Loot Pool with Pass/Cast Lot Options... why does this even need to be discussed..
oh..
server limitations..
Loot Pool with Pass/Cast Lot Options... why does this even need to be discussed..
oh..
server limitations..
Bring Quality Notorious Monsters to FFXIV!
http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz
I didn't read the whole thread, but I gotta assume that people who did ifrit and got all there weapons long ago probably roll there eyes at threads like this. Do I have all the weapons? Yes. Did it take me 150 + runs? Probably. Did I do way more than half those runs with LS mates who regularly passed totems to each other and, if they had all 7 weapons, ran ifrit to exp crafts and such? Yes. My point is that people who complain about not getting certain drops from ifrit and moogle are, in my opinion, the same people that will never touch those battles again after they get the drop they want. These fights are fun and offer a lot more than just 7 drops. If you have a solid group of friends or a LS that is constantly growing with new people that need to learn how to do the fight and get the weapons too, you should have no problem getting the drops you want eventually. Try beating ifrit in 7 minutes. Try out damaging everyone no matter how long the fight lasts. Try leveling up some DoH and DoL to use the 4-5k exp you get from every battle. Honestly, once you have all the weapons, they loose there luster VERY quickly. If gettng them is the only thing you care about in this game or in these fights, then yes, you probably arent playing the right game....
I'll just quote this post in the original thread in advance free of charge. Now this will buy the dev. team another 3 months.We checked in with the dev. team about the drop rates of Inferno Totems and Kupo Nut Charms.
They let us know that they are looking into the following options for the drop rate adjustments:We would love to hear your feedback on the above two options. ^_^
- Increase the drop rate for both items
- Make them have 100% drop rate, but reduce the number that can be obtained at one time
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Fun is a thing with diminishing returns...do the same thing over and over and the fun in it will decrease, without question, it does happen and there is nothing you can do about it.I didn't read the whole thread, but I gotta assume that people who did ifrit and got all there weapons long ago probably roll there eyes at threads like this. Do I have all the weapons? Yes. Did it take me 150 + runs? Probably. Did I do way more than half those runs with LS mates who regularly passed totems to each other and, if they had all 7 weapons, ran ifrit to exp crafts and such? Yes. My point is that people who complain about not getting certain drops from ifrit and moogle are, in my opinion, the same people that will never touch those battles again after they get the drop they want. These fights are fun and offer a lot more than just 7 drops. If you have a solid group of friends or a LS that is constantly growing with new people that need to learn how to do the fight and get the weapons too, you should have no problem getting the drops you want eventually. Try beating ifrit in 7 minutes. Try out damaging everyone no matter how long the fight lasts. Try leveling up some DoH and DoL to use the 4-5k exp you get from every battle. Honestly, once you have all the weapons, they loose there luster VERY quickly. If gettng them is the only thing you care about in this game or in these fights, then yes, you probably arent playing the right game....
I personally got the "luck" that I got no problem with doing the same shit ten thousand times before they really start annoying me, but I can understand other people who don't want to do that.
Plus I took a break from the game between 1.18 and 1.20 so I completely missed the implementation of Ifrit and Moogle. In fact I only killed Ifrit 6 times and Moogle 7 times since I'm back and at least Ifrit wise I lucked out so far(6 Kills, 4 Totems, 1 Claw), Moogle is another story, 7 kills, 1 nut charm...
But yeah, just add weapons to loot list so they can be passed , cause in those 6 runs 2 Bows dropped for members who had it already so they were lost...
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