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  1. #101
    Player
    Robbie's Avatar
    Join Date
    Jul 2011
    Location
    Thunderbird 5
    Posts
    49
    Character
    Rhaegar Targaryen
    World
    Balmung
    Main Class
    Warrior Lv 65
    Quote Originally Posted by Firon View Post
    I just hate how grindy this fight is. I mean for god sake i play monster hunter and i never had to kill any monster 120+ times to get 1 item that i want. Hell even XI was grindy and even for a full ls of 45 people never had to kill Byakko 120+ times to get 45+ Byakko pants i mean this drop system makes no sense whats so ever.

    It was like they was thinking lets make it like darkhold or we could do this stupid shit!
    Yeah and at least the drop rate on those pants were like 45% plus more stuff dropped that other people might want. This system has sucked since day one and has it never been addressed by the dev team as to why it is not like any other NM/dungeon/stronghold loot system. It's a big issue with the community you would think they would have came out with something to try and convince us it is nothing more than a time sink to stop people deactivating accounts until next patch, especially now that we are paying again.

  2. #102
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Quote Originally Posted by Arcell View Post
    While I agree, 20% drop rate does not mean 1 weapon every 5 kills. It just means each kill you've got a 20% chance which is completely independent of the results of any other kill.
    My 1 weap out of 5 kills was merely "statistically" speaking. Of course you can get that unlucky streak of 40 kills w/o drop.
    (0)

  3. #103
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    From all the reading, 70 kills for 7/7 weapons is the most reasonable and get most agreement here. I wish SE would take this into their ears for 1.22 Garuda fight...

    Can Any dev make a reply about this? or Must it be from JP forum post only?
    (3)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  4. #104
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    70 fights on Ifrit sounds reasonable, yeah. Let's say each time is a speedrun, so <10min, that alone makes 700minutes which equal 11h40min...this sounds fair for Ifrit. If you count the downtime of 15min between each fight and the taper farming, that easily keeps you busy for a while.

    If Nut charms are 100% as well, I'd tone that down from 20 to 15 Nuts for a weapon, since the fight takes longer than Ifrit and the weaps are not really "better".

    If Garuda is around the corner, I'd be ok with taking 20 tokens for one weapon for the beginning, just reduce it over time with upcoming patches to make it more accessible.
    (0)

  5. #105
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    422
    Yeah, probably this would be the only reasonable solution. Totem/Nut drop 100% to all members of the party and keep same drop rate for weapons.
    (0)

  6. #106
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Alise View Post
    From all the reading, 70 kills for 7/7 weapons is the most reasonable and get most agreement here. I wish SE would take this into their ears for 1.22 Garuda fight...

    Can Any dev make a reply about this? or Must it be from JP forum post only?
    I'm not even looking forward to garuda if they don't change it.
    (0)

  7. #107
    Community Rep
    Join Date
    Apr 2011
    Posts
    509
    Hello everyone!

    We looked into increasing the drop rate and allowing each party member to receive a inferno totem or kupo nut charm with each winning encounter, but instead of touching up on the drop rate, we decided to make adjustments to the number of required totems and nut charms.

    In patch 1.22, the below changes are what we have planned:
    • Inferno Totems: 10 → 5
    • Kupo Nut Charms: 20 → 10

    The reason we decided on this change is because if we changed the drop rate, there would still be unlucky players who would complain that they can't get an item, so we decided to not play with the drop rate and instead just change the amount of items required for exchange for a weapon.
    (59)
    Bethany "Rukkirii" Stout - Community Team

  8. #108
    Player
    Chinook's Avatar
    Join Date
    Mar 2011
    Posts
    450
    Character
    Chinook Sirocco
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Why not push this into a 1.21b patch since you already announced it ?

    I see nerd rage incoming for people who recently exchanged totems/nuts or from the people who don't read the forums and wil exchange them in the next few weeks.

    It takes a lot of fights (and/or good friends) to gather 10 totems / 20 nuts, anyone who's been collecting them for more than one weapon is stuck waiting until 1.22 (unless they like to see their time wasted).
    (11)
    Last edited by Chinook; 03-30-2012 at 02:58 AM.

  9. #109
    Player
    ssppiikkeeyy's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Spikey Sato
    World
    Ragnarok
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Rukkirii View Post
    Hello everyone!

    We looked into increasing the drop rate and allowing each party member to receive a inferno totem or kupo nut charm with each winning encounter, but instead of touching up on the drop rate, we decided to make adjustments to the number of required totems and nut charms.

    In patch 1.22, the below changes are what we have planned:
    • Inferno Totems: 10 → 5
    • Kupo Nut Charms: 20 → 10

    The reason we decided on this change is because if we changed the drop rate, there would still be unlucky players who would complain that they can't get an item, so we decided to not play with the drop rate and instead just change the amount of items required for exchange for a weapon.
    drop rate would still be better i think. i done ifrit 73 runs and got 1 totem no weapon drop the rate is beyond to low, this is nice if the totem would acully drop.
    (8)
    Spikey Sato
    CEO ~ Project Evolutionz
    Gamer of the Year 2010/2011, Walked Away First Place

    Yes I'm Irish, Yes I Drink Alot & Yes I Do Play A Lalafell On FFXIV! What's Your Point?

    Spikey's Gaming Work -> http://www.imdb.com/name/nm4359860/

  10. #110
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Quote Originally Posted by ssppiikkeeyy View Post
    drop rate would still be better i think. i done ifrit 73 runs and got 1 totem no weapon drop the rate is beyond to low, this is nice if the totem would acully drop.
    Can I have some of your DM? I'm starting to run low
    (7)

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