Made up a quick poll on the topic. Take it here.
Made up a quick poll on the topic. Take it here.
I have 0 moogle weps so i cant finish the survey <.<Made up a quick poll on the topic. Take it here.
I fixed it.
Just because it artificially extends the life of the content doesn't mean it's a good system though. If that is the true intention then they're simply trying to stretch short content with awful drop rates. Not a good way to go about it IMO.Why does it remain in place then? Check the current state of XIV, with little to no content at all... The only reason people are still doing Ifrit or Mog today is because (or thanks to) the bad drop system...
If we were to have a proper system which would in the end, raise the chance for players to obtain the weapon of their choice, then no one would even bother to do that content again (me the first). That's also why we never received a proper "dev answer" regarding this "issue" (more like game design decision), because DEVs can't say "Hey guys look, our game is so empty that we are forced to find stupid methods to virtually increase its lifetime..."
Modifying drop rate of existing content can be done without the need of a full maintenance... Yet nothing is done, because DEVs wants you to play the game this way.
At the very least, if they do nothing else, they should tweak the system so that if a player gets a drop that they already have, it is put into their loot list instead so that they may pass it to another player.
7/7 on both ifrit and moogle, got bored of both fights after the first 100 times.
Also people don't like getting drops here in this game, they prefer grinding it out 250+ times for all the weapons.
Server limitations, content extension, etc etc. They should just make it to where totems/nuts are guaranteed drop for every person every fight (assuming the have key item on hand), 10-20 per weapon. I think this would make the content last long enough.
I think each win should give out 1-2 weapons that goes into your loot and you're able to give to others if you don't want it. Though I'm sure we get these horrible drop rates for the weapons because SE are just compensating for lack of content. These bad drop rates give us more of a reason to keep playing.
Sorry, I would like to point out that I got ifrits harpoon and ifrits bow on my first two runs.
I never said it was good, it's not like I am enjoying it don't get me wrong... But we all know the drill. No proper content until 2.0 (could it be quantity or quality), so in the meantime everything is done on the dev side to keep player's busy with little. Meaning try and recycle things, make sure players do not advance too quickly etc.Just because it artificially extends the life of the content doesn't mean it's a good system though. If that is the true intention then they're simply trying to stretch short content with awful drop rates. Not a good way to go about it IMO.
At the very least, if they do nothing else, they should tweak the system so that if a player gets a drop that they already have, it is put into their loot list instead so that they may pass it to another player.
There are tons of way which don't require any effort from dev to make the system better and again nothing is done, why? This issue has been raised several times, across all regions. So either devs want you to play the game this way either... they want you to play the game this way. I don't see any other possibility here.
Antipika.
Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B
A better way to extend content would have been to make stronghold/Ifrit/Mog gear meldable and give them high drop rates. People would still run the fights numerous times, but not feel like it was so worthless. It also would give people with all weapons something to do.
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