Page 8 of 60 FirstFirst ... 6 7 8 9 10 18 58 ... LastLast
Results 71 to 80 of 593
  1. #71
    Player

    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    114
    I didn't see the problem about Primal drop myself .
    Since over 100 or maybe 200 runs of Ifrit & Moogle I've done to get all 7/7.

    Don't forget that you still got something that called "Totem" & "Nutcharm"
    The game now is easy why you demand it to be easier? I don't get it.

    IMO , I demand the Totem not to drop in loot list but instantly into inventory to avoid the give to other players , you guys just have to be more patient.
    (0)
    Last edited by Mirana; 03-21-2012 at 04:58 PM.

  2. #72
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    422
    Quote Originally Posted by Mirana View Post
    The game now is easy why you demand it to be easier? I don't get it.
    Asking to fix this horrible drop system, is not asking an easier game... Difficulty is not a matter of time.
    (2)

  3. #73
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    Darklight gear drop worse then Primal weapons anyway. So they should fix the primal drop rate already, because people will come and sink in this dungeons content instead :P

    Thought, instead of those luck-drop system. honestly nowadays some modern MMO trend is starting with achievement-drop system instead now.

    for example :
    -Kill Ifrit for the first time => get to choose first weapon.
    -Kill Ifrit for 10 times => get to choose second weapon.
    -Kill Ifrit for 20 times => get to choose third weapon.
    ...

    So the more greedy person will need to work more to get his collections, but it has mile stone to mark there so that he won't lose hope at his mid-way through. and Usually the idea for first kill to give first weapon is basically for a good memento for the first time wining, and also support for casual who not have much time and only do 1 class.



    (3)
    Last edited by Alise; 03-21-2012 at 07:01 PM.

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  4. #74
    Player

    Join Date
    Mar 2011
    Posts
    61
    Quote Originally Posted by Mirana View Post
    IMO , I demand the Totem not to drop in loot list but instantly into inventory to avoid the give to other players , you guys just have to be more patient.
    Are you for real? You wanna take this already bullshit system and make it actually worse by not letting us trade totems too?! What part of giving totems to others to help them you don't like exactly? Unless you mean each win = guaranteed 1 totem drop for everyone participating. And even then totems acquired by a 7/7 are still wasted.

    And it has ABSOLUTELY NOTHING to do with patience. Having to do the same content hundreds of times does not equal patience. It equals lost brain cells and extremely poor development company-wise. Am I impatient because I complain after beating Ifrit 50 times and getting not even 1 weapon to drop? Really?!

    And just laugh at your "easier game" comment. Ifrit already becomes easy after the first 10 battles. Fixing his drop system has nothing to do with the fight itself or its' difficulty.
    (2)

  5. #75
    Player
    Wevlum's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Mirana View Post
    I didn't see the problem about Primal drop myself .
    Since over 100 or maybe 200 runs of Ifrit & Moogle I've done to get all 7/7.

    Don't forget that you still got something that called "Totem" & "Nutcharm"
    The game now is easy why you demand it to be easier? I don't get it.

    IMO , I demand the Totem not to drop in loot list but instantly into inventory to avoid the give to other players , you guys just have to be more patient.
    Ok lets say reading War and Peace is difficult right? Now, imagine you have to read it 100 times. Is it more difficult? No, because you've already read the book and understand what it's about, you know what to expect, and you don't have to re-grasp the same concepts each time. Is it more tedious to read it 100 times? Yes, yes it is. DIFFICULTY IS NOT THE SAME AS TEDIOUS REPETITION!

    As for drawing out the content and getting people to help others that still need the fight, SE could do a hundred other things that are less soul crushing and demoralising. They could give GC seals with each fight (making primals a method of seal farming), they could add extra drops besides dark matter (DoH/DoL exp manuals, those Hymn stat reallocation items, MATERIA AND CATALYSTS etc), and if they did make the totems 100% drop rate for people who already have 7/7 weapons they could have some exchange system where you can exchange totems for gil/materia/items etc. Point is they can be clever about this instead of it just being tedious.
    (3)
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

  6. #76
    Player

    Join Date
    Dec 2011
    Posts
    8
    Really don't see any problem with current drop rates for Primals. Ifrit can be killed easily under 10mins and Moogle under 20mins. These fights are not hours long, if Ifrit was 1-2hr fight I would expect drop rate to be better. I remember spending months and months camping HNM's for certain items in FF11, maybe even years.

