How about instead of giving us Level 5 Dark Matter, which is rather stupid easy to get, just gives us the Totems/Charms if we don't get weapons and call it a day?Hello everyone!
We looked into increasing the drop rate and allowing each party member to receive a inferno totem or kupo nut charm with each winning encounter, but instead of touching up on the drop rate, we decided to make adjustments to the number of required totems and nut charms.
In patch 1.22, the below changes are what we have planned:
- Inferno Totems: 10 → 5
- Kupo Nut Charms: 20 → 10
The reason we decided on this change is because if we changed the drop rate, there would still be unlucky players who would complain that they can't get an item, so we decided to not play with the drop rate and instead just change the amount of items required for exchange for a weapon.
This is still stupid. What you just said makes no sense. Why would players complain that they are unlucky if it drops a totem every time then there is no luck! You kill him and you make progress towards something. Make totems drop 50% and change it to 5 or give us 100% totem drops and leave it at 10. 70 runs for one fight is more then enough and your burning people out of your game. I have run Ifrit now 70 times and have gotten one weapon I needed and 6 totems. This is more then ridiculous and I can tell you if I have to run garuda over 100 times to get one item I think im going to move on from this game.Hello everyone!
We looked into increasing the drop rate and allowing each party member to receive a inferno totem or kupo nut charm with each winning encounter, but instead of touching up on the drop rate, we decided to make adjustments to the number of required totems and nut charms.
In patch 1.22, the below changes are what we have planned:
- Inferno Totems: 10 → 5
- Kupo Nut Charms: 20 → 10
The reason we decided on this change is because if we changed the drop rate, there would still be unlucky players who would complain that they can't get an item, so we decided to not play with the drop rate and instead just change the amount of items required for exchange for a weapon.
Edit: The reason is they want to slow people down on purpose so they don't run out of things to do. How about instead of punishing your players you go the other way and reward them. Make it so that people who have all the weapons have a reason to still run the content like for example being able to turn in primal weapons for seals. That way all the content dose not become outdated because you get exp for completing the quest and you can farm seals while helping newer players get their weapons.
I mean come on at least be honest with us here instead of just lying to our faces we are not stupid. This is not how you treat your customers who are showing a great deal of faith paying for the game that is suppose to be out in 2.0. Just tell us honestly why you didn't change the drop rates.
Last edited by Vire; 03-30-2012 at 03:30 AM.
Give us 100% token drop rate and go ahead and INCREASE the number needed to buy a weapon if worried they are too easily obtainable.... Leave the current weapon drop rate as a lucky bonus.
Hello everyone!
We looked into increasing the drop rate and allowing each party member to receive a inferno totem or kupo nut charm with each winning encounter, but instead of touching up on the drop rate, we decided to make adjustments to the number of required totems and nut charms.
In patch 1.22, the below changes are what we have planned:
- Inferno Totems: 10 → 5
- Kupo Nut Charms: 20 → 10
The reason we decided on this change is because if we changed the drop rate, there would still be unlucky players who would complain that they can't get an item, so we decided to not play with the drop rate and instead just change the amount of items required for exchange for a weapon.
The bolded text is how it is now, and how it will be regardless of how many totem/charms it takes for an item..... If people get a charm every win then how can they complain that they cant get an item? your logic is backwards. If it takes me 100 runs to get 10 totems its still gonna take me 50 to get 5 where as if i get one every run i could have all weapons in 70 runs. the way you have it now (and even with less item requirements, i could still take 100 runs to get the totems i need for a single weapon.) This solution is not the way to avoid complaints its just a band-aid so you can say "hey look we did something about it we are listnening"
As long as you won't complain about "having no reason to use the content" or "Everyone got all of their weapons so fast" sure, they can make everything 100% drop rate and only need to fight this once.
They said changing the drop rate, not adjusting it to 100%. Can't you understand that they're intentionally not changing it to 100% for a reason?The bolded text is how it is now, and how it will be regardless of how many totem/charms it takes for an item..... If people get a charm every win then how can they complain that they cant get an item? your logic is backwards. If it takes me 100 runs to get 10 totems its still gonna take me 50 to get 5 where as if i get one every run i could have all weapons in 70 runs. the way you have it now (and even with less item requirements, i could still take 100 runs to get the totems i need for a single weapon.) This solution is not the way to avoid complaints its just a band-aid so you can say "hey look we did something about it we are listnening"
what i wanna know is why the nuts cost 10, those things drop worse for me then the totems.
Knew this was going to happen when I was reading the JP rep post and translating lol.
Most likely because they are adding Garuda in 1.22 so 20 for Garuda, 10 for Moogle, 5 for Ifrit and later patch with next primal. __(next primal)__ 20, Garuda 10, Moogle 5, Ifrit 5 (or 3) is my guess.
I think it's pretty apparent now that they just refuse to admit that they don't want to let people get the weapons that easily because it means people will stop doing the content faster and therefore quit the game because there's nothing to do. I would argue though that there's quite a bit of other content besides primals to do at this point. And by the time these changes come (1.22) there will be even more content, and primal weapons may even be obsolete with the addition of AF weapons. So there's really no reason to delay us getting the weapons further.
Also would appreciate some clarity as to whether or not you will be able to obtain the weapons in 2.0 or if they are only available in the current version. If you can't obtain them in 2.0 then all the more reason to make it easier, as people will want them as a memento from the current version. Not to mention primal weapons will just become a vanity item in the future anyway as more powerful items are released.
Getting done faster = less chance of newer people getting a chance at it because everyone has their shit, so why would they help someone?
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.