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  1. #1
    Player
    Vire's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    86
    Character
    Vire Darksteel
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Rukkirii View Post
    Hello everyone!

    We looked into increasing the drop rate and allowing each party member to receive a inferno totem or kupo nut charm with each winning encounter, but instead of touching up on the drop rate, we decided to make adjustments to the number of required totems and nut charms.

    In patch 1.22, the below changes are what we have planned:
    • Inferno Totems: 10 → 5
    • Kupo Nut Charms: 20 → 10

    The reason we decided on this change is because if we changed the drop rate, there would still be unlucky players who would complain that they can't get an item, so we decided to not play with the drop rate and instead just change the amount of items required for exchange for a weapon.
    This is still stupid. What you just said makes no sense. Why would players complain that they are unlucky if it drops a totem every time then there is no luck! You kill him and you make progress towards something. Make totems drop 50% and change it to 5 or give us 100% totem drops and leave it at 10. 70 runs for one fight is more then enough and your burning people out of your game. I have run Ifrit now 70 times and have gotten one weapon I needed and 6 totems. This is more then ridiculous and I can tell you if I have to run garuda over 100 times to get one item I think im going to move on from this game.

    Edit: The reason is they want to slow people down on purpose so they don't run out of things to do. How about instead of punishing your players you go the other way and reward them. Make it so that people who have all the weapons have a reason to still run the content like for example being able to turn in primal weapons for seals. That way all the content dose not become outdated because you get exp for completing the quest and you can farm seals while helping newer players get their weapons.

    I mean come on at least be honest with us here instead of just lying to our faces we are not stupid. This is not how you treat your customers who are showing a great deal of faith paying for the game that is suppose to be out in 2.0. Just tell us honestly why you didn't change the drop rates.
    (31)
    Last edited by Vire; 03-30-2012 at 03:30 AM.

  2. #2
    Quote Originally Posted by Vire View Post
    This is still stupid. What you just said makes no sense. Why would players complain that they are unlucky if it drops a totem every time then there is no luck! You kill him and you make progress towards something. Make totems drop 50% and change it to 5 or give us 100% totem drops and leave it at 10. 70 runs for one fight is more then enough and your burning people out of your game. I have run Ifrit now 70 times and have gotten one weapon I needed and 6 totems. This is more then ridiculous and I can tell you if I have to run garuda over 100 times to get one item I think im going to move on from this game.

    Edit: The reason is they want to slow people down on purpose so they don't run out of things to do. How about instead of punishing your players you go the other way and reward them. Make it so that people who have all the weapons have a reason to still run the content like for example being able to turn in primal weapons for seals. That way all the content dose not become outdated because you get exp for completing the quest and you can farm seals while helping newer players get their weapons.

    I mean come on at least be honest with us here instead of just lying to our faces we are not stupid. This is not how you treat your customers who are showing a great deal of faith paying for the game that is suppose to be out in 2.0. Just tell us honestly why you didn't change the drop rates.
    lol you must have some bad luck. I started this game 2 months ago. got about 50 ifrit wins, got ifrit axe, bow, claws and have 6 totems :3
    (0)

  3. #3
    Player
    Vire's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    86
    Character
    Vire Darksteel
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Vire View Post
    This is still stupid. What you just said makes no sense. Why would players complain that they are unlucky if it drops a totem every time then there is no luck! You kill him and you make progress towards something. Make totems drop 50% and change it to 5 or give us 100% totem drops and leave it at 10. 70 runs for one fight is more then enough and your burning people out of your game. I have run Ifrit now 70 times and have gotten one weapon I needed and 6 totems. This is more then ridiculous and I can tell you if I have to run garuda over 100 times to get one item I think im going to move on from this game.

    Edit: The reason is they want to slow people down on purpose so they don't run out of things to do. How about instead of punishing your players you go the other way and reward them. Make it so that people who have all the weapons have a reason to still run the content like for example being able to turn in primal weapons for seals. That way all the content dose not become outdated because you get exp for completing the quest and you can farm seals while helping newer players get their weapons.

    I mean come on at least be honest with us here instead of just lying to our faces we are not stupid. This is not how you treat your customers who are showing a great deal of faith paying for the game that is suppose to be out in 2.0. Just tell us honestly why you didn't change the drop rates.
    I said this on page 12 by the way 37 pages later they still have us just chasing our tails. People are upset about this because garuda is going to be like this. Just explain the decision to us instead of just copy and pasting thanks for your understanding post.

    ps. Your not extending content people will stop running them even if they don't get there drops when they get so frustrated they stop doing them or worst quit the game.

    Many people who where upset with the second announcement are not upset because you guys decided to change it. People are upset because it went from getting a little better from this travesty of a loot system to right back to status quo. Which is why many of us are asking for an explanation of their philosophy because the devs saying one thing and doing another. The first post about this is a completely contradictory statement which made no sense and the second change makes even less sense. All in all your loot system is dumb we have explained why.
    (2)
    Last edited by Vire; 04-15-2012 at 09:23 AM.