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  1. #271
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    422
    Quote Originally Posted by Holland View Post
    Hello Director/producer Yoshida here

    Just writing to let you know that no further changes are planned for the drop rates of the primal weapons.

    Have fun getting those drops!
    No updates/fixes provided for 2.0?
    (1)

  2. 04-01-2012 04:17 AM
    Reason
    No longer applies.

  3. #272
    Player
    illriginalized's Avatar
    Join Date
    Dec 2011
    Posts
    289
    Character
    Illmortal Tyr
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Antipika View Post
    As if DEVs weren't aware of this issue, including Yoshida himself. Stop taking them for idiots :/ They played other MMORPGs, they know how it works and that the current system is crap..
    They may not be idiots... but they sure are slow. Drop rate % is one of the most easiest changes that can be made... especially when the issue is isolated to 1-2 specific instances. It's not like we're asking for every single mob of every single zone to have their drop rates changed.
    (1)

  4. #273
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Jinko View Post
    Primal Weapons aren't rare anyway.
    Only because SE gave ppl nothing better to do with their time than to farm Ifrit hundreds of times to get what they want. Just because they're not rare doesn't change the fact that they are supposed to be a "lucky drop"

    Besides, that doesn't mean we should make them easy to get or it'd completely defeat the purpose of primal weapons. Yes, everyone in the game should easily obtain the best weapons available because thats "fair". Please lol. As I said already the problem is lack of other really good options.

    Quote Originally Posted by DoubleEcho View Post
    Seriously? Primal weapons are not supposed to be something everyone gets? So only the "right" people get them correct? Come on now, that's a whole lot of smug in that statement.
    What in the world are you talking about lol. There was no smug in that statement, and I said nothing about the "right" ppl getting them. You are being way too sensitive. Idk if you're new to rpgs/mmorpgs but there are certain items that are "lucky drops". They are usually very powerful, but getting them is simply a matter of luck. It has nothing to do with "right" ppl or "ppl with the most time," it has everything to do with "luck". If you dont have it, you don't have it. Either waste more time trying for the weapon or find something else.

    Why would they need to make the requirement high if the totem drop rate was 100%? You don't think that 20 successful fights is enough? Not everyone has the time or the patience to sit through hundreds of the same fights and wait 15 minutes between them.
    Its a rare item, not a "gj you beat this reward". If you only had to complete it 20 times then it has no rarity at all....there are still ppl to this day in my ls's, even endgame lses, that don't have the primal weapons they want. Thats how it should be. Not everyone should get *everything*; things like luck and/or skill should cause some diversity. Handouts are just lame.

    I'm so tired of the QQ culture in America where everyone should get a prize, and everyone should feel equal, and everything should be so "fair" as to rob anything of its value.

    Who needs primal weapons? If there were more good options for weapons this wouldnt even be a thread.
    (0)

  5. #274
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Things being fair robs stuff of its value?.... very fail. Things being fair robs people of the ability to epeen, that's all it does. Equal reward for equal work isn't QQ society. (which btw i hate too, this isn't part of QQ society though). Removing luck, or as they have now, some of the luck required to get stuff like this isn't as terrible as some people make it out to be.

    Its changing to 5/10 now right? Seems a fair enough middle ground, so quit QQ'n about QQ'rs and -deal with it-, as so many people suggest to everyone already.
    (1)

  6. #275
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Peptaru View Post
    Things being fair robs stuff of its value?.... very fail. Things being fair robs people of the ability to epeen, that's all it does. Equal reward for equal work isn't QQ society. (which btw i hate too, this isn't part of QQ society though). Removing luck, or as they have now, some of the luck required to get stuff like this isn't as terrible as some people make it out to be.
    But it is. Imagine if everyone who went to the Casino won. Or imagine if everyone who played the lottery got a share of the prize. Or imagine if everyone who played the stock market made lots of money. Its really..well ridiculous. Not everyone would be opposed to a life like that, but frankly, I am. Equal reward for equal work takes all the mystery, fun, excitement, and "chance" out of everything. You automatically know what you're going to get based on how hard you work. No thanks, sounds terrible. And what about ppl who can't put in equal work in FFXIV because they have lives. Should they automatically be inferior, despite the fact that they pay the same amounty of money? I would say no, but your little theory would say otherwise. Luck is the "great equalizer" in the world...it has no biases and levels the playing field.

    Your logic makes it sound like that everyone who goes home to study for a couple hours should get an A, or every aspiring singer who practices for hours should become a star, etc etc. I applaud your egalitarianism but thats just silliness. Being a star would have no value if everyone could do it with enough work. Making it in the stock market would have no value if everyone did it either. Just like winning a championship is rather pointless if every team that tries just as hard wins too. Of course it robs things of its value. Would a diamond be as valuable if everyone and their mother could get their hands on one? How much is a rock worth? Practically nothing..because they were everywhere and easily obtained by anyone.

