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  1. #131
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by ssppiikkeeyy View Post
    drop rate would still be better i think. i done ifrit 73 runs and got 1 totem no weapon drop the rate is beyond to low, this is nice if the totem would acully drop.
    Look i know you all like to have all the weapons as possible in the less time as possible, but do you really want to dumb down content? Im actually happy that the dev team said that Darklight gear wont be easily drop, if you put effort in something you should have a reward for that, thats why i feel that this dumbs down a lot the rewards, yeah i dont have all he ifrit weapons yet but its been a long time that those weapons were released and are still the best.

    If you make runs daily even if you're so unlucky you can get at least one totem, nut charm so if u need 10 well maybe in 10 days you can have enough items to trade a weapon and maybe another weapon droped in those 10 days, i think that people that are even saying that its unfair is the people who does 2-3 runs and then leaves it for a few days, i've done over 250 runs and i have 4/7 weapons even one i had to buy it because it had low drop rate, but im glad that i got it, i keep going there to get my axe i dont mind not having mage weapons.

    Maybe in 2.0 they will add the greed/need system and im glad they wont dumb down drop rate
    (1)

  2. #132
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Molly_Millions View Post
    Those lucky bastards, I've fought him probably 200 times and have 2 totems and 1 weapon.
    Now I know how bad the drops on those are.... must of been subligar power... 5 Ifrit runs first time I tried Ifrit - 1 weapon (cane) and 3 totems....
    (1)

  3. #133
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Reinheart View Post
    Now I know how bad the drops on those are.... must of been subligar power... 5 Ifrit runs first time I tried Ifrit - 1 weapon (cane) and 3 totems....
    oh, I've got a ton of Ifrit canes. Whole lot of good that does me though.
    (1)

  4. #134
    Player
    Vire's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    86
    Character
    Vire Darksteel
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Reinheart View Post
    Now I know how bad the drops on those are.... must of been subligar power... 5 Ifrit runs first time I tried Ifrit - 1 weapon (cane) and 3 totems....
    You can't take a sample size of one and then say the rest are just unlucky. You have to look over a large body of data really anything under 100 its to small a sample size to have a proper margin of error but with 50 kill you should have a pretty good idea what drop rates are actually like.
    (0)

  5. #135
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Killed him once and got 1 totem, omg 100% drop rate confirmed.
    (8)

  6. #136
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Vire View Post
    You can't take a sample size of one and then say the rest are just unlucky. You have to look over a large body of data really anything under 100 it to small a sample size to have a proper margin of error but with 50 kill you should have a pretty good idea what drop rates are actually like.
    Yep I agree, it was just me and my wifes first time run we went to Ifrit and we both got weapon + totems while others didn't get anything and I didn't pay too much attention to the drop rates info on the forums so I thought that was normal then, kind of feel bad for others that was there... maybe should of passed the totem but then later wife and I talked about how it would of been better if wife or I passed the totems to each other to get other weapon we wanted.

    Quote Originally Posted by Jynx View Post
    Killed him once and got 1 totem, omg 100% drop rate confirmed.
    LOL grats
    (1)

  7. #137
    Player
    ssppiikkeeyy's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Spikey Sato
    World
    Ragnarok
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Sigmakan View Post
    Can I have some of your DM? I'm starting to run low
    lol yes u may i have 23 stacks of it atm lol
    (1)
    Spikey Sato
    CEO ~ Project Evolutionz
    Gamer of the Year 2010/2011, Walked Away First Place

    Yes I'm Irish, Yes I Drink Alot & Yes I Do Play A Lalafell On FFXIV! What's Your Point?

    Spikey's Gaming Work -> http://www.imdb.com/name/nm4359860/

  8. #138
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Rukkirii View Post
    Hello everyone!

    We looked into increasing the drop rate and allowing each party member to receive a inferno totem or kupo nut charm with each winning encounter, but instead of touching up on the drop rate, we decided to make adjustments to the number of required totems and nut charms.

    In patch 1.22, the below changes are what we have planned:
    • Inferno Totems: 10 → 5
    • Kupo Nut Charms: 20 → 10

    The reason we decided on this change is because if we changed the drop rate, there would still be unlucky players who would complain that they can't get an item, so we decided to not play with the drop rate and instead just change the amount of items required for exchange for a weapon.
    Should have been

    In patch 1.22, the below changes are what we have planned:
    • Inferno Totems: 100% drop rate - Untradeable
    • Kupo Nut Charms: 100% drop rate - Untradeable

    Quote Originally Posted by Answa View Post
    They said changing the drop rate, not adjusting it to 100%. Can't you understand that they're intentionally not changing it to 100% for a reason?
    Well I suppose if that reason is to be asinine and awkward.

    I don't know any modern MMO that requires you to kill something 100 times and not have something you want at least 1 of those times.

    Yoshi-p may as well make an achivement named
    LOL you suck - 100 primal kills and you still don't have a weapon. Lolololol
    (12)
    Last edited by Jinko; 03-30-2012 at 05:03 AM.

  9. #139
    Player
    RinMorikaze's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    75
    Character
    Rin Morikaze
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Jinko View Post
    Yoshi-p may as well make an achivement named
    LOL you suck - 100 primal kills and you still don't have a weapon. Trolololol
    Corrected that for you
    (3)
    ... you never saw it coming.

  10. #140
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by Rukkirii View Post
    Hello everyone!

    We looked into increasing the drop rate and allowing each party member to receive a inferno totem or kupo nut charm with each winning encounter, but instead of touching up on the drop rate, we decided to make adjustments to the number of required totems and nut charms.

    In patch 1.22, the below changes are what we have planned:
    • Inferno Totems: 10 → 5
    • Kupo Nut Charms: 20 → 10

    The reason we decided on this change is because if we changed the drop rate, there would still be unlucky players who would complain that they can't get an item, so we decided to not play with the drop rate and instead just change the amount of items required for exchange for a weapon.
    Lame. Should increase totem drop rate and lower that especially since it is older content now. Though the item drop rate itself should stay the same. After a good 50 runs I have only got 3 totems, and another 50+ prior to when totems dropped. Just saying.
    (1)

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