Quote Originally Posted by Rukkirii View Post
Hello everyone!

We looked into increasing the drop rate and allowing each party member to receive a inferno totem or kupo nut charm with each winning encounter, but instead of touching up on the drop rate, we decided to make adjustments to the number of required totems and nut charms.

In patch 1.22, the below changes are what we have planned:
  • Inferno Totems: 10 → 5
  • Kupo Nut Charms: 20 → 10

The reason we decided on this change is because if we changed the drop rate, there would still be unlucky players who would complain that they can't get an item, so we decided to not play with the drop rate and instead just change the amount of items required for exchange for a weapon.
Or in other words, your luck may still royally suck!

What's another 60 runs for 1 totem now that I need only 5 of them, right?
Better yet, maybe I get another duplicate I cannot trade or pass loot or exchange for GC seals /joy.

The new primal fight is soon to be introduced (Garuda) as well as the AF weapons. I love how the devs actually "think" ahead and reason that people will surely bother with this indefinitely when, frankly, you can do just as well in game with a crafted weapon that's been melded. I do admire the enthusiasm of completionists (in the lack of a better word).

Definition of SE logic

1. Seemingly improving something by making questionable or otherwise illogical choices.

2. Procuring a tedious solution as to stop RMT, but crippling the player instead.

3. A paradox.