    People who are 7/7 and want to turn in tots and nuts for stuff.....Really? You should be passing these to other people in your party in need of them. These items were implemented to balance out the random nature of the drops. They are ment to passed and stacked on 1 party member until he/she gets 10 or 20 and shouldn't serve any other purpose.
    (0)

  7. #77
    Player
    Wevlum's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by xCid View Post
    Really don't see any problem with current drop rates for Primals. Ifrit can be killed easily under 10mins and Moogle under 20mins. These fights are not hours long, if Ifrit was 1-2hr fight I would expect drop rate to be better. I remember spending months and months camping HNM's for certain items in FF11, maybe even years.

    People who are 7/7 and want to turn in tots and nuts for stuff.....Really? You should be passing these to other people in your party in need of them. These items were implemented to balance out the random nature of the drops. They are ment to passed and stacked on 1 party member until he/she gets 10 or 20 and shouldn't serve any other purpose.
    The idea is everyone would gain totem/nut 100% every fight...that's why you could add an exchange system in order to keep people going to the fights since rather than relying on the pure goodness of people's hearts, they'd also have an incentive to keep helping once they hit 7/7.

    Also it isn't just 10 minutes. You have to farm the tapers needed and you need an 8 person party. Also fights have a cooldown between re-challenges as well as the fact you need to either anima to Grid between every run or run halfway across the world (this is why to hell with remove anima - although that's another debate).

    And if it was just 10 minutes? It still gets tedious after so many repeats due to the pure luck of drops.
    (0)
    Last edited by Wevlum; 03-21-2012 at 10:36 PM.
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

  8. #78
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    422
    Quote Originally Posted by xCid View Post
    Really don't see any problem with current drop rates for Primals.
    Good for you...
    (2)

  9. #79
    Player

    Join Date
    Dec 2011
    Posts
    8
    Quote Originally Posted by Wevlum View Post
    The idea is everyone would gain totem/nut 100% every fight...that's why you could add an exchange system in order to keep people going to the fights since rather than relying on the pure goodness of people's hearts, they'd also have an incentive to keep helping once they hit 7/7.
    You can get up to 5k exp for any class per fight. That's pretty good incentive, if you really need incentive to help ls mates with these fights. If your 7/7 I don't think your doing pick-up parties?

    I don't think SE should be giving us free stuff everytime we think we have something of value in our inventory, when in truth we don't. If your 7/7 and you have a totem in your inventory it's not valuable to you and SE shouldn't be give seals or gil for it.

    Theres 8 people on a team, its not 7 people helping 1 guy farm weapons and totems. Weapons are rewarded to a player and totems/nuts are rewarded to the team not individual players and should be distirbuted to the people who need them despite who it falls on.
    (0)

  10. #80
    Player
    Wevlum's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by xCid View Post
    You can get up to 5k exp for any class per fight. That's pretty good incentive, if you really need incentive to help ls mates with these fights. If your 7/7 I don't think your doing pick-up parties?

    I don't think SE should be giving us free stuff everytime we think we have something of value in our inventory, when in truth we don't. If your 7/7 and you have a totem in your inventory it's not valuable to you and SE shouldn't be give seals or gil for it.

    Theres 8 people on a team, its not 7 people helping 1 guy farm weapons and totems. Weapons are rewarded to a player and totems/nuts are rewarded to the team not individual players and should be distirbuted to the people who need them despite who it falls on.
    5k exp per fight is only for jobs 45+ and I doubt many people are taking level 45s into the Ifrit fight (even so, I'd say exping is faster). If you're not 45+ you get around 2k per run which is really not an incentive by itself to go do Ifrit. I also find it weird you assume I'm 7/7 on this and unwilling to help ls mates. If there were incentives to do Ifrit beyond 7/7 then people who are 7/7 would maybe do pickups which would only be a good thing I assume?

    Why shouldn't SE be giving us things for repeating Ifrit that aren't the weapons? They already give dark matter and vampire plant cuttings. You don't give a reason for why they shouldn't do this.

    Finally...everyone gaining at least 1 nut/totem 100% every run = more totems/nuts per person per run than the current passable nuts/totems. Also you assume everyone who does this is doing it in an LS? Are we completely ignoring pickup parties now? If you have a nice ls who's willing to drop everything to spend 10 hours grinding totems/nuts for you that's fantastic but not everyone has that luxury.

    I just wish we could move away from being forced to do content over and over again to a point where we *want* to do things like Ifrit again.
    (1)
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

Page 8 of 60 FirstFirst ... 6 7 8 9 10 18 58 ... LastLast