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  1. #141
    Player
    Kyra's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    384
    Character
    Kyra Narese
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Glad i saved all my nuts!
    (1)

  2. #142
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Please give totems/nuts instead of dark matter thanks If you're worried about people not going to Ifrit after they have all of their weapons (though who would want to?) then make the No-Lamp chest drop materia, high level potions, and maybe a chance at HQ crafted equipment. Or items you can turn in for GC seals or something.

    Also even if the drop rate goes to 100% the kupo nut amount required should match the inferno totem amount required. No reason for them to be more expensive.
    (3)

  3. #143
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    422
    Quote Originally Posted by Rukkirii View Post
    Hello everyone!

    We looked into increasing the drop rate and allowing each party member to receive a inferno totem or kupo nut charm with each winning encounter, but instead of touching up on the drop rate, we decided to make adjustments to the number of required totems and nut charms.

    In patch 1.22, the below changes are what we have planned:
    • Inferno Totems: 10 → 5
    • Kupo Nut Charms: 20 → 10

    The reason we decided on this change is because if we changed the drop rate, there would still be unlucky players who would complain that they can't get an item, so we decided to not play with the drop rate and instead just change the amount of items required for exchange for a weapon.
    I'm really sorry you have decided to make this change. And I fear that you are going to request 20 Items for Garuda. The point is that people don't fight Moogle or Ifrit just for the RIDICOLOUS drop system. Users give you a lot of feedback about, but you are still not hearing...

    EDIT:
    "The reason we decided on this change is because if we changed the drop rate, there would still be unlucky players who would complain that they can't get an item" I need an explanation of this statement.
    (8)
    Last edited by Enma; 03-30-2012 at 05:40 AM.

  4. #144
    Quote Originally Posted by Brannigan View Post
    Please give totems/nuts instead of dark matter thanks If you're worried about people not going to Ifrit after they have all of their weapons (though who would want to?)
    ^ Problem with MMORPG gamers today, you're right who would want to help others? That would be silly in a community based online game.

    No-Lamp chest drop materia, high level potions, and maybe a chance at HQ crafted equipment. Or items you can turn in for GC seals or somethin
    If there becomes too many sources for HQ gear outside of crafting or even high level materia (guild marks will run out) you kind of negate the reason to make it as it'll become largely common place and not worth making or selling anymore. This is how you ruin markets in MMOs.

    Also even if the drop rate goes to 100% the kupo nut amount required should match the inferno totem amount required. No reason for them to be more expensive.
    If it becomes 100% you would need a lot more for balance. It wouldn't make sense to need say 4 Nuts for your weapon @ 100% drop rate, since it's 100% drop you should be perfectly fine with it costing 10+ because you'll get one every battle.
    (0)

  5. #145
    Player
    vax's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    506
    Character
    Vax Redrick
    World
    Mateus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Enma View Post
    I'm really sorry you have decided to make this change. And I fear that you are going to request 20 Items for Garuda. The point is that people don't fight Moogle or Ifrit just for the RIDICOLOUS drop system. Users give you a lot of feedback about, but you are still not hearing...
    That is a lie, i see ifrit shout everyday. Drops are perfecly right, why people want to get a weapon or totem per fight? It's just ridiculous and easy. More at this time that there aren't a lot of things to do in game...
    (1)

  6. #146
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Brannigan View Post
    Also even if the drop rate goes to 100% the kupo nut amount required should match the inferno totem amount required. No reason for them to be more expensive.
    I agree with this especially considering the Moogle weapons are mostly inferior to the Ifrit ones.

    Oh and please please please make the CNJ/WHM weapons having healing stats this time.
    (0)

  7. #147
    Player
    CamAlch's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    103
    Character
    Camrahn Alchierard
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Godking View Post
    I could care less about the horrible drop rate. I'm sure others will agree with me when I say just change it so it goes in the loot bag. That's all it needs.
    Quote Originally Posted by Treach View Post
    Being able to give your 15th ifrits bow to the archers/bards who are 0/150 would solve alot of things imo.
    This. Problem solved.

    But I am honestly surprised that the Primals drop weapons at all. I would have thought that with Yoshida wanting to keep crafters relevant that they would have had a hand in crafting the Primal Weapons.

    I would have liked to have seen Ifrit drop horn fragments that could be crafted into whichever of the 7 weapons you choose, or something to that effect.
    (5)

  8. #148
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    422
    Quote Originally Posted by vax View Post
    That is a lie, i see ifrit shout everyday. Drops are perfecly right, why people want to get a weapon or totem per fight? It's just ridiculous and easy. More at this time that there aren't a lot of things to do in game...
    Maybe on your server... I don't want to appear arrogant but beating Ifrit 1 time or 100 times it's the same (And come on guys, who now can't clear Ifrit battle?!). It's not harder but more annoying.

    Quote Originally Posted by vax View Post
    That is a lie, i see ifrit shout everyday. Drops are perfecly right, why people want to get a weapon or totem per fight? It's just ridiculous and easy. More at this time that there aren't a lot of things to do in game...
    How many fights did you do? Just to know.
    (2)
    Last edited by Enma; 03-30-2012 at 05:52 AM.

  9. #149
    Player
    Thanos's Avatar
    Join Date
    May 2011
    Posts
    527
    Character
    Thanos Xiv
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Enma View Post
    I'm really sorry you have decided to make this change. And I fear that you are going to request 20 Items for Garuda. The point is that people don't fight Moogle or Ifrit just for the RIDICOLOUS drop system. Users give you a lot of feedback about, but you are still not hearing...

    EDIT:
    "The reason we decided on this change is because if we changed the drop rate, there would still be unlucky players who would complain that they can't get an item" I need an explanation of this statement.
    Theres really nothing to explain. Even if they change the drop rate there is a chance that you do 50 runs and still get nothing which will result in unlucky players QQing. Not hard to understand that statement.

    They lowered the requirements so half of what was needed before so thats good enough.
    (0)

  10. #150
    Player
    Riaayo's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Twin Adder
    Posts
    144
    Character
    Ria Ayo
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rukkirii View Post
    Hello everyone!

    We looked into increasing the drop rate and allowing each party member to receive a inferno totem or kupo nut charm with each winning encounter, but instead of touching up on the drop rate, we decided to make adjustments to the number of required totems and nut charms.

    In patch 1.22, the below changes are what we have planned:
    • Inferno Totems: 10 → 5
    • Kupo Nut Charms: 20 → 10

    The reason we decided on this change is because if we changed the drop rate, there would still be unlucky players who would complain that they can't get an item, so we decided to not play with the drop rate and instead just change the amount of items required for exchange for a weapon.
    While I do appreciate the amount being lessened, I don't understand how every member getting a totem per win can allow more bad luck than continuing to make totems and weapons randomly drop to whoever... how is it bad luck if I beat Ifrit 10x, get 10 totems, and pick my weapon? VS beating Ifrit 10x and getting dark matter every time while the other guy did the same 10x and got 3 weapons in a row or something.

    I really do appreciate all the good SE is doing but I think you guys are still lost about just how BAD random number generators are and how they strangle your game in every way possible.
    (1)

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