, but im glad that i got it, i keep going there to get my axe i dont mind not having mage weapons.

    Maybe in 2.0 they will add the greed/need system and im glad they wont dumb down drop rate
    You can't dumb down what's already retarded. How can you claim repeating the same fight 500 times is challenging. I can do Ifrit on god damn autopilot by now. Again, a challenging fight is challenging, the same fight 500 times isn't challenging it's tedious.

    As for working for drops sure that's fine but can we have visible progress with each run please, not just hoping pigs suddenly grow wings and fly when we check the chest?
    (5)
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

  2. #152
    Player
    Vire's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    86
    Character
    Vire Darksteel
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Thanos View Post
    Theres really nothing to explain. Even if they change the drop rate there is a chance that you do 50 runs and still get nothing which will result in unlucky players QQing. Not hard to understand that statement.

    They lowered the requirements so half of what was needed before so thats good enough.
    I don't know what is so hard to understand about this. They decided that giving a 100% drop rate on totems would make unlucky players complain. You can not be unlucky if you get something every time. If you can beat ifrit 10 times you can beat him 20 or 30 or 50 or 200 its not hard after you figure him out its not some great achievement. People stop running ifrit because they are so sick of the fight after 80 times and they finaly get the 2 weapons they want and generally don't go back. That is your problem not the drop rate. Make a reason for people who have there weapons to go back its really simple.
    (1)

  3. #153
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    422
    Quote Originally Posted by Thanos View Post
    Theres really nothing to explain. Even if they change the drop rate there is a chance that you do 50 runs and still get nothing which will result in unlucky players QQing. Not hard to understand that statement.

    They lowered the requirements so half of what was needed before so thats good enough.
    Thank you for your explanation. Now I can say that is a wrong argument. Increasing drop rate is not the only solution they have. If so many people complain about it, there is a reason...
    (2)

  4. #154
    Player
    Kyri's Avatar
    Join Date
    Mar 2011
    Location
    (waiting to claim squatter rights on minatos house) (Update:HAHAHAHA I actually did! ♥Minato XD)
    Posts
    846
    Character
    Kyri Sagitta
    World
    Balmung
    Main Class
    Alchemist Lv 80
    I just stopped doing them ^^:
    (3)

    http://www.youtube.com/watch?v=ueodAjWZ0A4
    Ah, but will facing north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? That is real the question! ~Fernehalwes~

  5. #155
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Rukkirii View Post
    Hello everyone!

    We looked into increasing the drop rate and allowing each party member to receive a inferno totem or kupo nut charm with each winning encounter, but instead of touching up on the drop rate, we decided to make adjustments to the number of required totems and nut charms.

    In patch 1.22, the below changes are what we have planned:
    • Inferno Totems: 10 → 5
    • Kupo Nut Charms: 20 → 10

    The reason we decided on this change is because if we changed the drop rate, there would still be unlucky players who would complain that they can't get an item, so we decided to not play with the drop rate and instead just change the amount of items required for exchange for a weapon.
    While lowering the amount tokens it takes to get weapons sounds good it is not Took me over 80 runs to get 10 tokens.

    I would like to see the following change. 100% drop on totem/nut (untradeable) and make them 15 or 10 tokens per weapon.
    (1)

  6. #156
    Player
    Thanos's Avatar
    Join Date
    May 2011
    Posts
    527
    Character
    Thanos Xiv
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    At the same time you cant have 100% drop rate on anything though.

    To me nothing in a MMO should come easy. You gotta work for it regardless if its a repetitive fight or some long stupid quest.
    (0)

  7. #157
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by CamAlch View Post
    This. Problem solved.

    But I am honestly surprised that the Primals drop weapons at all. I would have thought that with Yoshida wanting to keep crafters relevant that they would have had a hand in crafting the Primal Weapons.

    I would have liked to have seen Ifrit drop horn fragments that could be crafted into whichever of the 7 weapons you choose, or something to that effect.
    Yes x1000

    I'd be happy with any of the following:
    A) Allow Primal weapons to drop to loot lists so ppl aren't throwing multiples away while others are going at 0:150 (easy fix)

    -or-

    B) Kill all weapon drops and increase Totem/Nut drop rate to guaranteed 2+ per run (also easy to do)

    -or-

    C) Kill all totem/nut/weapon drops and have primals drop U/U crafting materials that can be forged into weapons (difficult to do pre 2.0, because no system in place for crafting U/U items)
    The 50% price drop is nice, but I would much prefer one of the above options.
    (0)

  8. #158
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Chinook View Post
    Why not push this into a 1.21b patch since you already announced it ?

    I see nerd rage incoming for people who recently exchanged totems/nuts or from the people who don't read the forums and wil exchange them in the next few weeks.

    It takes a lot of fights (and/or good friends) to gather 10 totems / 20 nuts, anyone who's been collecting them for more than one weapon is stuck waiting until 1.22 (unless they like to see their time wasted).
    They're going to keep doing this every time a new Primal is released, that's the trend. When Moogle was released, Ifrit needed 10. Now that Garuda will be released, Moogle is going down to 10 and Ifrit is going down to 5. I'm assuming 5 will likely be the lowest, and more will hit 5 needed as more Primals are released.
    (0)

  9. #159
    Player
    Cichy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    515
    Character
    Lucy Lestat
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    ya this is still crap, should be original number but 100% drop on totem or nut
    (1)

  10. #160
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Thanos View Post
    At the same time you cant have 100% drop rate on anything though.

    To me nothing in a MMO should come easy. You gotta work for it regardless if its a repetitive fight or some long stupid quest.
    Even XI had plenty of mobs who drops stuff 100% of the time spew that bs plenty of mmos have 100% drop rates on stuff no one is asking for free hand outs. I'm sure almost everyone in this thread is willing to kill ifrit 20 times if they knew on the 20th kill they was gonna get a weapon.
    (2)

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