Quote Originally Posted by Rukkirii View Post
Hello everyone!

We looked into increasing the drop rate and allowing each party member to receive a inferno totem or kupo nut charm with each winning encounter, but instead of touching up on the drop rate, we decided to make adjustments to the number of required totems and nut charms.

In patch 1.22, the below changes are what we have planned:
  • Inferno Totems: 10 → 5
  • Kupo Nut Charms: 20 → 10

The reason we decided on this change is because if we changed the drop rate, there would still be unlucky players who would complain that they can't get an item, so we decided to not play with the drop rate and instead just change the amount of items required for exchange for a weapon.
While I do appreciate the amount being lessened, I don't understand how every member getting a totem per win can allow more bad luck than continuing to make totems and weapons randomly drop to whoever... how is it bad luck if I beat Ifrit 10x, get 10 totems, and pick my weapon? VS beating Ifrit 10x and getting dark matter every time while the other guy did the same 10x and got 3 weapons in a row or something.

I really do appreciate all the good SE is doing but I think you guys are still lost about just how BAD random number generators are and how they strangle your game in every way possible.