Quote Originally Posted by xCid View Post
In the beginning you would have 1 member with 7/7, another member that was 0/7 and people in between. Totems where implemented to balance this out, so people could pass these items to people who weren't lucky enough to get drops. Thats there purpose in this game. A totem is valuable to a person who needs the weapons and has 0 value to someone 7/7, that person should of passed it and SE shouldn't reward people for having these. Reason it's just not needed in the game and SE shouldn't entice or reward players to keep these from players who need them. Pass these to people who need them don't be that kind of player if you know what I mean.

Everyone gaining a totem/nut every run is too many drops I mean what do you want? Most Ive seen is 4 totems on 1 run and if your stacking these on one player thats plenty. Before totems it was taking close to 200 kills to get 7/7, with totems most of the people in my ls got the rest of thier wepons in under 100 kills.
You know what I want? I just want a regular drop system like it is common in every game in the world. Don't give individual chests to each participant, make it one chest with 1-2 weapon drops at max, which can be random out of the 7 and let the GROUP decide who is gonna get which weapon.

It doesn't even have to be 1-2 weapons, it can be like an actual droprate of 20% or so...so 1 weap every 5 kills, but at least you decide who gets it!! That would just be an ordinary drop system like it is common and as it should be. Nothing has to drop 100%, in fact nothing should have 100% drop rate, but IF it drops, let the players decide who get's it...