Some people seem to ignore that SE did the exact same thing for the 2 new dungeons as well now.

Sure, each chest after final boss has a "guaranteed" drop...but instead of making them a set 2 possible items per chest you get like on Darkhold, they added green common stuff that drops almost everytime AND the blue Darklight gear that roughly drops 1/10 times if not worse. Just think of the amount of runs you'd have to to get everyone their Darklight gear they need.

And unlike Primals, a dungeon run takes roughly 30min(if you go for speedrun <25)...so thats like 2 times as much time invested as on a primal fight with pretty much the same chance to get a darklight equip piece like a primal weapon, prolly worse even...

Like it was said before...SE is well aware of the fact that this loot and drop system is annoying, frustrating and highly unrewarding, but they keep it for exact that reason, cause it makes you go in there two hundred times, which gives them more time to stretch content...IMO still a bad decision...but what can you do...SE is not doing anything because they can't, but because they don't want to...so no point in complaining, as it will change nothing until SE thinks it's ok to "tweak" the loot system.

PS: A 100% drop chance on totem/nut charm would have been sufficient, but they just don't want to...