Its fine the way it is.
I dont want 100% drop rate on anything in a MMO.
Its fine the way it is.
I dont want 100% drop rate on anything in a MMO.
you may be right, only time will tell. If patterns persist, one day you will just go talk to the npc and he will give you the weapons.Knew this was going to happen when I was reading the JP rep post and translating lol.
Most likely because they are adding Garuda in 1.22 so 20 for Garuda, 10 for Moogle, 5 for Ifrit and later patch with next primal. __(next primal)__ 20, Garuda 10, Moogle 5, Ifrit 5 (or 3) is my guess.
Or in other words, your luck may still royally suck!Hello everyone!
We looked into increasing the drop rate and allowing each party member to receive a inferno totem or kupo nut charm with each winning encounter, but instead of touching up on the drop rate, we decided to make adjustments to the number of required totems and nut charms.
In patch 1.22, the below changes are what we have planned:
- Inferno Totems: 10 → 5
- Kupo Nut Charms: 20 → 10
The reason we decided on this change is because if we changed the drop rate, there would still be unlucky players who would complain that they can't get an item, so we decided to not play with the drop rate and instead just change the amount of items required for exchange for a weapon.
What's another 60 runs for 1 totem now that I need only 5 of them, right?
Better yet, maybe I get another duplicate I cannot trade or pass loot or exchange for GC seals /joy.
The new primal fight is soon to be introduced (Garuda) as well as the AF weapons. I love how the devs actually "think" ahead and reason that people will surely bother with this indefinitely when, frankly, you can do just as well in game with a crafted weapon that's been melded. I do admire the enthusiasm of completionists (in the lack of a better word).
Definition of SE logic
1. Seemingly improving something by making questionable or otherwise illogical choices.
2. Procuring a tedious solution as to stop RMT, but crippling the player instead.
3. A paradox.
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Send a /tell and bring your happy pills~!
You couldn't just walk to a cave and fight Byakko 50 times in a single day either.
Drop rates will reflect the difficulty over time to obtain the items. I'd rather the fights have longer lockouts do reflect a better drop rate but people feel they need to be able to smash their heads into a wall until they win and expect a prize right out the gate.
People are not expecting a prize right out of the gate. People expect to have something to show after they have killed a boss 40 times other then grade 5 dark matter. Not exaggerating I know some one who had 40 wins and 2 totems.You couldn't just walk to a cave and fight Byakko 50 times in a single day either.
Drop rates will reflect the difficulty over time to obtain the items. I'd rather the fights have longer lockouts do reflect a better drop rate but people feel they need to be able to smash their heads into a wall until they win and expect a prize right out the gate.
This last weekend I ran him 6 times we got one cudgel and nothing else besides dark mater and vampire plants. This is with 8 people using lamps each time. Just to make you understand how bad that is that is a 2% drop rate we got or 1/48.
Last edited by Vire; 03-30-2012 at 03:54 AM.
I still don't get why they don't allow the loot be able to be passed to another member if you got dupe, so much dupes seems to be going to waste ><
Does this mean after .22, totems required will be 1 and nuts required will be 5?... :/
They cut the number of totems and nuts in half needed for the fight.
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