Right. If totems were 100% drop and you couldn't pass them then that's 10 wins per weapon which I think is completely reasonable. 70 wins for the entire set, I think that's more than fair. I mean if you can win 70 times, you've exhausted the content.
Sounds reasonable to me...
Even with a 20% drop rate (and un-passable) it would be better than what we have now.
Personally, I think they should have never had full weapon drops in the first place. It should have been just totems/nuts with a higher drop rate.
Nothing more frustrating than getting the same weapon 4+ times
I just hate how grindy this fight is. I mean for god sake i play monster hunter and i never had to kill any monster 120+ times to get 1 item that i want. Hell even XI was grindy and even for a full ls of 45 people never had to kill Byakko 120+ times to get 45+ Byakko pants i mean this drop system makes no sense whats so ever.
It was like they was thinking lets make it like darkhold or we could do this stupid shit!
Yeah and at least the drop rate on those pants were like 45% plus more stuff dropped that other people might want. This system has sucked since day one and has it never been addressed by the dev team as to why it is not like any other NM/dungeon/stronghold loot system. It's a big issue with the community you would think they would have came out with something to try and convince us it is nothing more than a time sink to stop people deactivating accounts until next patch, especially now that we are paying again.I just hate how grindy this fight is. I mean for god sake i play monster hunter and i never had to kill any monster 120+ times to get 1 item that i want. Hell even XI was grindy and even for a full ls of 45 people never had to kill Byakko 120+ times to get 45+ Byakko pants i mean this drop system makes no sense whats so ever.
It was like they was thinking lets make it like darkhold or we could do this stupid shit!
You couldn't just walk to a cave and fight Byakko 50 times in a single day either.
Drop rates will reflect the difficulty over time to obtain the items. I'd rather the fights have longer lockouts do reflect a better drop rate but people feel they need to be able to smash their heads into a wall until they win and expect a prize right out the gate.
People are not expecting a prize right out of the gate. People expect to have something to show after they have killed a boss 40 times other then grade 5 dark matter. Not exaggerating I know some one who had 40 wins and 2 totems.You couldn't just walk to a cave and fight Byakko 50 times in a single day either.
Drop rates will reflect the difficulty over time to obtain the items. I'd rather the fights have longer lockouts do reflect a better drop rate but people feel they need to be able to smash their heads into a wall until they win and expect a prize right out the gate.
This last weekend I ran him 6 times we got one cudgel and nothing else besides dark mater and vampire plants. This is with 8 people using lamps each time. Just to make you understand how bad that is that is a 2% drop rate we got or 1/48.
Last edited by Vire; 03-30-2012 at 03:54 AM.
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