    Its changing to 5/10 now right? Seems a fair enough middle ground, so quit QQ'n about QQ'rs and -deal with it-, as so many people suggest to everyone already.
    I have no problem with the 5/10 totem thing, I was debating a suggestion made by someone else that is not even implemented in the game. And I'll QQ about QQ'rs, as you will QQ about QQ about QQ'rs. But that wasnt even the bulk of the post so I fail to see where you get that impression, unless voicing an opinion = QQ these days.
    (0)

  7. #276
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    This isn't real life, this isn't a casino, this isn't the stock market. This isn't about being smarter, more talented or more gifted IRL. Its about people putting in an equal amount of work in a game they all enjoy. Unfairly distrubuting rewards makes no sense.

    People play games to take a break from their lives, to take a break from the RL system that doesn't reward people fairly. If you want to draw similarities to RL: why isn't my mnk stronger than someone else's? WTF!?!!? all the jobs have the same abilities and oppurtunities available to everyone else who plays that job? BULLSHIT I SAY! I should be rewarded with better abilities and higher base DPS and stats because of natural talent or because someone has to get lucky.... Nothx.
    (3)

  8. #277
    Player

    Join Date
    Jan 2012
    Posts
    5
    I am not agree whit the reduction to half. I think they must let the number of totems whiout changes, even make it bigger, but increase the drop rate of totems to 100%. I wil be happy whit a 100% drop rate on totems and the needed of 40-50 totem go get a weapon of choice. Hope SE rethink about it.
    (1)

  9. #278
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Lux_Rayna View Post

    I'm so tired of the QQ culture in America where everyone should get a prize, and everyone should feel equal, and everything should be so "fair" as to rob anything of its value.
    Yes because that's the way the world works right, real life teaches us that if you work hard at something you get results.

    It's not about America or QQing, its about people's expectations, luck is a shitty thing.

    I can't really remember what you are in favour of as a fix (don't really care), but if its the passable loot fix then its not much different that the guaranteed token drop, either way the loot becomes easier to get.

    SE need to get over its obsession with luck and RNG, modern mmos rewards their players for hard work, they don't slap them in the face for it.

    And what about ppl who can't put in equal work in FFXIV because they have lives.
    Wow that's hypocrisy for you, you don't want hand outs for people who work hard for things, but you want it to be luck based so that someone who only plays 4 hours a week gets the chance to walk away with loot.

    It would piss me off if a new LS member walked into Ifrit on his first try, we carried him through and he walked away with the weapon I was trying to obtain for the last 40 fights.

    Your logic makes it sound like that everyone who goes home to study for a couple hours should get an A
    That's not the same thing ... seriously ?
    Getting an A is determined by how someone retains information and how they use that information, working hard is only a small part of it, and luck sure as F dont' have nothing to do with it :P

    Being a star would have no value if everyone could do it with enough work
    Funny because this is how it used to be, before TV programs marginalised talent.

    You sound like you just want to be that special little snowflake standing in Ul'dah with your weapon equipped and standing in attack mode. (look at me, look at me everyone !!!)

    Would a diamond be as valuable if everyone and their mother could get their hands on one?
    I think you will find the majority of married woman have diamonds in their wedding rings, and oddly that analogy doesn't even work in your favour, you work hard, you earn money, you buy a nice diamond.
    (0)
    Last edited by Jinko; 04-01-2012 at 08:27 PM.

  10. #279
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Christ, I'm 2/27 on just BEATING Ifrit, much less getting a primal weapon, even moreso less than getting the two weapons I need.

    I need to find a static.
    (0)

  11. #280
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Lux_Rayna View Post
    Only because SE gave ppl nothing better to do with their time than to farm Ifrit hundreds of times to get what they want. Just because they're not rare doesn't change the fact that they are supposed to be a "lucky drop"

    Besides, that doesn't mean we should make them easy to get or it'd completely defeat the purpose of primal weapons. Yes, everyone in the game should easily obtain the best weapons available because thats "fair". Please lol. As I said already the problem is lack of other really good options.



    What in the world are you talking about lol. There was no smug in that statement, and I said nothing about the "right" ppl getting them. You are being way too sensitive. Idk if you're new to rpgs/mmorpgs but there are certain items that are "lucky drops". They are usually very powerful, but getting them is simply a matter of luck. It has nothing to do with "right" ppl or "ppl with the most time," it has everything to do with "luck". If you dont have it, you don't have it. Either waste more time trying for the weapon or find something else.



    Its a rare item, not a "gj you beat this reward". If you only had to complete it 20 times then it has no rarity at all....there are still ppl to this day in my ls's, even endgame lses, that don't have the primal weapons they want. Thats how it should be. Not everyone should get *everything*; things like luck and/or skill should cause some diversity. Handouts are just lame.

    I'm so tired of the QQ culture in America where everyone should get a prize, and everyone should feel equal, and everything should be so "fair" as to rob anything of its value.

    Who needs primal weapons? If there were more good options for weapons this wouldnt even be a thread.
    This whole post is full of fail and stop trying to defend this system. I know someone who only has WHM 50 and only want the cane but it given everything but what they want. This loot system assumes everyone has every class 50 and wants all the weps.
    (4)

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