Glad i saved all my nuts!
Glad i saved all my nuts!
Please give totems/nuts instead of dark matter thanksIf you're worried about people not going to Ifrit after they have all of their weapons (though who would want to?) then make the No-Lamp chest drop materia, high level potions, and maybe a chance at HQ crafted equipment. Or items you can turn in for GC seals or something.
Also even if the drop rate goes to 100% the kupo nut amount required should match the inferno totem amount required. No reason for them to be more expensive.
I'm really sorry you have decided to make this change. And I fear that you are going to request 20 Items for Garuda. The point is that people don't fight Moogle or Ifrit just for the RIDICOLOUS drop system. Users give you a lot of feedback about, but you are still not hearing...Hello everyone!
We looked into increasing the drop rate and allowing each party member to receive a inferno totem or kupo nut charm with each winning encounter, but instead of touching up on the drop rate, we decided to make adjustments to the number of required totems and nut charms.
In patch 1.22, the below changes are what we have planned:
- Inferno Totems: 10 → 5
- Kupo Nut Charms: 20 → 10
The reason we decided on this change is because if we changed the drop rate, there would still be unlucky players who would complain that they can't get an item, so we decided to not play with the drop rate and instead just change the amount of items required for exchange for a weapon.
EDIT:
"The reason we decided on this change is because if we changed the drop rate, there would still be unlucky players who would complain that they can't get an item" I need an explanation of this statement.
Last edited by Enma; 03-30-2012 at 05:40 AM.
^ Problem with MMORPG gamers today, you're right who would want to help others? That would be silly in a community based online game.
If there becomes too many sources for HQ gear outside of crafting or even high level materia (guild marks will run out) you kind of negate the reason to make it as it'll become largely common place and not worth making or selling anymore. This is how you ruin markets in MMOs.No-Lamp chest drop materia, high level potions, and maybe a chance at HQ crafted equipment. Or items you can turn in for GC seals or somethin
If it becomes 100% you would need a lot more for balance. It wouldn't make sense to need say 4 Nuts for your weapon @ 100% drop rate, since it's 100% drop you should be perfectly fine with it costing 10+ because you'll get one every battle.Also even if the drop rate goes to 100% the kupo nut amount required should match the inferno totem amount required. No reason for them to be more expensive.
That is a lie, i see ifrit shout everyday. Drops are perfecly right, why people want to get a weapon or totem per fight? It's just ridiculous and easy. More at this time that there aren't a lot of things to do in game...I'm really sorry you have decided to make this change. And I fear that you are going to request 20 Items for Garuda. The point is that people don't fight Moogle or Ifrit just for the RIDICOLOUS drop system. Users give you a lot of feedback about, but you are still not hearing...
I agree with this especially considering the Moogle weapons are mostly inferior to the Ifrit ones.
Oh and please please please make the CNJ/WHM weapons having healing stats this time.
This. Problem solved.
But I am honestly surprised that the Primals drop weapons at all. I would have thought that with Yoshida wanting to keep crafters relevant that they would have had a hand in crafting the Primal Weapons.
I would have liked to have seen Ifrit drop horn fragments that could be crafted into whichever of the 7 weapons you choose, or something to that effect.
Maybe on your server... I don't want to appear arrogant but beating Ifrit 1 time or 100 times it's the same (And come on guys, who now can't clear Ifrit battle?!). It's not harder but more annoying.
How many fights did you do? Just to know.
Last edited by Enma; 03-30-2012 at 05:52 AM.
Theres really nothing to explain. Even if they change the drop rate there is a chance that you do 50 runs and still get nothing which will result in unlucky players QQing. Not hard to understand that statement.I'm really sorry you have decided to make this change. And I fear that you are going to request 20 Items for Garuda. The point is that people don't fight Moogle or Ifrit just for the RIDICOLOUS drop system. Users give you a lot of feedback about, but you are still not hearing...
EDIT:
"The reason we decided on this change is because if we changed the drop rate, there would still be unlucky players who would complain that they can't get an item" I need an explanation of this statement.
They lowered the requirements so half of what was needed before so thats good enough.
While I do appreciate the amount being lessened, I don't understand how every member getting a totem per win can allow more bad luck than continuing to make totems and weapons randomly drop to whoever... how is it bad luck if I beat Ifrit 10x, get 10 totems, and pick my weapon? VS beating Ifrit 10x and getting dark matter every time while the other guy did the same 10x and got 3 weapons in a row or something.Hello everyone!
We looked into increasing the drop rate and allowing each party member to receive a inferno totem or kupo nut charm with each winning encounter, but instead of touching up on the drop rate, we decided to make adjustments to the number of required totems and nut charms.
In patch 1.22, the below changes are what we have planned:
- Inferno Totems: 10 → 5
- Kupo Nut Charms: 20 → 10
The reason we decided on this change is because if we changed the drop rate, there would still be unlucky players who would complain that they can't get an item, so we decided to not play with the drop rate and instead just change the amount of items required for exchange for a weapon.
I really do appreciate all the good SE is doing but I think you guys are still lost about just how BAD random number generators are and how they strangle your game in every way possible.
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