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  1. #171
    Player
    Niqote's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    3,069
    Character
    Sa'niquel Amrita
    World
    Tonberry
    Main Class
    Botanist Lv 100
    I posted a little idea in my blog a while back <3

    Condensed version:

    -Allow Primal loot to go into the loot list for a ONCE OFF ability to give to another (Inside the instance only)

    -Introduce a feature where we can trade in unwanted Primal weapons to the designated NPC for totems/nuts or other needed items for future primals. The given amount of items will not equal to anymore then a third the cost to get a new weapon of the same type and higher costing weapons will never have a value more then the original.

    Eg. Trade in Ifrit's Lance = 3 Inferno Totems OR 3 Kupo Nuts
    Trade in Malignant Mogaxe = 3 Inferno Totems OR 6 Kupo Nuts

    This way you can not hope to farm 'easier' primal weapons solely for trade in BUT it will keep the community interested in old primals (and helping those who want old primal items). The interest will remain because even if you do gain a Primal weapon you did not want, you can trade it in for a small amount of another primal's tokens.
    (2)

  2. #172
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    I think the issue over totems/weapons is a short-sighted problem.

    Really I think the dev's should be asking in what ways can they prolong this content and make it continually relevant even after people are content with weapons.

    There should be substantial other reasons for doing primal battles to play down concern over drop rates.

    Drawing a comparison with content from 11 (yet again),
    a) players spammed primal battles for items and gil back in the day
    b) you had to complete primal battles to obtain key items to access other primal fights (fenrir prime) (carbuncle prime)

    (b) is similar in a way to how Einherjar operated, you cleared the lower battlefields to gain key items to access higher battlefields

    I think this is something the devs should give consideration to. In that way, doing 50 runs on Ifrit would not be so bad (i guess) as you would need to clear it to access more indepth content
    (1)

  3. #173
    Player
    Vexerus's Avatar
    Join Date
    Mar 2011
    Location
    The Moon
    Posts
    111
    Character
    Vexerus Dracarys
    World
    Hyperion
    Main Class
    Arcanist Lv 23
    What I want to know is what happened to the promise of mp return from attack spells on moogle weapons.
    (0)

  4. #174
    Player
    Altera's Avatar
    Join Date
    Jul 2011
    Location
    Bergen
    Posts
    1,159
    Character
    Chandani Aranka
    World
    Odin
    Main Class
    Black Mage Lv 100
    Ive lost track on how many times I've done Ifrit and Moogle. But I have not dropped a single weapon between the 2 of them, and as for totem and nuts, I have only managed to drop 3 of each.

    I do these fights mainly as I like hanging out with my LS, but it is a bit disheartening seeing all of them with nice looking weapon and I'm stuck with my old Lightning brand still.
    But thankfully my LS has said they would help me get my main class weapon which is THM/BLM at least by them all give me their totems etc.
    (2)

  5. #175
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Quote Originally Posted by Altanas View Post
    I think the issue over totems/weapons is a short-sighted problem.

    Really I think the dev's should be asking in what ways can they prolong this content and make it continually relevant even after people are content with weapons.

    There should be substantial other reasons for doing primal battles to play down concern over drop rates.

    Drawing a comparison with content from 11 (yet again),
    a) players spammed primal battles for items and gil back in the day
    b) you had to complete primal battles to obtain key items to access other primal fights (fenrir prime) (carbuncle prime)

    (b) is similar in a way to how Einherjar operated, you cleared the lower battlefields to gain key items to access higher battlefields

    I think this is something the devs should give consideration to. In that way, doing 50 runs on Ifrit would not be so bad (i guess) as you would need to clear it to access more indepth content
    The thing is, our current primal battles yield items that won't be available come 2.0. Primals will have a different purpose then, like the ability for Free Companies to summon them.
    (0)

  6. #176
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Idea: Let us turn in moogle/ifrit weapons for tokens. It shouldnt be the amount needed to purchase one, but 50-75% of that.

    For example, you turn in a Ifrit Bow and get 3 totems. Turn in a moogle fork and get 5 nuts.
    (0)

  7. #177
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Rukkirii View Post
    Hello everyone!

    We looked into increasing the drop rate and allowing each party member to receive a inferno totem or kupo nut charm with each winning encounter, but instead of touching up on the drop rate, we decided to make adjustments to the number of required totems and nut charms.

    In patch 1.22, the below changes are what we have planned:
    • Inferno Totems: 10 → 5
    • Kupo Nut Charms: 20 → 10

    The reason we decided on this change is because if we changed the drop rate, there would still be unlucky players who would complain that they can't get an item, so we decided to not play with the drop rate and instead just change the amount of items required for exchange for a weapon.
    +1 against it.

    The totems/nuts should be 100% drop rate or, at least, have a constant minimum number of drops, like every run dropping at least 5 totens distributed among the players. Low drop rate only leads to frustration of those involved and forcing players to do over and over an event just to pretend it was good also isn't nice to the game.
    (5)
    Last edited by Lienn; 03-30-2012 at 07:32 AM. Reason: typos

  8. #178
    Player
    Totobi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    243
    Character
    King Kato
    World
    Balmung
    Main Class
    Lancer Lv 50
    I would just like to point out, i have been beating / farming the moogles for 4-5 hours a day for the past week. I have got 0 nut charms.
    (4)

  9. #179
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Totobi View Post
    I would just like to point out, i have been beating / farming the moogles for 4-5 hours a day for the past week. I have got 0 nut charms.
    don't feel bad i'm over 450 kills on ifrit and still don't have the complete set so i can feel your pain.
    (0)


    http://crystalknights.guildwork.com/

  10. #180
    Player
    Fayette's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    264
    Character
    Fayette Purrcy
    World
    Hyperion
    Main Class
    Weaver Lv 52
    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    ....snip.....
    Also would appreciate some clarity as to whether or not you will be able to obtain the weapons in 2.0 or if they are only available in the current version. If you can't obtain them in 2.0 then all the more reason to make it easier, as people will want them as a memento from the current version. Not to mention primal weapons will just become a vanity item in the future anyway as more powerful items are released.
    I would also like to know this. I have been doing Ifrit since the week it came out. I kept getting nothing but DM and after 2 months of it I had to take a little break because I was getting angry at the fact that I had DM and people doing it the first time were getting 2-3 weapons in one night. Then I came back and started to do Ifrit again, still getting DM but I kept going and going and going. FINALLY in January I got my first Ifrit weapon (the axe) so I kept going and going. February came along and I got the THM and CNJ weapon + 9 totems in one night (no one gave me totems, was all my drops!) This past Wednesday night I got my 6th Ifrit weapon (the bow, finally) and I had 14 totems saved up so I purchased the lance and I was done with Ifrit weapons. I had no repeat weapons at all (my poor sister has received Ifrit's Blade x7, LNC x2, PUG x2, MRD x2.)

    Now it is time to spam Moogle and hope I have better luck with it than Ifrit. Sadly I see that Garuda should be coming out at the end of April and I can see myself again stuck with two different primals I have to fight. If I knew that the primals and their drops will still be available to us in 2.0, I'd feel a lot better and less stressed at needing to get all these right now before they disappear.

    I hope a community rep can let us know!
    (0)

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